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Old Mar 30, 2006, 12:34 AM // 00:34   #61
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Alright guys, come on - let's keep it somewhat civil. I'm pretty new at this mod business and I don't want to overdo it.
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Old Mar 30, 2006, 06:55 AM // 06:55   #62
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wow, is it just me or is it hot in here.
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Old Mar 30, 2006, 06:22 PM // 18:22   #63
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While I hate Blinding Flash so much because I am a beast master, I feel Ele needs it especially in random/team where they don't always have people protecting them.

Eles are soooooooo fragile. They have enchantments on almost all the time and a simple Melandru's Assault or Melandru's Arrow do well over +120 per skill hit. Ele can die in like 4-5 hits if done right. Their spells usually take longer to cast and they get interrupted like hell. Ele can only keep you blinded for so long until they are drained. A W/N will own Ele in no time.

Gale already got nerfed and that was my favorite Ele skill! I think the situation is fine now. If you play a warrior in random arena, then I can see why.

What I may suggestion is that maybe they can reduce Blind's miss chance to 75% instead of 90%?
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Old Mar 30, 2006, 06:57 PM // 18:57   #64
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Ah, my favourite side, Ele nerfs

An ele here mind you. Why should blinding flash affect be 75% with the number of people already saying the balance this skill maintains with a high mana cost and less time it maintains itself for? I do not think that i need to say any thing further for that.

Eles have been nerfed way more than they should have been. A necro owns ele, and an ele can return favour if knows his ele class well enough, but most of the time, that is not the case. Yeh, major issue, eles are fragile, and yet, given one of the most stupidest spells on earth which require an ele to be in close range to a floe to do a damage? things can't get any stupider, can they ?

For the person who started the thread, lucky you have backed out, else seriously, i was going to write an entire paragraph of what was suppose to be done just before they nerf blindin flash.

I play Ele/x ( any class needed for what i want before i get into battle or what ever ) and blinding flash helps me when i am alone for a small time, people who think eles have huge mana bar, are dead stupid, not able to realize the spell cost we have to bare with. Ever tried reading our spell lists and checked how much does most of em cost us ? People who claim to have touched ele class, and think they know about skills, are mostly wrong unless they spent a considerable amount of time playing with that class. Not like a week or two you know?
This topic is against my favourite class ( even though i am considered a jackass by other professions, since i am an elemental and not worth their time when they see me in group, and plainly leave cause we exist with their superiour profession characters. SF is a major example. ) Don't expect me to show any kindness towards those who come up with more nerfing ideas while this class has already suffered enough crap from most of the jackasses i have seen in entire actual pve game, specially coming from those who don't even know the class they play with. Just copied a cookie-cutter class from a well known professional player, and start considering their selves competent enough to understand us eles.

Regardz
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Old Mar 31, 2006, 01:49 AM // 01:49   #65
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Quote:
Originally Posted by thor hammerbane
Wow..i already said my point, that maybe im wrong...jeez...you need to read. 3 pages might be more than hillbillies like you ever read, but suck it up and read EVERYTHING before you say anything.

And yes, ive played an ele. And its very easy to spam blinding flash,and if its hard for you, "then i'd suggest you start doing or own job better".
First of all, I read every page here. You said you were done, so why did you come back, eh?

Secondly, what's with the hillbillies stuff? Oh, maybe I don't want to know, probably some weird god-complex you city-slickers have.

I never said it was hard to spam the spell, I said it was difficult to keep it on foe(s) all the time, as you are implying. As long as there is a monk backing you up (or if you are removing it yourself), an Ele will have a rather interesting time trying to fit any other casts into the battle if he's trying to keep you blind all the time, which is apparently your problem.

And please, if you are going to attempt to quote me, quote me right.
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Old Apr 04, 2006, 04:52 PM // 16:52   #66
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This thread is going no where fast, devolving swiftly into just name calling.

blinding flash sux.
In 4v4 it's annoying at best.
In heros ascent it's damn useless.

If I was the monk in either situation, I'd be like thank god he's using blinding flash. There's much better skills than that one and it is easily removed. If you want to complain about anything, you should complain about dazed in factions.

As a warrior if you are so annoyed with blind, why not carry mend ailment or purge condition instead of whining for a nerf? What's next after blinding flash? wards? ss? woh? As JR- said, if anet nerfed everything peeps cried about we wouldn't have a game to play.

Calling people "hillbillies" and suggesting they are incompetant when they question you, are basic logical fallacies and do not move you forward in the debate. If you can't argue cogently then plz don't bother insulting people and believe that you have qualified you're statements in doing so.

Last edited by xcutioner; Apr 04, 2006 at 05:05 PM // 17:05..
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Old Apr 05, 2006, 05:18 AM // 05:18   #67
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I love my Tanzit's Defender.
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Old Apr 05, 2006, 05:30 AM // 05:30   #68
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Quote:
Originally Posted by xcutioner
blinding flash sux.
I wouldn't say that.

However, I heartily agree, as I have stated before, that Blinding Flash definitely does not need to be nerfed.
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Old Apr 12, 2006, 06:45 AM // 06:45   #69
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sigh... threads always goes to namecalling... -.-
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Old Apr 12, 2006, 12:46 PM // 12:46   #70
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Eles are already the worst class in the game. Nerf blinding flash and they'll have nothing left (except maybe Lightning Surge + Lightning Orb).
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Old Apr 18, 2006, 02:49 PM // 14:49   #71
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Blinding Flash costs 15 energy and deals no dmg. The alternative is that elementalists just endure a beating from a warrior...helplessly. I've maintained the idea (controversially - don't flame me) that this game was built around the warrior and they are hard to counteract so why nerf one high energy, low duration ele skill? Under your that logic, then thorw dirt will have to be nerfed as will ineptitude etc.

(BTW, throw dirt IS spammable with oath shot.)
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Old Apr 20, 2006, 11:07 PM // 23:07   #72
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Blinding flash is good as it is, because conditions are just too easily removed
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Old Apr 21, 2006, 12:08 AM // 00:08   #73
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[QUOTE=makosi] I've maintained the idea (controversially - don't flame me) that this game was built around the warrior
QUOTE]

Wrong
This game was built around the concept of each class complementing each other and and all missions can be played without a warrior so thats not true.

And stop nerfing skills just because they bug you in PvP Or GVG, just found out that an item that was nerft on the US and EU servers is still availeble on the korean server so good luck in PvP or GvG if you get all your nerfs.

Last edited by Stockholm; Apr 21, 2006 at 12:11 AM // 00:11..
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Old Apr 21, 2006, 12:40 AM // 00:40   #74
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Quote:
Originally Posted by Stockholm
And stop nerfing skills just because they bug you in PvP Or GVG, just found out that an item that was nerft on the US and EU servers is still availeble on the korean server so good luck in PvP or GvG if you get all your nerfs.
This game is balanced for PvP and in particular GvG. I believe there was a warning printed on the game box that this game undergoes change for those obsessive compulsive types who cannot deal with change to know to stay away from this game.

Sometimes skills need to and have to be changed for the good of the game, like the way Nature's Renewal used to be. A non-elite skill that removes all hexes and all enchantments in the spirit range when layed was just dumb. Gale and a lack of negative exhaustion mechanic was silly too. IWAY's attack speed bonus stacking with tiger's fury or frenzy was a flat bug when the guildwars web site explicitly stated that attack speed was capped at 133%.

Blinding flash can be cast once every 5 seconds approximately (4 + 3/4), but carries the hefty cost of 15 energy. This thread is about the balance issue of the recharge on this skill. The best way to approach this question is: if this skill's recharge was increased to say 7 seconds or 10 seconds would this cause you as a designer of a GvG build to either reduce the number of condition removal skills in your build or alter your condition removal skills (like switching a mend condition to the longer recharging mend ailment for instance). I think the answer is no, because there are enough other conditions out there such as crippled and deep wound that must be dealt with and are still every bit as spammable as blinding flash. From this, my conclusion is that the recharge on this skill does not need to be changed as it is balanced properly with the other conditions in the game and with the condition removal skills.
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Old Apr 21, 2006, 12:42 AM // 00:42   #75
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Quote:
Originally Posted by d3kst3r
Eles are already the worst class in the game.
I would totally disagree. If you think so you're not using it right.
There is no worst/best class in this game. Every class is good.
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Old Apr 21, 2006, 12:52 AM // 00:52   #76
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My point is that skils and items being nerft on US and EU servers are not nesseserily nerft on Korean and Taiwan servers, so we should be careful about asking for nerfs if we want to be competitiv in PvP and GvG against Koreans and (yes now) Japan as well
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Old Apr 21, 2006, 01:38 AM // 01:38   #77
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Blinding flash overall is a real pain to deal with. When i played the hp/air spike ele, it was damn fustrating to keep spamming blinding flash then covering with enervating charge. But the times it actually stayed on, the warriors were turned into a pile of rubble. Though when I'm my warrior, it depends on the build i'm using, mainly either w/n or w/e, so yeah, it's still not fun. Overall, it might need a slight nerf, with longer recharge or shorter duration.
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Old Apr 21, 2006, 01:50 AM // 01:50   #78
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Let's see: Eles are arguably the worst class along with necros. Monks, Warriors, and Mesmers are easily the top 3 and Rangers have a niche role too. Necros and eles have their points but they are nowhere near as important or commonplace as the 3 main classes. Saying there is no good/bad class is sheer stupidity and I hope it would be self-evident why.

Stockholm you're just wrong. The warrior is the number one offensive character in the game by an insanely large margin; I suggest checking ensigns threads in the glad arena if you care to learn and it doesn't matter what the intended purpose was if the classes don't come near to fulfilling them.

About blinding flash spammability: It's 15 energy every 4.75 seconds, or 9.5 pips: slightly more than an ether prodigy+regen can produce. So in other words, if you spam blinding flash every time it comes up, if you want to use any other skills you'll need to pay it out of your energy storage or other energy management options. It's quite a hefty cost. Dual attunements is better but also insanely fragile.

As for removal, the most used option is draw conditions on an offensive character. Blinding flash is an awesome shutdown skill if the enemy doesn't have this since the monk with mend generally has a boon up and is paying 7 energy with 3-6 pips of energy management compared to an ele with 9-9.5 pips (or higher with dual attunements). It's not so bad for an RC guy but it's also going to be tying up his elite and giving a few precious seconds of shutdown so it's still a solid trade.

And skills are balanced around HA/GvG with a couple of exceptions due to farming (check the history of balances if you disagree) so citing reasons that something is overpowered in TA/RA/Pve and that it should be nerfed and effect gvg/ha is pretty stupid.
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Old Apr 21, 2006, 02:30 AM // 02:30   #79
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I feel like repeating :P

Eles do not deserve nerfing. They barely have anything going for them. Have you ever seen a ele do good, consistent damage?

If it was my choice, I would improve Flash
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Old Apr 21, 2006, 04:56 AM // 04:56   #80
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Eles are the worst class in the game, all they are useful for are a couple niche utility roles:

1. They have speed buffs
2. They have elite energy management for +6 pips of energy regen
3. They have snares
4. They have good spike timeframe damage
5. They have area of effect damage
6. They have wards


This pretty much isolates them into niche roles like flag runner going /mo in order to spam heal party and possibly a couple other monk skills (aegis maybe, and extinguish when factions comes out). Fire eles are put into some pressure builds like what the Rifts run, and some builds bring ward against meelee in order to try to counter the warrior metagame.

The necro has some skills (think orders) that get a lot of play, and death necros are often put in pressure builds to start a steamroll effect. Blood ritual/BiP is very nice for a utility character. Also has spike damage from blood line.

So ele and necro are worst class in game. Yes, they have their uses for random utility etc, as well as in spike builds. But its nowhere near the power of mesmers, warriors and monks. Healing beats damage, beacause otherwise noone brings healing, ever. Mesmers are good because it allows people to attack weak points in enemy builds by shutdown etc. Warriors are the best damage in the game by design, since they can be countered in a myriad of ways.

2+ warriors, 2-3 monks, 2 mesmers, rest utility characters is the GvG metagame for a reason. Its because you only need 1 or 2 eles/necros/rangers to cover the gaps left by warriors/monks/mesmers and offer support to the team.
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