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} .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss { width:27px; height:27px; background-position:-39px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss:hover { background-position:-68px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork { float:left; width:65%; margin-left:2.05%; border-top:1px solid #333; } .ie7 .t-footer .t-footer-curseNetwork { width:64.98333%; } .t-footer .t-footer-curseNetwork header>h4 { position:relative; top:-9px; background:#151515; padding:0 10px 0 0; display:inline-block; font-size:14px; font-weight:bold; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink { float:right; position:relative; top:-9px; padding:0 10px; font-size:10px; height:16px; line-height:16px; text-transform:uppercase; font-weight:bold; background:#383838; -webkit-border-radius:6px; -moz-border-radius:6px; -ms-border-radius:6px; -o-border-radius:6px; border-radius:6px; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink:hover { background:#ff5f14; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../../../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../../../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../../../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../../../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../../../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../../../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } How do you deal with someone dying while on your watch? - Guild Wars Forums - GW Guru
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Old Jul 14, 2006, 04:50 AM // 04:50   #1
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Default How do you deal with someone dying while on your watch?

Hi all, I have recently started a monk. She's level 11 now in the desert. I created a monk so that I can get in groups easier. I guess my question for you experienced monks here is how do you guys deal with someone dying while on your watch? Fortunately, no one has yet died while on my watch, well, except myself

Does it come with the territory? I mean, I'm pretty sure eventually I won't be in time to save someone from certain death one of those times. I think I would feel pretty guilty about it, especially if that person didn't do anything to deserve it.

Anyway, any suggestions will be appreciated
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Old Jul 14, 2006, 05:37 AM // 05:37   #2
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wait till you team with some one like me who charges death in the face (usually eyes closed and face first screaming like a girl into mobs) its a game not like the guys dieing on the other end of the comp.
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Old Jul 14, 2006, 08:10 AM // 08:10   #3
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Well in tough missions with massive groups and rapidly depleting energy, at times there are bound to be some deaths. Its just the feeling you get that you weren't able to save someone. That does come with the territory but sooner or later you get used to it especially if the person died while you were trying to save someone else.

However, you come across two types of PuGs when that happens:

1) The ones who accept the death as their own fault i.e. for running off too far ahead or aggoring too many enemies or just death because the monk was trying to save someone else etc
OR
2) Those who blame it on the monk e.g. warrior in the UW who wont stop attacking the aataxes and dies in seconds on ripotse or the idiot who charges musraat without being infused etc.
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Old Jul 14, 2006, 08:12 AM // 08:12   #4
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It definately goes with the territory...especially with people like Daky is talking about.. Usually you just have to take it in stride and resist the urge to immediately try a ressurect.. Immediately assess the situation and see what went wrong.. check your energy and make sure no one else is in danger. If everything looks in order, then go ahead for the res.

Another thing...if you see someone continuously in danger of dying, instead of wasting your energy, sometimes it's best to just let them go ahead and bite it.. running completely out of energy just to save one person isn't usually worth the effort...although in that case, you'll almost always get flak for it from the fresh corpse.. generally because they're impatient and a bit on the noobish side..

All in all, it's not a huge loss in the grand scheme of things...and as long as you're doing the best you can do, you'll more than likely be complimented for it. Stuff happens sometimes...and most mature players understand and respect that.
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Old Jul 14, 2006, 08:38 AM // 08:38   #5
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wait til lyou get into the group that has the frenzy wammo with mending who thinks hes invincible and runs off when your energy is at 0. youll have a bit of an understanding of how you heal someonee on your watch. lol

as long as you have a decent energy management setup for your monk, its not too hard to heal someone in pve. if done right you can solo heal monk thunderhead (i did it as a boon prot) but thats only if you have the right group. you just have to deal with the fact that occasionally someone IS goign to die and you cannot always stop it.

and please dont stop healing others to res another player. worst idea possible. when monking i warn everyone i never bring a res. my job is to keep you alive, not stop doing that for a 6 second cast. when i do bring a res, i will not res anyone until the fight is over and if its down to just me as a monk, no offense but i can be the best monk in the world, but were still going to die if surrounded by mobs.
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Old Jul 14, 2006, 08:39 AM // 08:39   #6
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OR you could blame the other monk
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Old Jul 14, 2006, 10:46 AM // 10:46   #7
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I agree with pretty much all of the advice you've been given here...even Jedimagician. But be warned, there will always be a player who can't deal with defeat and must place the blame on someone other than himself. The Monk is the #1 target. I usually will rez the player after the fight is over and move on with the mission, in which he will inevitably die again, hurling every insult and profane word in the English (and sometimes unknown) language. To this I usually reply "I apologize for not concentrating on you alone and wasting my time and energy on the other 7 players in the group." Then I proceed to let the individual heal himself for the remainder of the mission.

Always remember, It's just a game. You'll have good runs and bad runs, good groups and bad groups. Enjoy it either way.
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Old Jul 14, 2006, 01:49 PM // 13:49   #8
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If the death is my fault, then I say it's my fault. If it's their fault, then I offer no apologies.
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Old Jul 14, 2006, 02:02 PM // 14:02   #9
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Agreed. Like others have said, some people will blame you or someone else for their death. The few will blame themselves, or not blame anyone, and take it as "that's just life". Some will say "LAG!!!"

If you take other people dying as your fault, then you should never be in a group with an Assassin. The only time you can truly be blamed and rightfully so, is if you just watch their life drop, drop, drop, drop, drop, drop, dead.

As a monk or a healer (Rit or /mo), I have had the responsiblity (sometimes shared, other times solo) to keep the party alive (including NPCs). While as a healer or protector, your job is to keep the party alive, you may not be able to do it all the time. Death happens, its a part of the game.

I have lost many lives over time as a healer, 80% of my own deaths was my fault. 30% of the deaths that occured to the party was my fault (I consider lag as my fault). I do let people die (only because they run off from the group and fight 2 or 3 monsters solo. So no healing from me).

As long as people know its just a game, death shouldn't be a be all and end all of a character.
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Old Jul 14, 2006, 02:08 PM // 14:08   #10
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Cool cool, thanks for all the good advice guys!
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Old Jul 14, 2006, 05:57 PM // 17:57   #11
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If anyone acts like a moron towards you because they died, threaten to leave the group. He'll get the message then, when the rest of the group begins to scream at him for trying to make the monk leave.

The nice thing about playing a monk is that they are a rare class. Finding a monk to group with can take a LONG, LONG time.

In most cases, a monk will find a group much quicker than a group will find monk.
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Old Jul 14, 2006, 06:15 PM // 18:15   #12
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Quote:
Originally Posted by Goldleader
In most cases, a monk will find a group much quicker than a group will find monk.
That's what I thought too, and part of the reason why I created a monk. But in lower-level areas, I had to spam LFG for quite a while just to get into a group, guess monks aren't in high demand in those areas. However, I was able to get into an Elona group as a lvl 11 monk, and we beat the mission on our first try!
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Old Jul 14, 2006, 06:36 PM // 18:36   #13
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You're a lvl 11 monk in the desert? How do you keep people alive? Are you talking pugs or guildies?
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Old Jul 14, 2006, 06:47 PM // 18:47   #14
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If a pug dies in a fight i let them rot for a bit till the fight is done...i never ever rez in a fight. Also if there is a player who keeps over aggroing and taking most of my time i will give them a warning and if they do it again i don't heal them...at all. sadly though it seems that half the time that other player is the other monk!
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Old Jul 14, 2006, 06:50 PM // 18:50   #15
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Quote:
Originally Posted by Silent Kitty
You're a lvl 11 monk in the desert? How do you keep people alive? Are you talking pugs or guildies?
It was actually a PUG, there was another lvl 13 monk in the group

The rest were lvl 20's...
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Old Jul 14, 2006, 06:53 PM // 18:53   #16
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deaths are bound to happen eventually it all depends on the additude of the player that died as to how i take it. if they say nothing about it they get ressed we move on and forget about it, however if someone decides to say something like "do you even heal monk?" while the entire team is takign large dmg and im being shutdown i usually respond with a string of swear and a quick leave from the game, and of course engaging dnd, or flame proof armor as i call it
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Old Jul 14, 2006, 08:03 PM // 20:03   #17
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Quote:
Originally Posted by Goldleader
In most cases, a monk will find a group much quicker than a group will find monk.
Most cases, yes.

Yesterday evening, I was at Sunjiang District ( Europe Dis ) and there was my Rt ( restoration ) and a couple of monks. No other classes available.
Took me 15 minutes to find an other class.
And I had just gotten my Mo through the mission.

To the OP:
When you have put all your effort into keeping the group alive you have done all possible.
Your job is to keep a team alive, not one individual.
Except when keeping the individual alive is key to victory ( NPC ) .
This could also be true for the MM, they most likely die when the team is already under attack and masterless minions can kill your team.
When you have one 'tank' that constantly aggro's all red dots on the screen, let them die (and tell the group to stay away).
Unless you have agreed that this is the job he's assigned to ( for example, to pack monsters together for SS or multiple barragers )

When I play non-monk I try to bring at least one selfhealing skill.
I sometimes tell other players to do the same when I play monk.
8 other skills ( at least one res ) are useless when dead.
You cannot rely on the monk all the time.
He/she can get disconnect, or leave because he/she was annoyed by one player. Have seen the latter on Boreas Seabed yesterday.

The message I give to people depends on the time i'm online.
I tend to play late in the evening to avoid the really young players.
When playing earlier, i just make sure all understand that i cannot heal them when I am not in their little circle. Hardly mention self heal, most kids (and some adults) find other skills more important.
When playing later, I mention self heal and leave it to the players to take it with them.
But, never blame the monk when you die, you descided an other skill is more important than the self heal.
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Old Jul 14, 2006, 08:14 PM // 20:14   #18
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PUGs in general are very ignorant to damage prevention so deaths are unavoidable. Just find the frenzy mending warrior or "I will aggro, get dazed, and stand there for 10s casting meteor storm" ele and let them die. It is their fault and saving your energy is better for the group as a whole. Other monk advice to never double monk with a PUG...either bring someone you trust or Lina...I find the hench monks to be better than a PUG 80% of the time.
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Old Jul 14, 2006, 08:59 PM // 20:59   #19
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Dying on my watch was a tough thing for me to deal with as well. I kinda take it personally, as in the sense that I failed. Over time, I learned to prioritize my healing. Sometimes you have to let someone die in order to keep the team alive. Your responsibility is to heal yourself first, other monks then casters through tanks. I would recommend that you go back and do some more quests. Lvl 11 is way to young to be in the desert, but that's imo.
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Old Jul 17, 2006, 01:34 AM // 01:34   #20
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Depends on whether or not the person is an idiot. If they aren't and it was my fault, I apologize.

Ex:
I remember trying to spike heal a person with a dragon mask in an area with lvl 20+ mobs. He/she kept dying and I kept yelling for him/her to take his damn mask off. After a while I just stopped healing him/her because it was a waste of energy.

There was a warrior spamming frenzy + heal signet while taking damage from about 10 mobs. He then proceeded to aggro more. He/she died. I didn't care when he/she started flaming.

When the other monk was a smiter with orison of healing and nothing else and the party thought I wasn't healing them.
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