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Old Aug 11, 2006, 03:36 AM // 03:36   #1
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Red face E/W High DPS Melee Build.... Yes, Melee.

Before I start this off, I'm going to say I'm ready and prepared for any flames that may be directed at me, but please, until you've tried this, don't bash it

I'll start with a skillbar:

1. Conjure Flame
2. Fire Attunement
3. Sever Artery
4. Gash
5. Starburst
6. Flurry, or possibly frenzy if your packing some prot monks
7. Distracting Blow
8. Mark of Rodgort

Attribute Points:

Fire Magic~ 10+4 (headpiece and sup fire rune)
Energy Storage~ 9+1 (minor rune)
Swordsmanship~ 11

Equipment:

Firey <Insert Sword Name Here> of Enchanting
A +15% dmg while enchanted sword is nice, and ideally has a 20% longer enchant mod on it. A firey hilt is a must.

Battlemages armor seems to work nicely, when considering the innate 60 AL of an elementalist.

Usage:
Before Battle Starts, cast Conjure Flame and fire attunement to cover it (Keep these up as often as possible--they are the key to your damage output and energy management). As mentioned earlier, a fire elementalist isn't designed to be wading deep into the fray, but having a good monk helps if you intend to.. When you've found your target, cast mark of rodgort on him/her, and wade in with starburst. Begin slashing and maybe engaging flurry once in a while. Spam distracting blow when it's prompted, and apply Sever Artery and Gash as often as possible to maintain the high degen. This, coupled with high damage from relentless buffed sword attacks, works very nicely in taking out an annoying opposite party.

I've tried this build with armor buffs and snares, swapping out flurry and dist blow, but this is how I prefer running it while in a 12v12 match. The weaknesses of this build include the removal of hexes/enchants and low AL of the elementalist, which, as mentioned before can be buffed by spending points in tactics or earth magic...

As a side note, I've tried this several times in random arenas, and depending on how much defense your party is running, it can be very effective.

Post all criticsim/rants/raves/applause/flames you would like, but please, before doing so, take the time to test it out. Any suggestions would be greatly appreciated.
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Old Aug 11, 2006, 04:58 AM // 04:58   #2
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When I was in an Alliance Battle, I saw a W/E use this same build. I don't know if he used the same attribute points but he used the same skills. I was a "boon prot" monk and he dealt a good amount of damage. I don't know if a Elementalist can take that damage as well as a Warrior.... but as far as the build goes, its a good one :-P

Last edited by Necros Wrath; Aug 11, 2006 at 05:05 AM // 05:05..
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Old Aug 11, 2006, 05:17 AM // 05:17   #3
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Quote:
Originally Posted by Necros Wrath
When I was in an Alliance Battle, I saw a W/E use this same build. I don't know if he used the same attribute points but he used the same skills. I was a "boon prot" monk and he dealt a good amount of damage. I don't know if a Elementalist can take that damage as well as a Warrior.... but as far as the build goes, its a good one :-P
how can a warrior cast Mark of Rodgort without Glads, and if he/she had glads, then wouldnt energy STILL be a problem?

by the way, this build looks nice. no self healing though, but in alliance battles you dont need it.
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Old Aug 11, 2006, 05:23 AM // 05:23   #4
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How are you going to deal with kiting? You've got absolutely no snares and absolutely no speed boost, you're going to be chasing people all the time. Sure, I guess the bad players will sit there and take it, but why are you making a build that relies on the other guy being complete ****?

Also, why not just go for, say, dual attunements, flame burst, fireball, rodgort's, etc? I have no idea why people use starburst...it's like a slower, dumbed down version of flame burst that is cheaper, which is pretty stupid since you can take an energy management elite and power the better, non-elite skills. Nobody in AB has mass enchant stripping.

All you've got there is incredibly weak sword attacks, a deep wound that's taking you 2 skill slots (hell, just go /Me for phantom pain if you're so inclined to have deep wound), incredibly slow/weak AoE, and burning. The burning will probably do more damage than you will, and that can be done just as well with a normal fire ele.

Don't take it personally, but this is a bad build. I don't know if you were trying to be different, but if you were, make sure you're looking for a good build first and creativity second, not the other way around.
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Old Aug 11, 2006, 06:06 AM // 06:06   #5
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In reply to red, I've tested this a bit more but i added in armor of mist, switched up the atts a bit... Worked nicer... Another thing-- as far as weak sword attacks go, I'm not going solely for deep wound, it's the degen and buffed swats. Why not go for secondary necro or mes then you ask? because in most cases neither of the two can deal out high chunks of dmg AND degen, especially in regular intervals. (this is excluding of course the several cases such as foc/defile, which even then cannot maintain a steady flow of damage) Starburst is quick recharge spammable, and this build isn't sompletely energy reliant minus the fact that rodgorts is a 25 en cast ( /cough cough energy storage anyone?). Dual attunements will allow you to cast, but can you take out a good heal/prot kiting monk with semi targeted/projectile/area attacks? (pssh @ fireball and flameburst--try catching/killing a runner with either--sidestep anyone?) Try looking at the damage dished out by conjure+11 pts of sword mastery per swing, on a modded sword. Constant** burning and bleed/deep wound combined with regular usage of a conjured sword/starbursts is enough to take down a decent monk in the time it takes to react to whatever is threatening his/her party members. As far as your slow/weak aoe and burning is concerned, this build isnt meant to take out mobs- maybe i should've mentioned that but i find it kind of obvious when your running with a sword. As far as enchantment removal goes, try running a ench heavy build in international, and watch what the enemy monks run on their mesmer halves. The point of this build is to combine degen and chunked damage in order to pressure the opposing party--don't get it confused with aoe counterparts (hence the ex-premade E/A anet build) this isn't a nuking class. If you need <insert annoying fotm here> dead, try running this... Don't forget you aren't alone in AB, teammates can snare/dish out damage in other ways.... When you refer to slow/weak aoe, I doubt fully that a regular fire ele could take down a target as quickly as this with targeted/aoe spells, when the target isn't standing in some horrendous echo nuked wasteland due to the cocaine which he/she purchased earlier and promptly smoked. Ab's are very dynamic, and change rapidly, i suggest you try running this and going after a good monk during a match... The norm for a melee ele is to be expected as repulsive, but until you start actually seeing the numbers and recording the times, you can't really judge accurately for yourself how well a build will perform.

I'd like to say thank you for your opinions so far, and as for my guildie and mark of rodgort warriors ~ let's just leave it at "He's a bit off the edge." XD

Last edited by Nero_Fayth; Aug 11, 2006 at 06:10 AM // 06:10..
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Old Aug 11, 2006, 07:28 AM // 07:28   #6
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I'll definitely give it a try and tell you what I think afterwards.

I make it a habit never to bash something (too much) if I haven't tried it. Unless it involves sex, because then.... well you get the point. :P

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Old Aug 11, 2006, 09:34 AM // 09:34   #7
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your build has 14 att points left over you can throw into es. Your current setup costs 186 att points, Energy storage can go to 10.
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Old Aug 11, 2006, 09:34 AM // 09:34   #8
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I'm inclined to test this in the isle of the nameless (as reference, a warrior can take the dummies in under 50 seconds, so your build have to be faster than that to justify the 60AL), it looks like something as rare as a fire magic build that maight manage to do pressure damage (at least in AB, where people clump enough for starburst to work).
I didn't read much of your second post since you didn't use paragraphs.

Wouldn't burning speed be better than mark of rodgort? Mark is very expensive, and you could use that speedboost.

Use flurry instead of frenzy, you don't have a cancel stance and frenzy sounds very dangerous on a 60AL.

Why all those points in energy storage? You don't use ES spells, so put your points into sword and fire instead.

Last edited by Narayanese; Aug 11, 2006 at 09:40 AM // 09:40..
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Old Aug 11, 2006, 09:52 AM // 09:52   #9
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Quote:
Originally Posted by Narayanese
Why all those points in energy storage? You don't use ES spells, so put your points into sword and fire instead.
because es increases your energy pool by 3 points per att point.
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Old Aug 11, 2006, 10:19 AM // 10:19   #10
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Ok, here are the skills IMO

1. Conjure Flame (Why not, take advantage of it)
2. Fire Attunement (If Starburts has a recharge of more then 10 seconds, don't take this, swap it for Burning Speed)
3. Sever Artery (Must have for any PvP sword dude)
4. Gash (Must have if you got Sever)
5. Starburst (Big damage dealer, should be constantly used)
6. Flurry, or possibly frenzy if your packing some prot monks (Some extra speed, sounds nice)
7. Distracting Blow (Something for the casters, but very optional, should be swaped for a Self Heal)
8. Mark of Rodgort (Heavy on energy, can be easily removed, not worth it, Flame Burst or Inferno)

So the build doens't have a effective self heal, takes a lot of energy management skills, can get owned easily, but has a execellent offence.

Keep it up

Last edited by Poison Ivy; Aug 11, 2006 at 10:21 AM // 10:21..
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Old Aug 11, 2006, 10:25 AM // 10:25   #11
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Quote:
Originally Posted by Narayanese
a warrior can take the dummies in under 50 seconds, so your build have to be faster than that to justify the 60AL),

Um...my 70 AL assassin does it in 3 seconds?
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Old Aug 11, 2006, 10:41 AM // 10:41   #12
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Quote:
Originally Posted by Arturo02
because es increases your energy pool by 3 points per att point.
Hehe, yes. I guess there are occasions where you can regen to full energy in AB, and thus have use of ES, but many battles are pretty long, and the build doesn't have energy swings.

I tested the build below against the 4 dummies, took them down in 49 seconds which means the build has a respectable, but not amazing, DPS. I had big energy problems at the end, and I guess the problem is reduced when you can opponents who kite.

16 fire
12 sword
rest into ES

Flurry
Starburst
Distracting Blow
Burning Speed
Sever Artery
Gash
Conjure Flame
Fire Attunement

Congratulations Nero_Fayth for creating the first high DPS fire build I've ever seen.

What makes starburst good is the short casting time and short aftercast, and the fact that it's tageted (so you always hit at least one person, unlike inferno)

By the dummies, I meant all four I know assassins can take down a single dummy in almost no time.

Last edited by Narayanese; Aug 11, 2006 at 11:27 AM // 11:27..
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Old Aug 11, 2006, 12:31 PM // 12:31   #13
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Try this:

E/W: 16 fire, 12 axe, 4 energy Storage.

Dismember,
Exec Strike,
Axe Rake,
Starburst (E),
Meteor,
Frenzy,
Conjure Flame,
Free Slot

Less taxing on energy, just needs a good monk to keep up protection spells on you
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Old Aug 11, 2006, 12:46 PM // 12:46   #14
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You guys realize that Burning Speed sets you on fire and this is normal fire that you take damage from right?

There is no way in hell that I would want to set myself on fire with this build with such a low AL and Health to begin with, just to go a bit faster.

Just put in Sprint. You still get 8 seconds with it, even without points in strength.

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Old Aug 11, 2006, 06:05 PM // 18:05   #15
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"Hehe, yes. I guess there are occasions where you can regen to full energy in AB, and thus have use of ES, but many battles are pretty long, and the build doesn't have energy swings."

It's not about regening, it's about having more energy to use.
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Old Aug 12, 2006, 07:00 AM // 07:00   #16
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Quote:
Originally Posted by Yanman.be
Um...my 70 AL assassin does it in 3 seconds?
Heh. i would like to see that.
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Old Aug 12, 2006, 09:12 AM // 09:12   #17
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Quote:
Originally Posted by Narayanese
I'm inclined to test this in the isle of the nameless (as reference, a warrior can take the dummies in under 50 seconds, so your build have to be faster than that to justify the 60AL)
Whoa, that warrior is slow.

A fully charged axe warrior should be able to take a 60 or 80 dummy in a few seconds, I've tried 60AL in 4. Not fully charged, maybe ten.
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Old Aug 13, 2006, 10:15 PM // 22:15   #18
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Did you read the beginning of the post? this is supposed to be a high dps, which isnt accomplished by your modified version-mark of rodgort was the skill that allowed this to work with decent effect, respectively. That, combined with the sword skills which applied degen/deep wound... on top of that, you have to consider the dmg your doing with flurry when using an axe.... And as far as frenzy goes, idk... And as far as the suggestions to put burning speed in, i myself think it's a bit dangerous considering your in melee range taking the 7 or so degen caused by burning and whatever else you may happen to encounter... I tried running armor of mist at 4 or 5 water magic, and it worked nicely, if a bit short on duration. High energy storage is, imo, neccessary to effectively run this build with it's purpose in mind. Try spamming mark of rodgort with 4 energy storage (you should end up spamming it--kills come quickly while running this, even more so on casters) it just doesn't work. Also keep in mind that starburst can sap your energy when your clustered.

As a sidenote, i've been considering a team thunderclap build, which so far has no future due to the fact that each swing you take with a shocking weapon saps energy even when the aforementioned target is knocked down.

Thanks again for your contributions and suggestions, you make the world of GW a better place
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Old Aug 13, 2006, 11:41 PM // 23:41   #19
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I always want to make a E/W Spellblade after the Rt/W Vengful Warrior i made for 1 vs 1 scrimmage duel. im not sure which elementalist attribute to go for tho.
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Old Aug 13, 2006, 11:43 PM // 23:43   #20
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*Blank Stare*

Is the OP back on the crack again?
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