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Old Jun 30, 2006, 07:45 AM // 07:45   #41
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Quote:
Originally Posted by Dyon Adell
I would believe every Elite skill is powerful if you knew how to use it. Take Quick Shot for example. I really used to think it's truly the most useless Elite. 5 energy for an arrow of double speed?! It doesn't even add damage, it's truly a wastage when you can use something devastating like Fevered Dreams(for R/Me) as the Elite Skill. But after some thought, I managed to visualize FW being combined with RTW. You get an arrow moving at at times the original speed.32 energy, you use them all up, you'll dish out 6 arrows with +16 damage at a much shorter time than most people can.
It's not only the flight time that makes Quick Shot a great skill, the real thing is the cast time that only interrupts have and it's set to 1 sec. This way it's possible to spam quick arrows without any stance like Frenzy even with a longbow without suffering the high refire time you usually should wait. Using a high damage preparation it would give a great ability to spike, with Choking Gas it would be a constant interrupt...with Read the Wind and Favourable Winds you would have instant and fast casting arrows also with a recurve bow, even though it would be a little bit overkill...

I usually stick with Punishing 'cause I simply love the unconditional high damaging interrupt, but Quick Shot is a close second elite in my view and it's my first choice in spike builds.
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Old Jun 30, 2006, 01:41 PM // 13:41   #42
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I have not used it. I am just analysing from descriptions. Anyway, thanks for the info.
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Old Jul 02, 2006, 03:47 PM // 15:47   #43
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When I play interrupt I use PS along with savage and distract and I like that combo the best.I have BHA and tried it a few time but don't like it as to the enrgy cost even with more points in expertise as with along the lines of Concussion and Cripple shot.
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Old Jul 02, 2006, 04:01 PM // 16:01   #44
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PS, savage and distract all on one skillbar pretty much shut anything down. You can spam them and still have one recharged at any one point.

and for broadhead arrow...

/move "oh noes it missed"
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Old Jul 02, 2006, 08:21 PM // 20:21   #45
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yeah i agree that broadhead arrow sucks unless used with read the wind and/or favorable winds but as for punishing shot and savage shot, i say neither is good because distracting shot disables a skill for 20 seconds which can seriously screw an ele or warrior up if u disable flare or healing signet BUT i say punishing shot MIGHT be a good second interupt skill just to use while distracting shot is recharging or against spirits that already take a long time to recharge.
1.distracting shot
2.punishing
3.savage
^thats my ratings for how good these interupt are^
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Old Jul 03, 2006, 11:54 PM // 23:54   #46
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I capped punishing shot, and I think its as gimmicky of an elite as poison arrow. Basically an elite savage shot with worse recharge. Before I figured out how much it sucked, i always had it with me just because all the other "interupters" brought it with them. I realize now that a good interupter doesn't need 3 interupts and that punishing shot was only on my skillbar for lack of a copy of savage shot. This is the build I run alot anywhere: high damage and interupts:

15 Marks
14 Expertise
4 BM
  • distracting
    savage
    penetrating
    melandru's shot {e}
    beastial fury
    tiger's fury
    read the wind
    rez sig
I understand its not perfect etc etc, but you can have high damage and interupts without using punishing shot.
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Old Jul 03, 2006, 11:57 PM // 23:57   #47
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Look at it's cast time.
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Old Jul 04, 2006, 03:42 AM // 03:42   #48
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RtW + Dual Shot + Punishing + Savage

Spikage.
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Old Jul 04, 2006, 08:08 PM // 20:08   #49
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Default Whi is Broad Head Arrow an elite?

Rather than asking why Punishing Shot is an elite, I'd ask why Broad Head Arrow is an elite.

Let me explain. I had fun with this skill when I capped it in Boreas. Having 2 elites including Broad Head Arrow made me able to easilly hench Boreas. But it also made me check again a skill I had probably never used before, discouraged by the high cost: Concussion Shot.

Let's see (differences are in italics):

Broad Head Arrow
Cost: 25
Recharge Time: 20
Preparation time: N/A
Damage (with 12 markmanship): normal damage
Effect: You shoot a broad head arrow that moves slower than normal. If it hits, target foe is Dazed for 5...17 seconds, and if target foe is casting a Spell that Spell is interrupted.


Concussion Shot
Cost: 25
Recharge Time: 10
Preparation time: 1/2 sec
Damage (with 12 markmanship): 13 (17 with 16 M)
Effect: If Concussion Shot hits while target foe is casting a spell, the spell is interrupted and your target is Dazed for 5...17 seconds. This attack deals only 1...13 damage.

So, broad head arrow can't be interupted, but what is the chance to have concussion shot interupted? Concussion shot deals more damage on higher level foes (not really important since it's not supposed to be a damage dealer). And concussion shot recharges 2 times faster.

Why would one bring broad head arrow then? I guess I'm missing something...
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Old Jul 04, 2006, 09:14 PM // 21:14   #50
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Because it's an instand dazed. Concussion shot needs to interrupt a spell for it to put dazed. Broadhead arrow does not neet to interrupt anything in order for the target to recieve dazed. It has normal damage, is not used for an interrupt skill, think of it more like choking gas, only you don't need Practiced Stance to make it any good.

Broadhead arrow... to put it simply, OWNS BOREAS SEABED. Other than that and a few other PvE occasions where one target needs to be shut down, and especially in PvP... sucks. Yes, it's a sucky elite for the most part, but now do you see why it's not Concussion Shot?

Last edited by Ventius Hozza; Jul 04, 2006 at 09:17 PM // 21:17..
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Old Jul 04, 2006, 11:57 PM // 23:57   #51
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Are you stupid? Punishing can interupt any thing and its not an elite of Savage Shot its an elite of Power Shot seriously try and research before you post.
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Old Jul 05, 2006, 12:26 AM // 00:26   #52
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Quote:
Originally Posted by Ventius Hozza
Because it's an instand dazed. Concussion shot needs to interrupt a spell for it to put dazed. Broadhead arrow does not neet to interrupt anything in order for the target to recieve dazed.
Thanks for clarifying that. It makes sense now. I had read the description of concussion the wrong way.

Last edited by Sir Mad; Jul 05, 2006 at 12:29 AM // 00:29..
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Old Jul 05, 2006, 02:43 AM // 02:43   #53
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Quote:
Originally Posted by Bowstring Badass
Are you stupid? Punishing can interupt any thing and its not an elite of Savage Shot its an elite of Power Shot seriously try and research before you post.
Savage Shot interrupts exactly the same as Punishing Shot, it deal normal bow damage and extra damage (more than Punishing Shot) if it interrupts a spell.

While Punishing deals unconditional extra damage when it interrupts. Both have 10 energy 1/2 second cast time, but Punishing Shot has slightly longer recharge.

So don't call people stupid, when you disagree.

In my opinion unless you are doing R-spike Savage Shot is the better option in a interrupt as it gives you more flexability.

Still my favourite skill is Distracting Shot

Last edited by tobash; Jul 05, 2006 at 02:48 AM // 02:48..
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Old Jul 05, 2006, 01:02 PM // 13:02   #54
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Quote:
Originally Posted by tobash
Savage Shot interrupts exactly the same as Punishing Shot, it deal normal bow damage and extra damage (more than Punishing Shot) if it interrupts a spell........
Savage Shot does not deal extra damage. If you read the description it says basically if you hit a target while they are casting a spell the dmg is set at a certain amount, with my atts it is limited to 27 dmg. Where Punishing interupts everything and does +24 dmg.

Savage is good and all, but it does NOT add extra dmg.

And on someone posting that Poison Arrow is a gimmick, (actually I forgot the exact words sorry) one of the best combos for damage is kindle oir ignite, and then spamming Posion arrow. in my opinion. They need to atleast have one spammable condition to combo with a prep, I think. And that is why they have Posion Arrow as an elite.
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Old Jul 05, 2006, 01:06 PM // 13:06   #55
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Distracting is awesome for its side effecti of disabling a skill for 20 secs.

An healer with WoH distracted, a prot with Reversal (need a big amount of luck and probably not knowing what you're supposed to do as an interrupter) or Guardian distracted are almost useless monks.
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Old Jul 05, 2006, 01:12 PM // 13:12   #56
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Quote:
Originally Posted by monkey grip
Savage Shot does not deal extra damage. If you read the description it says basically if you hit a target while they are casting a spell the dmg is set at a certain amount, with my atts it is limited to 27 dmg. Where Punishing interupts everything and does +24 dmg.

Savage is good and all, but it does NOT add extra dmg.
Completely wrong, here the description is not correct. Savage shot deals extra damage when interrupting spells, tested tons of times.
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Old Jul 05, 2006, 02:12 PM // 14:12   #57
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Quote:
Originally Posted by Munanko Roha
Completely wrong, here the description is not correct. Savage shot deals extra damage when interrupting spells, tested tons of times.
Are you disputing my abridged skill description or the in game description?

Hmm, when it hits for me it only does the description of the skill that I mentioned above.

I'm not trying to argue, but how did you test this so I can repeat it. thanks.
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Old Jul 05, 2006, 02:41 PM // 14:41   #58
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I can Hench Baloreas Seabed in less than 13 mins and I interupt the Kracken so it NEVER gets a cast off.

I do not use BHA on this mission.

For me Barrage was always in my skill bar until I got PS. Now PS sits at the head of table.

But hey thats my opinion.
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Old Jul 05, 2006, 03:40 PM // 15:40   #59
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Quoted from guild wiki: "The damage is actually bonus damage, not the total damage the attack will deal, even though the in game description is lacking a plus sign before it. (Taking note that the skill is listed with the + here, but not ingame)"

If you're only dealing 13-25 damage with savage shot while interrupting a spell I think it's time to bump up your marksmanship. Even at 12 marksmanship each of your non-critical hits will be dealing 15-28 damage on a 60 AL target. If your savage shot hits while said target is casting a spell it should be dealing 38-50 damage.

Unlike Hundred Blades which was made elite so that people would not be able to spam it along with Illusionary Weaponry, Punishing Shot is an elite skill because it gives you the same effects of savage shot and power shot in one skill. This falls along the lines of Eviscerate being a combination of Dismember and Executioner's Strike, and you don't see anyone complaining about this skill being elite do you?

Also to the poster who said punishing shot and poison arrows were gimmicks, these two elites make up two of the most damaging skill combos (not the only 2) a ranger has. As someone posted before Dual Shot+Punishing Shot+Savage Shot with RTW, FW, and Winnowing up along with a vamp string deals a cool 121 armor ignoring damage not counting the actual bow damage and not counting that orders can be combined to deal another 68 armor ignoring damage on top of that (the basis of ranger spike).

Poison Arrow+Kindle Arrows is the best way to deal damage with your bow without speccing in high marksmanship. With poison arrow you'll be adding 4 bars of degen equaling about 8 health per second, and with WS at 12 kindle will be adding 20 fire damage to each of your arrows. With dual shot you can add slap +40 fire damage along with your regular attack which now deals fire damage. The best part is that this combo is so easy on the energy. Poison arrow and kindle only costs 5 energy per use before expertise and becomes only 3 energy. After you spread poison throughout the whole mob you can simply switch to spamming dual shot with kindle on to be your main damage dealer, the whole time watching your enemies degen to death.
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Old Jul 31, 2006, 09:09 AM // 09:09   #60
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Punishing was designed so that it always does more damage when you interupt something,if you do Rspike in pve,its pretty handy,if u know how to use the build correctly
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