It was actually a PUG, there was another lvl 13 monk in the group
The rest were lvl 20's...
They let you in a group oh then agian you are monk they will take what they can get.The way I deal with as it happens and if I am the only one alive I wait untill the mobs clears and then res.I would suggest you level up closer to 20 as you will have more attributes for healing or protect.
Yea, I pretty much got myself run to the desert, didn't want to do all the missions all over again
I'll probably have someone power-level me once I get to Droks
Yes but it is better that way if this is your first Monk and I redid my first Monk as I want to make some change to the way she looked.I played most of the game agian and did better then I did it the first time.
Yes but it is better that way if this is your first Monk and I redid my first Monk as I want to make some change to the way she looked.I played most of the game agian and did better then I did it the first time.
LoL, I already rerolled her several times, cos I didn't like the way she looked. But they were all in pre, though
It's not your level that matter's it's the way you use the monk. I've seen lvl 20 monks (earlier today) just stand there and watch people die. I'm like "hey monk how about some healing here", she goes off picking up drops.. You know when your monking is good when people tell you after missions.
Last edited by ryanryanryan0310; Jul 18, 2006 at 12:22 AM // 00:22..
Hi guys, I just did the D'Alesio Seaboard mission with a PUG. Took us two tries, but we did it! Someone did die, though, but it was b/c someone ran off on his/her own both times, and I had to keep the larger group alive. All in all, I liked it. The people were nice too
It definately goes with the territory...especially with people like Daky is talking about.. Usually you just have to take it in stride and resist the urge to immediately try a ressurect.. Immediately assess the situation and see what went wrong.. check your energy and make sure no one else is in danger. If everything looks in order, then go ahead for the res.
Another thing...if you see someone continuously in danger of dying, instead of wasting your energy, sometimes it's best to just let them go ahead and bite it.. running completely out of energy just to save one person isn't usually worth the effort...although in that case, you'll almost always get flak for it from the fresh corpse.. generally because they're impatient and a bit on the noobish side..
All in all, it's not a huge loss in the grand scheme of things...and as long as you're doing the best you can do, you'll more than likely be complimented for it. Stuff happens sometimes...and most mature players understand and respect that.
This is some of the most sage advice. I would be happy to fight alongside people who maintain this kind of civility.
In PvE? Most players are wholly incompetent and act like they are trying to die. Don't fight it, you'll just trash your energy and wipe. Let 'em die, and worry about keeping the players with a clue alive. If they yell at you, cry havoc.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
1. if somone dies on 'your' watch, well, it happens. if it is a good player who died he wont complain and wait patiently until he gets rezzed, maybe say sry, but thats not needed, a nice move nevertheless
ig he starts shouting at you, well, dont apologize ofc, dont worry, cause that most often indicates he's a 'noob' and would have died sooner or later anyway, no matter what you'd have done. just dont ragequit, the rest of the group rlly isnt too be punished for this one being a jerk ^^ :P
2. try to keep people at rlly high hp always. its all about morale, after all, ppl on low health tend to run around in order not to die and by that run in danger to pull other mobs
3. if you need regen stops, tell them, if one still rushes, let him die ^^ thats how they are supposed to learn to listen :P
2. try to keep people at rlly high hp always. its all about morale, after all, ppl on low health tend to run around in order not to die and by that run in danger to pull other mobs
Hmm, I've heard that monks shouldn't heal until the person's health drops to a certain level, in order to conserve energy. For instance, Word of Healing is more efficient if the person's health is less than 50%. Not sure which one is right.
i dont doubt there are different 'attitudes' of healing
imho the 'keep them' high is the better one because
1. if you let them drow until it is worth healing, well, maybe you mess smth up, or the to-be-healed does, maybe suddenly all the mobs focus on him -> dead, only because you waited ^^
died even though you could have saved him, well, thats not that good i guess :P
2. morals of the person, as mentioned above
3. morals of the group.
well, assuming you are a 'i'm teh uber 1337 h4xx'-player, liking to quit very fast and so on.
where would you quit sooner, in a group whose health is always near full, or in a group that is sorta always on the egde of extinction ?
no matter if some players should leave then or not cause they are supposed to be leavers/jerks/whatevers anyway .. as long as they dont pull additional mobs, they are just additional firepower, which is always good to have around.
5. woh is only 5 energy, smth you'd easily regen again. heal other would be another matter, save that for more dangerous situations, but still, try to keep ppl up with low recharge/low cost spells ( you heal through divine favor too, after all ) like dwaynas kiss, woh and so on.
in the end, there is no 'perfect' healing or monking method. every monk has his own, but thats the one i use and find best, cause it is not so fixed on the condition of a red health bar, but is also taking the mentality of the player behind the war/mes/whatever into account
In general I don't think many people die as a result of my fault. If it's something like overaggro, and everyone is drawing a big arrow on the minimap and yelling "run", people are usually happy that the monk has survived to res everyone.
There are a couple times when I realised I'd failed someone, and when that happened, I told them what I did wrong and apologised for it. The person replied with a "np".
If it is your fault, just try to explain why it happened and that you are sorry. If it isn't your fault, you should have no qualms about it. Defend yourself if necessary.
2. try to keep people at rlly high hp always. its all about morale, after all, ppl on low health tend to run around in order not to die and by that run in danger to pull other mobs
What happend to me was I let this Warrior's health dip below ~70% and he paniced, which he started to walk back and brang the aggro to our casters..
Guild: Fifteen Over Fifty [Rare] | [Rare] Alliance
I feel bad if I make a bad call and an ally's death is a result. I ignore those who blame me for their bonzai antics.
Quote:
Originally Posted by milias
Hmm, I've heard that monks shouldn't heal until the person's health drops to a certain level, in order to conserve energy. For instance, Word of Healing is more efficient if the person's health is less than 50%. Not sure which one is right.
Yes and no.
Yes Word of Healing is more efficient if your ally's health is below 50%, but there's a catch - only if your ally's health is still below 50% after the effect of Divine Favor and Divine Boon (the latter only if you are using Boon). Those bonuses are applied before the actual heal from WoH.
It's not necessarily bad to cast a spell on an ally before they actually need a heal. An example of healing someone with max or near max health is this: Sometimes you might, say, enchant an ally if you know you won't need to cast another spell before you will regain the energy. Reversal of Fortune shortly before an expected hit is a good example.
I have taken alot of heat for letting people get low on health. They'll scream," Heal me! Heal me!" when they get anywhere near half health. Just remember there's no use casting a 100hp heal on an ally who's only 25hp shy of full health. Overhealing is a waste of energy in most cases.
Just remember - the most crucial hit point is the last one. Until it's gone your ally is still alive. Protect that last hit point.
Last edited by Fungus Amongus; Jul 19, 2006 at 01:28 AM // 01:28..
Reason: Trying to make sense.
Team members will inevitably die through no fault of yours.
You will eventually be able to make the right choices of who to concentrate on.
What I mean by this is:
Those characters who try to tank that really should be on the back line with you are not worth 80% of your healing and energy to the detriment of the whole team.
The Warrior that aggros 2 or 3 groups at a time.
Those that run off on their own. Let them die 2 or 3 times usually solves this problem.
Let the rest of the team know when you need to regen.
Consider the cost of your healing and incorporate some energy management skills.
Pay special attention to your position during battle.
If you come under attack don’t be afraid to run and direct the aggro onto the warrior, that’s why he/she is there.
I’ve been extremely lucky with my 2 monks and have not received any adverse comments from other players, but I’m sure the time will come
I would just say this. Get to the point where you know the mobs and areas you are playing in well enough to where you can give your group advice on how things will go much smoother.
i.e. "If you are getting spiked and you are not a Warrior, move and make the enemies attack someone else.
"If you are fighting White Mantle, get the Sycophants so you can get heals from me."
Always let your group know what you can and can't do...they will respect that 99% of the time and won't blame you for any deaths. Plus, the more you play the better your understanding of priorities will be, and that will mean less deaths, HOORAY!