If you can probably stop a monk from maintaining his/her you have a chance of breaking through.
I'll list a few skills, may or may not work.
Shatterstorm - removes all enchantments, if the bonder has no energy left they won't be able to cast much enchantments. this is a one-trick-pony so you should only use it when you know your team will break through.
Ignorance - foe cannot use signets for a given amount of time. Prevention of Healing Signet(because you like to kill warriors) and Blessed Signet. not exactly a one-hit-wonder.
Complicate - works almost the same way as ignorance does, except with lower cost, immediate interruption, and lower recharge. not exactly a one-hit-wonder either.
I can't really think of any other counters from the illusion line. good luck.
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