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Old Jul 11, 2006, 10:15 PM // 22:15   #41
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Just something you all may want to consider- Favorable Winds, Seeking Arrows, whatever you want. Now they can't stop your arrows from hitting them, and a simple Pin Down will slow them enough to take them out.
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Old Jul 12, 2006, 12:36 AM // 00:36   #42
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Originally Posted by Bloodied Blade
Just something you all may want to consider- Favorable Winds, Seeking Arrows, whatever you want. Now they can't stop your arrows from hitting them, and a simple Pin Down will slow them enough to take them out.
This is a good plan. It's usable not only versus touch rangers, but also versus many other stance users as well, so it wont hurt you when youre fighting something other than a touch ranger.
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Old Jul 12, 2006, 02:41 AM // 02:41   #43
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Originally Posted by Bloodied Blade
Just something you all may want to consider- Favorable Winds, Seeking Arrows, whatever you want. Now they can't stop your arrows from hitting them, and a simple Pin Down will slow them enough to take them out.
Quote:
Originally Posted by Holger
Best nerf: Cripshot
also. if you think you're up to it, try using distracting shot on their vamp bite. i've put plenty of touchers out of business like that in alliance battles.
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Old Jul 12, 2006, 06:07 PM // 18:07   #44
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Originally Posted by JimmyDean
It wouldn't be any more powerful than the current touch ranger. The touch skills cost 15 mana. With 16 Blood Magic and Cultists Fervor active, and assuming the skills are changed to spells, they cost 8 mana, you sacrifice 14% hp, and you steal 77 hp.

With 16 Expertise, the skills would cost only 5 mana and you steal 65 hp. You would also still have access to the stances under the Expertise line.

And concerning a N/Me with distortion, the spells you are spamming already will take a huge chunk of your energy bar, even with the extra pip of regen. I dont think distortion would be able to replace stances like Whirling defense, Dodge, and Escape.

A Necromancer will also have weaker armor than a ranger.

If i echo Vamp Gaze - recharge 5 seconds That only costs 3 energy. And if they are spells that means "channeling" will work to recover some energy. Necros have Soul reaping and My necro has 69 energy "If" im low on energy i can cast vamp gaze as well i will be while using the 2 touch spells

and if they were spells there would be no touch ranger so this would be stronger

And i would test it out before saying it wont work since no one has tested it... "distortion + spirit of failure (whichever one gains energy when foe misses) cancels it out.

Well i would have fun with this. But please tell me more how it wont work.

Edit: i was reading ur first post and thats exactly what i think, sure u can knockdown and cripple or degen them. But then we have everyone bring just those skills in case of a touch ranger... now we have touch rangers and touch ranger counters ... i want skills that do damage ... not counter touch rangers. So when i fight a group with no touch rangers... oh great what a waste of skills these are... sure everything is counterable people... its like me choosing to be warrior / ranger cuz what if there are other warriors beating on me... i better brg throw dirt... to counter it... why should everyone turn into "touch ranger hunters"

Last edited by Xx Invictus xX; Jul 12, 2006 at 07:40 PM // 19:40..
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Old Jul 12, 2006, 07:46 PM // 19:46   #45
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Originally Posted by Xx Invictus xX
i was reading ur first post and thats exactly what i think, sure u can knockdown and cripple or degen them. But then we have everyone bring just those skills in case of a touch ranger...

Fortunately for us, knockdown, cripple, and degen work against everything.
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Old Jul 12, 2006, 07:59 PM // 19:59   #46
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Originally Posted by SnipiousMax
Fortunately for us, knockdown, cripple, and degen work against everything.
To be perfectly frank, I cant remember the last time I died to gale or caltrops, and degen is easily remedied.
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Old Jul 12, 2006, 08:54 PM // 20:54   #47
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Originally Posted by JimmyDean
To be perfectly frank, I cant remember the last time I died to gale.
For some reason, I'm thinking that you haven't played against an experienced hammer warrior before if you're saying that you haven't died due to a well-timed knockdown chain.
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Old Jul 12, 2006, 09:02 PM // 21:02   #48
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Quote:
Originally Posted by JimmyDean
To be perfectly frank, I cant remember the last time I died to gale....
What about shock or hammer knockdowns?

Quote:
Originally Posted by JimmyDean
.....or caltrops....
Cripple won't kill you, but if your a melee range damage dealer, you won't kill anything else either. If your not a melee range damage dealer, cripple still won't kill you.... but that monster axe toting warrior behind you will.


Quote:
Originally Posted by JimmyDean
...and degen is easily remedied.
Almost as easy as it is to reapply it.
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Old Jul 12, 2006, 09:10 PM // 21:10   #49
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Originally Posted by Jetdoc
For some reason, I'm thinking that you haven't played against an experienced hammer warrior before if you're saying that you haven't died due to a well-timed knockdown chain.
The knockdown doesn't kill you. The damage that comes with it does.

However, I have died many times to well timed hammer spikes, and have killed just as many people with them.

Last edited by JimmyDean; Jul 12, 2006 at 09:34 PM // 21:34..
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Old Jul 12, 2006, 09:24 PM // 21:24   #50
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Originally Posted by SnipiousMax
What about shock or hammer knockdowns?



Cripple won't kill you, but if your a melee range damage dealer, you won't kill anything else either. If your not a melee range damage dealer, cripple still won't kill you.... but that monster axe toting warrior behind you will.




Almost as easy as it is to reapply it.
More than likely, the ranger will just turn around, hit Whirling Defense, and kill the warrior.
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Old Jul 13, 2006, 11:20 PM // 23:20   #51
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Quote:
Originally Posted by JimmyDean
More than likely, the ranger will just turn around, hit Whirling Defense, and kill the warrior.
More than likely, a smart warrior will carry something like Wild Blow. Say goodbye to your stance(s).
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Old Jul 13, 2006, 11:22 PM // 23:22   #52
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Diversion.

End of story.
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Old Jul 14, 2006, 05:23 AM // 05:23   #53
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Originally Posted by Poison Ivy
Diversion.

End of story.
Is there anyone here that didn't already know this? I didn't think so. We know how to beat touch rangers. I'm just not willing to take mesmer secondary with diversion on every character I pvp with so I can play on an even field with touch rangers.
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Old Jul 14, 2006, 05:25 AM // 05:25   #54
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Originally Posted by Nathardia
More than likely, a smart warrior will carry something like Wild Blow. Say goodbye to your stance(s).
In which case the ranger will most likely just hit dodge and run, or stay and kill the warrior. 130 damage every 3 seconds is pretty tough to beat, especially when your target is healed for that much.
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Old Jul 14, 2006, 10:02 AM // 10:02   #55
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Quote:
Originally Posted by JimmyDean
Is there anyone here that didn't already know this? I didn't think so. We know how to beat touch rangers. I'm just not willing to take mesmer secondary with diversion on every character I pvp with so I can play on an even field with touch rangers.
Saying you won't do something simply because you feel you shouldn't have to is irrelevant to the issue. The whole point is to beat the other team, it doesn't matter how, as long as it is not a bug or an exploit. You have to use a build that is designed for success, no matter how much you like it or not. The whole premise of an MMO depends on accepting change, and that's the root of it all. People hate change, and MMO's do it all the time.

If you refuse to adapt to give yourself and your team a chance to win in pvp then why even pvp in the first place.
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Old Jul 14, 2006, 05:24 PM // 17:24   #56
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Originally Posted by Arturo02
Saying you won't do something simply because you feel you shouldn't have to is irrelevant to the issue. The whole point is to beat the other team, it doesn't matter how, as long as it is not a bug or an exploit. You have to use a build that is designed for success, no matter how much you like it or not. The whole premise of an MMO depends on accepting change, and that's the root of it all. People hate change, and MMO's do it all the time.

If you refuse to adapt to give yourself and your team a chance to win in pvp then why even pvp in the first place.
It is clear that most of the people here dont care about having a fair fight versus a skilled player, as long as they can get their faction. If you want to play a touch ranger, enjoy yourself; I'm not going to say anything else on the topic.
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Old Jul 14, 2006, 06:06 PM // 18:06   #57
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Quote:
Originally Posted by JimmyDean
It is clear that most of the people here dont care about having a fair fight versus a skilled player...
Except its never a fair fight if its one on one. It's always going to be tipped one way or the other. That a few classes are weak against touch rangers is irrelevant, because team members will pick up the slack.
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Old Jul 15, 2006, 01:07 AM // 01:07   #58
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Q) How to nerf a touch ranger?

A) learn2play
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Old Jul 15, 2006, 05:55 AM // 05:55   #59
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Quote:
Originally Posted by JimmyDean
It is clear that most of the people here dont care about having a fair fight versus a skilled player, as long as they can get their faction. If you want to play a touch ranger, enjoy yourself; I'm not going to say anything else on the topic.
I wasn't saying I play a touch ranger although I can see how you could look at it like that. I play a ranger build that is designed to be effective in AB's overall and against touchers. An all-traps build. j/k hehe.

Just saying that putting limits on what skills or professions you will use in AB's hurts you not the opponent. Not saying you have to play a toucher, but nothing wrong with that mesmer secondary to counter it.

All of us SHOULD be able to play any build we want and be succesful, but that completely ignores the metagame. Even in pve, you can't play any old build, you have to tailor it to combat and defeat what you will face where you go.
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Old Jul 15, 2006, 06:01 AM // 06:01   #60
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If you're a warrior or a ranger there's an easy fix to touch rangers. Bring interrupts. Wait for the ranger to get right up next to you. Once he's about to stop hit Distracting Shot or Blow. Bam. One skill down. Then just spam your interrupts. Works really well. Works against W/Ns with Plague Touch too.
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