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Old Aug 21, 2006, 06:40 AM // 06:40   #1
Lion's Arch Merchant
 
Join Date: Mar 2006
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Default Turtle/Juggernaut Shutdown

Anyone try this out yet?

A/Me
Deadly Arts: 14
Illusion: 12
Rest: anything

Enduring Toxin
Recuring Instability
Siphon Speed

Enduring Toxin:For 3 seconds, target foe suffers 5 Health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 3 seconds.

Recuring Instability (E): For 8 seconds, target foe suffers from -3 Health degeneration. If that foe is Hexed again, Recurring Insecurity is reapplied.

Siphon Speed

Dark Escape

Other skills
All other skills are protection skills and sprinting skills

If the renewal of Enduring Toxin renews Recuring Instability, those turtles and Juggernauts will have a -8 degen their entire trip, as they don't really stop for anything.
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Old Aug 21, 2006, 07:11 AM // 07:11   #2
Lion's Arch Merchant
 
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Add to this Dancing Daggers and Entagling Asp to add poison degen too.
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Old Aug 21, 2006, 10:30 AM // 10:30   #3
Lion's Arch Merchant
 
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Location: Manchester UK
Profession: Rt/
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the turtle at aspendwood stay move than 3 sec.

It would be very good at Jade Quarry since they constantly moving.
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Old Aug 21, 2006, 11:12 AM // 11:12   #4
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im sorry. I meant to say Jade Quarry Turtle / Jugg Killer
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Old Aug 21, 2006, 11:27 AM // 11:27   #5
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Location: Kingston, Ontario, Canada
Profession: A/W
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That is a good point, does the reapplication of enduring toxin because the target is moving reactivate recuring instability?
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Old Aug 23, 2006, 09:41 PM // 21:41   #6
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Location: pit of brimstone
Guild: Squad Six Six Six [ssss]
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yes it does
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Old Aug 24, 2006, 12:58 AM // 00:58   #7
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Guild: ******************* Refuge From Exile [RFE]
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With a Necro around, Soul Barbs could add ~20 dps.
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Old Aug 26, 2006, 12:19 AM // 00:19   #8
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Guild: [VENT]
Profession: W/
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Wow.... it works.

pretty fun if you can get it on all of them at the gates.
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