Jun 27, 2006, 01:24 AM // 01:24
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#21
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Desert Nomad
Join Date: Nov 2005
Location: http://tinyurl.com/2jlusq
Guild: Idiot Savants [iQ]
Profession: R/
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Quote:
Originally Posted by EvilSod
If you mean Argo, Punishing still works better imo, nothing he does is cast faster than 1s.
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Argo's Cry>Noobs
Anyhow, to the OP: You hadn't even tried it? It's not wise to judge skills you haven't even tried.
BHA has its extremely good uses (i.e. Canthan caster bosses, as has been stated) but a skilled player makes Punishing Shot work for him in all situations. In my opinion, as someone has already stated, Punishing Shot is the best PvE Ranger Elite. Period. Nothing else is as versitile or, quite accurately, Punishing to the enemy.
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Jun 27, 2006, 06:16 AM // 06:16
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#22
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Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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Punishing shot: If Punishing Shot hits, you strike for +10...18 damage and your target is interrupted.
broadhead arrow: You shoot a broad head arrow that moves slower than normal. If it hits, target foe is Dazed for 5...17 seconds, and if target foe is casting a Spell that Spell is interrupted.
put broadhead on same skill bar with savage shot and you have so many more possiblities! now u can quikly daze that anoing mesmer, and move on to the warior using heal sig, knowing that even if u dont wach the mesmer is temporary out of game, because every wand hit interrupts him....
well, pretty much any caster imo would resign if woud see that 2 rangers have broadhead arrow on their skillbar
Last edited by Maria The Princess; Jun 27, 2006 at 06:18 AM // 06:18..
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Jun 27, 2006, 06:35 AM // 06:35
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#23
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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I would prefer BHA for most Factions bosses, as many are hard to interrupt with their fast casting.
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Jun 27, 2006, 06:56 AM // 06:56
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#24
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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imo... BHA is for no0bs who can't time their Concussion Shots right :P
Punishing Shot ftw!
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Jun 27, 2006, 09:04 AM // 09:04
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#25
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Jungle Guide
Join Date: Mar 2006
Guild: AoM
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Quote:
Originally Posted by Valerius
imo... BHA is for no0bs who can't time their Concussion Shots right :P
Punishing Shot ftw!
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Kinda have to agree with this...
I don't really think BHA is for noobs per say.... but if you are comparing the two, then yes this statement is true.
However BHA DOES have its uses. Its just not half as good as Punishing Shot. PS, is awesome and is the best Ranger elite by far IMO.
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Jun 27, 2006, 12:12 PM // 12:12
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#26
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Krytan Explorer
Join Date: Aug 2005
Profession: R/
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If you can't land concussion shot, BHA is not going to help you one bit.
Oh, and good luck landing BHA on a target -_-
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Jun 27, 2006, 12:29 PM // 12:29
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#27
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Academy Page
Join Date: Jun 2006
Location: Tyria
Guild: Gamer Edge(TRE)
Profession: R/Me
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Quote:
Originally Posted by Evilsod
As in the final boss you have to kill? You can kill that with any interrupt... If you mean Argo, Punishing still works better imo, nothing he does is cast faster than 1s.
The main question then though is, Is the ability to utterly pwn a caster boss worth using your elite slot? If your with henchman or a specific guild/alliance team. Possibly. But generally, Barrage or Punishing shot would be alot more productive for the rest of the trip. If its a short trip, BHA obviously wins in terms of usefulness.
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I would suggest you read my evaluation on PS.
Punishing is not just an interrupt... it's also a good combo with Dual Shot and a skill that plays mind games with your opponent.
I would believe every Elite skill is powerful if you knew how to use it. Take Quick Shot for example. I really used to think it's truly the most useless Elite. 5 energy for an arrow of double speed?! It doesn't even add damage, it's truly a wastage when you can use something devastating like Fevered Dreams(for R/Me) as the Elite Skill. But after some thought, I managed to visualize FW being combined with RTW. You get an arrow moving at at times the original speed.32 energy, you use them all up, you'll dish out 6 arrows with +16 damage at a much shorter time than most people can.
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Jun 27, 2006, 03:44 PM // 15:44
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#28
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Desert Nomad
Join Date: Nov 2005
Location: http://tinyurl.com/2jlusq
Guild: Idiot Savants [iQ]
Profession: R/
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Quote:
Originally Posted by Reikai
If you can't land concussion shot, BHA is not going to help you one bit.
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Ummm why is that again?
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Jun 27, 2006, 03:59 PM // 15:59
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#29
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Because someone forgot that BHA gives dazed, which dramatically slows casting and makes subsequent interrupts from normal attacks much easier, as well as it's inherent interrupt.
Both have uses... Punishing with other interrupts is a more powerful and painful spell stopper... if you can time them well. BHA on the other hand only needs 1 skill (not counting prep) to shut down a caster to an extent (other people hitting him etc), using less slots and more reliable, though note that it can be removed.
Depends on playstyle imo.
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Jun 27, 2006, 04:46 PM // 16:46
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#30
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Punishing is easy to cap, much more so than any of the mursaat elites
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Jun 27, 2006, 09:29 PM // 21:29
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#31
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Academy Page
Join Date: May 2006
Guild: Nefarious Coterie [Cult]
Profession: R/
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Quote:
Originally Posted by Reikai
If you can't land concussion shot, BHA is not going to help you one bit.
Oh, and good luck landing BHA on a target -_-
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i hate the word noob, and i hate refering to people like that, but when i saw the description for BHA, i was excited, i thought it would be THE elite to have now.
After I got it, i realized that punishing, and concusion have better and more consistent results.
therefore i came to the conclusion that the devs put BHA in for unskilled interupters.
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Jun 28, 2006, 02:39 PM // 14:39
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#32
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Academy Page
Join Date: Jun 2006
Location: Tyria
Guild: Gamer Edge(TRE)
Profession: R/Me
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Punishing Shot is a smooth, handy, destructive and a must-have elite. When use properly, it makes or breaks your team. Use it more and you'll get addicted to it like me, lol.
Punish your foes with it!
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Jun 28, 2006, 03:13 PM // 15:13
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#33
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Frost Gate Guardian
Join Date: Aug 2005
Location: Cheltenham, England
Guild: Servants Of Fortuna Victrix
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Broadhead arrow is nothing more than comp arena trash. Unconditional (apart from the fact that it has to hit) daze is just cheap comp arena tactics and this is why I hate this skill - even though I'm a real fan of the ranger. The fact that it travels slowly is of no consequence as rangers will often run and stand right next to their target before unleashing it. I'd take concussion shot over this, its a non-elite and if you can't interupt that ele's fireball with it then go play another profession. Sorry, went off topic.
Punishing shot, as folk have already mentioned, has bonus damage whenever it interupts any skill - thats why its elite - plus the fact that you could have three non-elite bow interupts on your bar plus another elite skill would be unfair in my opinion.
On the subject of ranger interupts, I dislike the fact that they are spammable and do damage regardless of whether you interupt anything with them or not. There's no consequence of missing an interupt like there is with memser interupts - for example if you miss power spike you don't do any damage and waste 10 energy or if you miss a powerdrain you don't get the energy, whereas ranger interupts are relatively cheap and there's no real consequence if you miss the interupt as you still do damage with the arrow itself. This is why you will see a lot of rangers just spam them in hope of catching a skill and in fact a lot of the time they do just because the interupts are being spammed. I bet there's a lot of monks with 1/4 second spells that have been interupted a few times just because of luck on the ranger's part. This is why I think there should be something to deter spamming of these skills, such as you lose 5 energy if the interupt bow attack fails to interupt a skill. Anet tried to deter spamming of these skills by implementing a slight pause after each skill but this hasn't really solved the issue.
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Jun 28, 2006, 03:49 PM // 15:49
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#34
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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Quote:
Originally Posted by Maria The Princess
well, pretty much any caster imo would resign if woud see that 2 rangers have broadhead arrow on their skillbar
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Or they would just kite...
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Jun 28, 2006, 04:50 PM // 16:50
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#35
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by monkey grip
therefore i came to the conclusion that the devs put BHA in for unskilled interupters.
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Or possibly because mob bosses do double damage and have half cast-time. Even Healing Seeds gets somewhat challenging to interrupt when it gets a 1 second cast time, and good luck consistently interrupting 0.5 second casts like Orizon.
Monk and mesmer bosses: that's where BHA shines.
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Jun 28, 2006, 05:46 PM // 17:46
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#36
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Academy Page
Join Date: Mar 2006
Guild: Eternal Sorrows
Profession: R/Me
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Punishing shot is the only ranger elite i use
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Jun 29, 2006, 12:40 AM // 00:40
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#37
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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PvE = BHA
PvP = PS
This is what I think for now. Anyway, its kinder stupid to try using BHA with a Flatbow.
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Jun 29, 2006, 12:44 AM // 00:44
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#38
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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Quote:
I bet there's a lot of monks with 1/4 second spells that have been interupted a few times just because of luck on the ranger's part. This is why I think there should be something to deter spamming of these skills, such as you lose 5 energy if the interupt bow attack fails to interupt a skill. Anet tried to deter spamming of these skills by implementing a slight pause after each skill but this hasn't really solved the issue.
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Actually ANET nerfed ranger spike with this pause, I dont think they had in mind the spamability of the rangers interupts. I dont think it has to be nerfed.
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Jun 30, 2006, 05:41 AM // 05:41
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#39
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Krytan Explorer
Join Date: Aug 2005
Profession: R/
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Quote:
Originally Posted by Numa Pompilius
Or possibly because mob bosses do double damage and have half cast-time. Even Healing Seeds gets somewhat challenging to interrupt when it gets a 1 second cast time, and good luck consistently interrupting 0.5 second casts like Orizon.
Monk and mesmer bosses: that's where BHA shines.
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it might not be as easy in PvE to interupt as well... in general the enemies dont move around as much *one of the most important things for me in interuption is how the opponent moves.* as well as the fact that their animations arn't really drilled into my head yet. However, it is probably much more predictable in PvE, so meh.
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Jun 30, 2006, 06:39 AM // 06:39
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#40
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by monkey grip
i hate the word noob, and i hate refering to people like that, but when i saw the description for BHA, i was excited, i thought it would be THE elite to have now.
After I got it, i realized that punishing, and concusion have better and more consistent results.
therefore i came to the conclusion that the devs put BHA in for unskilled interupters.
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I hate it when others sink down to calling others noobs, but I do have to agree that BHA is a lot like a those things they put in the gutters at the bowling allies for kids.
/agreed
Quote:
Originally Posted by Almight Zi
On the subject of ranger interupts, I dislike the fact that they are spammable and do damage regardless of whether you interupt anything with them or not. There's no consequence of missing an interupt like there is with memser interupts - for example if you miss power spike you don't do any damage and waste 10 energy or if you miss a powerdrain you don't get the energy, whereas ranger interupts are relatively cheap and there's no real consequence if you miss the interupt as you still do damage with the arrow itself. This is why you will see a lot of rangers just spam them in hope of catching a skill and in fact a lot of the time they do just because the interupts are being spammed. I bet there's a lot of monks with 1/4 second spells that have been interupted a few times just because of luck on the ranger's part. This is why I think there should be something to deter spamming of these skills, such as you lose 5 energy if the interupt bow attack fails to interupt a skill. Anet tried to deter spamming of these skills by implementing a slight pause after each skill but this hasn't really solved the issue.
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When it comes down to it, skill wise, the ranger does simply have an overall advantage in interupting. There is mesmer interupts are actually faster than a ranger shooting an arrow. I remember when I first started interupting with my ranger after doing it with my mesmer for so long, I kept getting frustrated because my timing was just a LITTLE off. This I think is the only justifiable reason for the shortcomings in mesmer interupts.
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