Aug 18, 2006, 02:41 PM // 14:41
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#21
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Krytan Explorer
Join Date: May 2005
Location: aggro bubble
Guild: [RD];[FW];[GOTS];[baed];[kiSu]
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Greater Conflagration {Elite}: Create a level 1...8 Spirit. For creatures within its range, all physical damage is fire damage instead. This Spirit dies after 30...126 seconds.
Winter: Create a level 1...8 Spirit. For creatures within its range, all elemental damage is cold damage instead. This Spirit dies after 30...126 seconds.
Mantra of Frost: For 30...78 seconds, whenever you take cold damage, the damage is reduced by 26...45% and you gain 2 Energy.
i think you meant mantra of frost, mantra of flame wouldnt be that useful with both spirits up
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Aug 18, 2006, 04:30 PM // 16:30
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#23
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Krytan Explorer
Join Date: Mar 2006
Location: U.K
Guild: Intensive Care Unit [ICU]
Profession: Me/A
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For me, the very essense of mesmering lies in interrupting. Recently bin playing with psychic distraction and channeling in AB to just interrupt everyone (even warriors but its tough when they use frenzy). Its just so fun interrupting every single skill an enemy has until they're all disabled. However in GvG and HA, PD isn't really very practical as it disables the rest of your skill bar for awhile too.
A more practical interrupt for GvG is power block, which has to be in my top 3 favourite mesmer skills. Lets say for example I interrupt a mend condition or guardian, that means no protection skills for 14-17 seconds.... owned
Although one of my absolutely favourite mesmer builds is the MoRecovery interrupt. Skill bar looks a lil something like this
1. Power Return
2. Power Leak
3. Cry of Frustation
4. Mantra of Recovery
5. Power Drain
6. Drain Enchantment
7. Shame
8. Res Chant.
MoR + p-return by itself is so radical, an interrupt every 3.5 seconds. Then my favourite skill in the whole of GW... power leak... everyone 10 seconds. The rest are just to support those 3 skills and aren't really needed
So coming to a more practical build of expel/shutdown.. I like to incorporate some of the skills I think make a mesmer what it is. So here is what I use
1. Power Return
2. Power Leak
3. Expel Hexes
4. Diversion
5. Blackout
6. Shatter Enchant
7. Drain Enchant
8. Res
The 2 interrupts can really help if it comes to a mesmer on mesmer dual mid GvG, and your aim is to out diversion him. Having 2 interrupts can make you totally own a normal expel/shutdown as well as being able to e-deny monks unexpectedly.... no focus swapping mid cast
I agree that the posts in this bit of the forum are lacking, and I miss the days of the intensive debates between eaimirth and hella
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Aug 18, 2006, 06:02 PM // 18:02
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#24
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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Has anyone considered Mantra of Recovery, Power Return, and Quickening Zephyr? You'd be throwing around some crazy interrupts.
EDIT: Sadly I tested this and it doesn't seem to boost past 50% to 75%...
Last edited by Kai Nui; Aug 18, 2006 at 06:07 PM // 18:07..
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Aug 18, 2006, 08:54 PM // 20:54
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#25
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No Luck No Time No Money
Join Date: Nov 2005
Location: Amherst College, MA
Guild: Scars Meadows [SMS]
Profession: Me/
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i've lately been using a migraine/power drain combo with other ilusion skills.
Migraine and power drain make for a good shutdown and e-management and can fi inmany illusion builds
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Aug 18, 2006, 09:19 PM // 21:19
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#26
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Frost Gate Guardian
Join Date: Oct 2005
Guild: LcB
Profession: Mo/Me
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Quote:
Originally Posted by Terra Xin
you know if you run Auspicious + Persistance + Illusion Spell, it could make up for the 30 second disability that you face.
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Quite true TerraXin, but unfortunately this combo (mantra+AI+a_15_energy_spell) needs 35 energy and i usually don't have so much available in mid-combat... I'll give it a try though, thanks.
Btw, i've noticed that AI is worth only for 15 or 25 energy cost spells. Otherwise, the energy recovery over time is less than e-Tap's one...
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Aug 18, 2006, 09:22 PM // 21:22
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#27
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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Quote:
Originally Posted by Hella Good
I was thinking of trying a Me/A Sig of Midnight build that uses Sig of Shadows, Sin warping adn survival skills, and some sort of combo Me/A hexes and Sigs (under MoI) to do damage. Haven't rly finalized anything yet, but Sig of Malace is also an option to consider.
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i messed with this for a while too. i just couldn't get anything goin. not enough dmg and not enough utility. in ra i could stay alive ok but couldn't kill anyone. the 30 second cooldown on sig of shadows hurts the build. and of course it's handcuffed to sig of midnight so there goes your elite.
i still look at it sometimes, thinking there's something strong in there, but weak brain narrow mind...
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Aug 18, 2006, 11:54 PM // 23:54
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#28
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by fatboyslimerr
However in GvG and HA, PD isn't really very practical as it disables the rest of your skill bar for awhile too.
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Actually, PD is a superb skill in HA.
Psychic Distraction
Energy Burn
Drain Enchant
Shatter Enchant
Cry of Frustration
Gale
Windborn / whatever if team doesn't need it
Res Sig
You have three skill interrupts (counting gale), meaning you can slaughter ritualists (PD interrupts through resolve, too), anything with a high cast time (orders, heal party, etc) without any effort, spikes, ghostly heros, etc. You can also join adrenspikes with burn and shatter enchant.
You don't interrupt everything, but watch a few targets and knock out key skills (wards, orders, spirits, spiking spells, etc), and PD's recharge allows you to cycle between a few targets that have those skills and quickly disable them.
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Aug 20, 2006, 01:16 AM // 01:16
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#29
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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I actually tried PD once to interrupt ghostly but sadly my team rubbed it in my face that a ranger was a better interrupter, and I am not sure if I completely agree with them, but you can't quite interrupt with PD through SB, so what can I say. They both have their pros and cons.
I was kind of bored with PD and was screwing around with builds, and since you are disabled, I thought, what the heck, why not fill my bar with uncommon stuff to see how it works. Here's what I came up with, and honestly it sucks, but it's rare to see these skills.
PD, Mantra of flame, frost, lightning, earth, physical resistance, elemental resistance, res sig.
Although it is a cruddy build, I have to say using Quickening Zephyr with Psychic distraction would be nice if I could only have some way to keep energy... Sorry that post was a bit scatter brained.
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Aug 20, 2006, 01:22 AM // 01:22
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#30
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Frost Gate Guardian
Join Date: Aug 2006
Location: Holland, ZHZ
Profession: R/W
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The 'Greater Conflagration + Winter + Mantra o' Frost' is quite fine however, spammability...
Solution: two rangers.
Key skills;
Ranger 1
Greater Conflagration
Ranger 2
Oath Shot
Arcane Mimicry
Seems fun to try sometime. Too bad I never really do HA with guild.
Vote 'Yes' for Bunnies© as Pets!
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Aug 20, 2006, 02:00 AM // 02:00
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#31
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Kai Nui
I actually tried PD once to interrupt ghostly but sadly my team rubbed it in my face that a ranger was a better interrupter, and I am not sure if I completely agree with them, but you can't quite interrupt with PD through SB, so what can I say. They both have their pros and cons.
I was kind of bored with PD and was screwing around with builds, and since you are disabled, I thought, what the heck, why not fill my bar with uncommon stuff to see how it works. Here's what I came up with, and honestly it sucks, but it's rare to see these skills.
PD, Mantra of flame, frost, lightning, earth, physical resistance, elemental resistance, res sig.
Although it is a cruddy build, I have to say using Quickening Zephyr with Psychic distraction would be nice if I could only have some way to keep energy... Sorry that post was a bit scatter brained.
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Rangers can also be piled under warrior hate... I won halls a day or two ago when I caught savage shot with clumsiness and ghost capped PD can be alot harder to stop, though SB is a risk - thats what the warriors/rangers with interrupts are for as well
PD is also nice for being able to walk over spirit spammers... which can knock out alot of gimmick builds in HA. Anyways, the trick to keeping energy with PD is never to spam it... use it carefully and occasionally.
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Aug 20, 2006, 07:57 AM // 07:57
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#32
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Quote:
Originally Posted by Kai Nui
EDIT: Sadly I tested this and it doesn't seem to boost past 50% to 75%...
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There was a late update after factions came out, the cap for skill recharge is set at 50% if there are multiple sources. So for single skills that exceed this such as Ritual Lord, they wont be affected, but they wont get a further boost from QZ or anything like that.
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Aug 20, 2006, 11:18 AM // 11:18
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#33
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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Quote:
Originally Posted by Kai Nui
Now I don't know about you guys, but every time I come here to this part of the forums a small piece inside of me dies. Now I've always thought of the mesmer as being one of the best classes out there that took thought, strategy, and experience to get a good handle on how to use it. To be a mesmer meant you also knew not only yourself, but you knew your opponents in order to properly counter them. Now I'm going a bit off topic by saying this, but I'm constantly seeing people in here who have no mesmer experience and people making only PVE builds or builds that are just not so... thought-provoking or original.
So, I've decided to start up a thread for brainstorming, all you do is just add in personal tid-bits of information that you came up with yourself that turned out to be a good combo. Please don't post builds in here such as E-surge, Eburn, mindwrack, etc... because anyone could put that together. No equinox/arcane langour either.
I'd rather not post any of my ideas simply because it'd just look like was bragging or something, but I will comment on other ideas and possibly share some of my ideas with the community later on to add to the mix, because everyone seems to approach the mesmer differently. I think it'd be great if we all got to see everyone's perspectives to make our understandings overall into good one.
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This forum's still a hell of a lot better than the other profession forums. For some reason, the Ranger's forum always struck me as the epitome of stupidity. Don't know why.
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Aug 21, 2006, 01:02 AM // 01:02
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#34
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Ascalonian Squire
Join Date: Aug 2006
Profession: Me/N
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Quote:
Originally Posted by Dragannia
This forum's still a hell of a lot better than the other profession forums. For some reason, the Ranger's forum always struck me as the epitome of stupidity. Don't know why.
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Quoted for truth.
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Aug 22, 2006, 07:37 AM // 07:37
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#35
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Ascalonian Squire
Join Date: Jun 2006
Guild: Skull Knockers
Profession: W/Me
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I've had some pretty good luck with a sort of thrown together build that basically just annoys the hell out of any caster I decide to throw stuff at.. It's really weak on the self sufficiency, but it gets by with an overpowering offense (at times)....No self heals or damage mitigation unfortunately, but I've tried tinkering with those...and they never really seem to help me out that much anyways.
Here goes:
Fast Casting-9
Illusion-10
Domination-16
Inspiration-6
Power Spike
Complicate
Migraine
Phantom Pain
Shattered Delusions
Shatter Enchantment
Drain Enchantment
Resurrection Signet
There's a lot of spiking power in the build...and if you can force a 'remove hex' from a monk, you can usually finish them before migraine ends. Priests in RA take about 10 seconds to take down and complicate is in there for an all around interrupt, but is meant specifically for res sig...which will usually throw a game in your favor..
I've played around with a few of the other elites...but the only one that seemed to work well with this build was power block which was great for caster shut down, but I prefer migraine for the hex bait, not to mention low level degen...
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Aug 22, 2006, 08:49 AM // 08:49
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#36
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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I've actually been using my strange Shiro-blind build in other play now.
Ineptitude
Clumsiness
Conjure Nightmare
Energy Tap
Blinding Flash
Cry of Fustration *not high in attribute, just there for the fun of it*
Drain Enchantment
Rez Signet
Practical Applications?
Heh... what's practical about being a mesmer
Anyway, its a constant FC blind. the way I had it set up, both blinds lasted 9 seconds, enough for each spell to recharge and keep up a constant blind on one foe. The other spells in the build are more for using on people around your blind target.
Its not exactly the most effective build, but its not something you normally see. And its kinda fun to play a blinder.
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Aug 22, 2006, 03:25 PM // 15:25
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#37
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Frost Gate Guardian
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Auspicious Incantation
Arcane Echo
Crippling Anguish
Conjure Phantasm
Wastrel's Worry
Revealed Hex
Inspired Hex
Ignorance
Basically it's warrior hate (possibly assassin too). Ever notice that when slowed, warriors never use any skills? Welcome to wastrel's worry. Ignorance is in there to prevent them from heal sigging and breaking the wastrels. You could also bring in Signet of Disruption (the signet that interrupts anything, and if it interupts a signet, prevents the signet from being used for x seconds - factions skill). This isn't really an optimal build, but its fun, and you should have no energy problems.
O, and auspicious incantation rox my sox.
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Aug 24, 2006, 04:12 AM // 04:12
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#38
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Banned
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Quote:
Originally Posted by Bale_Shadowscar
Mantra of Flame + Greater Conflagration + Winter- Now this is an interesting combo I've seen somewhere (didn't make it myself). Basically, With these two spirits up, all damage becomes fire damage. If you have high Inspiration, and use Mantra of Flame, this means that you'll take half damage from (nearly) all sources, but you'll recieve 2 energy whenever you take that damage. Could be an interesting idea for a HA group.
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http://www.guildwarsguru.com/forum/s...ferrerid=92302
Over a year old... sad thing about the build was, I never actually got to play it, I just shared it with the community because nobody wanted to form a group with mass rangers back then... it was all air spike *sigh*
Shortly after came the oh-so-imabalanced spirit spam
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Aug 24, 2006, 05:24 AM // 05:24
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#39
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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Quote:
Originally Posted by ak347
Signet of Disruption (the signet that interrupts anything, and if it interupts a signet, prevents the signet from being used for x seconds - factions skill).
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You mean the Signet that interrupts spells and does damage and that can interrupt anything only if the target is hexed? The skill you are discribing here is Complicate.
Quote:
Originally Posted by ak347
O, and auspicious incantation rox my sox.
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It has good synergy with certain skills, that's all. "Rox my sox" couldn't be far from the truth tho.
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