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Old Jul 22, 2006, 07:55 PM // 19:55   #1
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Question a plain ranger dmg build??

anyone got one?
just a good simple PvE bow dmg dealing build

~A leprechaun~

Last edited by A Leprechaun; Jul 22, 2006 at 08:02 PM // 20:02..
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Old Jul 22, 2006, 08:07 PM // 20:07   #2
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Troll Unguent
Kindle Arrows
Dual Shot
Distracting Shot
Savage Shot
Punishing Shot {E}
Whirling Defence
Res Sig

just a personal fav build for ranger yes, i do love interrupts
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Old Jul 22, 2006, 09:29 PM // 21:29   #3
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Kindle Arrows
Dual Shot

Is a good for dmg.. Or just a preparation + Dual Shot. An interrupt right after is also nice.
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Old Jul 23, 2006, 07:29 AM // 07:29   #4
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If your /mo then add judges insight to that. If your /N add weaken armor.

A Basic ranger damage build like what HiFH posted added to one of those skills = 100+ damage pr attack.

http://img205.imageshack.us/img205/1940/untitledpl2.jpg
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Old Jul 23, 2006, 10:16 AM // 10:16   #5
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Mhh, 15-28 base damage +38% => 21 - 39
Weaken Armor, -20 AL, another 41% => 29 - 54 base.
A critical hit is max base and -20AL, so, that is anothe 41% ... 78 dmg

Now add bonusdamage from skills like Punishing Shot (+20), Read the Wind (+10) and Favorable Winds (+10) and your arrows start to hurt. Perhaps not 100 on overage, but close.
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Old Jul 23, 2006, 07:16 PM // 19:16   #6
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RtW and FW are rumoured to be bugged, and don't stack.

Not sure though, never got time to test the two with enough records to create averages and compare.
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Old Jul 23, 2006, 08:59 PM // 20:59   #7
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You can see that fairly easily with critical hits, since you know they always have the max bowdamage there is no need for statistical analysis.

Edit: Yes, they stack, critical hit damage was 9 higher with RtW and FW up as compared to only FW up and only RtW did 3 more damage then only FW. They appear to stack and the order of applying has no influence.

Last edited by Amy Awien; Jul 23, 2006 at 09:13 PM // 21:13..
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Old Jul 23, 2006, 11:39 PM // 23:39   #8
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Savage Shot
Penetrating Attack (Sundering Attack)
Punishing Shot {E}
Kindle Arrows
Troll Unguent
<Variable>
Storm Chaser
<Variable, usually rez>

That's what I run in 99% of the areas of the game. The variable slot is frequently Mend Ailment, and the rez is frequently Rebirth.
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Old Jul 23, 2006, 11:45 PM // 23:45   #9
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I like using R/E with Favorable Winds+Kindle Arrows+Conjure Flame+Vamp Bow, and then do a dual shot followed by an interrupt (Or dual shot+quick shot+interrupt for 3 rapidly fired shots).


Edit: I didnt notice you meant for PvE, I've only used this much in PvP. I like barrage more for PvE.
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Old Jul 24, 2006, 12:29 AM // 00:29   #10
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Quote:
Originally Posted by Bad Apache
RtW and FW are rumoured to be bugged, and don't stack.

Not sure though, never got time to test the two with enough records to create averages and compare.
They stack. I'm a regular spiker and I use a longbow with both FW and RtW. The longbow's flight time is pretty slow, so I can significantly feel the difference in flight times. Damage is even more obvious.

The first build suggested was pretty much a spike. If you want a pure marksman build, I'll suggest something like:

Just max your marksmanship and put the rest into expertise.

Dual Shot
Punishing Shot or Quick Shot {Elite}
Maurader's Shot
Hunter's Shot or Determined Shot
Read the Wind or Kindle Arrows
Favorable Winds
Whirling Defense
Res Sig
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Old Jul 24, 2006, 03:24 PM // 15:24   #11
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Why no love for Melandru's Shot? I'd take this over punishing shot because it does more damage and has a chance of giving you energy back, allowing you to spike for often. Also assuming you're the only ranger in the group you don't need the quick attack speed of punishing shot to time for a spike.

I would go:

Marksmanship: 16
Expertise: 9/13
Wilderness Survival: Everything Else

Dual Shot
Melandru's Shot
Marauder's Shot
Savage Shot
Read the Wind
Troll Unguent
Whirling Defense
Rez

Basically Keep on alternating attack skills with savage shot for a quick mini spike.
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Old Jul 24, 2006, 08:16 PM // 20:16   #12
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Kindle or Ignite + dual shot + poison arrow is nice as well if you're fighting fleshy creatures. However, the damage added by kindle/ignite is influenced by the armor of your opponents.
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Old Jul 24, 2006, 08:21 PM // 20:21   #13
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Marauder's Shot, Dual Shot, Punishing Shot. Nice little 3 shot, high damage build there. Throw in Kindle Arrows or Judge's Insight or what have you to heap on some more damage. I tried this on the Am Fah outside Senji's Corner. Had a nice little time. They didn't.
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Old Jul 24, 2006, 10:47 PM // 22:47   #14
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I just found out Needling shot (bought factions yesterday :-) ), combine that with Marksmans Wager and you got shoot pretty quick and you dont run out of energy, shame the damage of needling shot is not that amazing
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Old Jul 24, 2006, 10:48 PM // 22:48   #15
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dual shot
kindle arrows
conjure flame
needling shot
fav winds
rest optional


weapon: any vamp bows
armor:i use druids, always
can even kill warriors in PvP in a few secs

Last edited by LordLucifer; Jul 24, 2006 at 10:51 PM // 22:51..
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Old Jul 24, 2006, 11:06 PM // 23:06   #16
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Quote:
Originally Posted by RobotMULE
I like using R/E with Favorable Winds+Kindle Arrows+Conjure Flame+Vamp Bow, and then do a dual shot followed by an interrupt (Or dual shot+quick shot+interrupt for 3 rapidly fired shots).
Correct me if I'm wrong here (and I'd like to be wrong, because the combo sounds yummy) but don't the Conjure <element> enchantments require you to be wielding an elemental weapon to deal the extra damage? Like, if you use Conjure Flame don't you *have* to use a Fiery bow, precluding you from using a vamp string?

Or is Kindle Arrows enough to make the weapon elemental and give you a Fiery/Vamp combo?


The build I've been using lately is:

Dual Shot
Punishing Shot {e} (my new favorite elite - hella damage PLUS interrupt!)
Distracting Shot
Savage Shot
Penetrating Shot
Ignite Arrows
Troll Unguent
Resurrection Chant

I throw Ignite and then Dual/Punishing - all three arrows from the combo seem to arrive at the same time for a hellacious AoE spike plus an interrupt on the primary target. Eeeeeeevil.
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Old Jul 25, 2006, 01:22 AM // 01:22   #17
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Quote:
Originally Posted by Robin_Anadri
Correct me if I'm wrong here (and I'd like to be wrong, because the combo sounds yummy) but don't the Conjure <element> enchantments require you to be wielding an elemental weapon to deal the extra damage? Like, if you use Conjure Flame don't you *have* to use a Fiery bow, precluding you from using a vamp string?

Or is Kindle Arrows enough to make the weapon elemental and give you a Fiery/Vamp combo?
Kindle converts your damage to fire damage (and eventually overwrite an elemental string), which is a difference with Ignite (that only adds fire damage but doesn't convert to fire), so yes it's enough for Conjure Flame, and it can be used with a vamp string or anything else actually.
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Old Jul 25, 2006, 03:32 AM // 03:32   #18
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My favored dmg dealing build is

Dual shot
Quick Shot
Savage Shot
Kindle Arrows
Conjure flame
FW
Troll
Rez

With a vampiric shorbow or flatbow its a massive dmg dealing build spike build that can easily cause ~120 dmg with dual shot + quickshot (@60AL) The main problem with that i have with this build is the energy management after a few rounds, in which atleast one foe will be down, but ill be out of energy. Bringing Claude or Eve or a blood necro who is willing to BR/BiP u will help maintain the your energy level enough to keep spiking while the enchantment is on you
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Old Jul 25, 2006, 05:22 AM // 05:22   #19
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I usually use...

Punishing Shot {E}
Savage Shot
Dual Shot
Read the Wind
Throw Dirt
Dodge
Troll Ungent
Res Sig

Expertise 12+1
Wilderness Survival 3+1
Marksmanship 12+1+3

It can put out a great deal of damage and you can also interrupt. Read the wind will increase your dps and also help you get those interrupts to their target faster. The high expertise is important so you can constantly spam the skills.
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Old Jul 25, 2006, 01:38 PM // 13:38   #20
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For a damaging (no spike) build I would drop Punishing and go for Quick Shot instead. Read the Wind, Favourable Winds, Quick Shot, Marksmanship at 16 and Expertise at 13 is all you need to put constant high pressure on your target without going low on energy. I would not spread points in Wilderness for Kindle Arrows 'cause I would have some energy problem lowering Expertise and less overall damage dropping RTW.
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