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Old Mar 08, 2006, 05:30 PM // 17:30   #41
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Even with the updates this skill will not see play - it is just too weak for PvP use, and sure, you can use it in PvE, but you can use Meteor Shower W/E in PvE.
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Old May 23, 2006, 07:41 PM // 19:41   #42
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I don't quite get it... heal party ends this skill?? Did I understand wrongly or something? Only if you do something offensive with a target P&H should end. Sorry if I just messed up.
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Old May 23, 2006, 08:09 PM // 20:09   #43
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Quote:
Originally Posted by prism2525
I don't quite get it... heal party ends this skill?? Did I understand wrongly or something? Only if you do something offensive with a target P&H should end. Sorry if I just messed up.
Keep in mind that this skill has undergone a number of changes since the first posts. It used to end when you use any skill that didn't target an ally. That includes all non-targeted skill, which counted skills like Divine Boon and Heal Party. (Actually, that change happened after non-targeted skill mechanics were altered so that people couldn't spam shouts/divine boon/other such skills to trigger Zealot's Fire)
Since then, its conditional ending has changed to only end when you attack or use a skill that targets a foe.
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Old Aug 14, 2006, 12:06 PM // 12:06   #44
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Quote:
Originally Posted by venus_dark
This is my favorite elite for my monk. With the protection spells being so cheap to begin with, I can spam skills as needed and not even come close to running out of energy. Not to mention that this can be cast right after it runs out, so you always have +5 energy regen.
Yes, but with mantra of recall, energy drain or offering of blood you get A LOT more energy per second, even though you don't get a visible pip in your mana bar
Quote:
Originally Posted by Zeru
It's only good because you can keep it on 2-3 monks constantly.
QFT, though I still think it sucks
Quote:
Originally Posted by stefan16
it lets you heal for 25% more (Quite good with GvG)
Compared to the 50-70% extra MoR, Edrain and OoB let you heal? that's not good, that's terrrrrrible
Quote:
Originally Posted by Eonwe
If you're looking for an energy management skill, you're much better off with something like energy drain.
QFT
Quote:
Originally Posted by Finch
While playing a monk, i dont like targeting the enemy at all. I like just clicking the red bars in the box and doing my job. Thats why I use P&H.
................."I don't like to target the enemy, I don't care that energy drain goves me twice the energy?"
If you really don't wanna target the enemy, use MoR or OoB, it gives you twice the energy
Quote:
Originally Posted by Blackace
this skill is shit
QFT
Quote:
Originally Posted by Mercury Angel
If you only cast this on yourself, it's like using a non-elite form of energy management with your elite slot.
I could not have said it better
Quote:
Originally Posted by Jamski
With near-maxed Divine Favour / 20% enchants wrapping you can run this continuously on yourself and on a fellow monk, while your fellow monk uses OoB for energy. Has to be more efficient than 2 OoB healers.
This means you hardly have energy management of your own
OoB(at 9 blood magic) gives you 0.66 energy per second. PaH gives you 0.28 energy per second. (x2 that is 0.56)
this means: 2x OoB: 1.32 energy per second, equally divided over 2 monks
OoB+PaH: 1.22 energy per second, only 0.28 of which is for you
Myth Busted
Quote:
Originally Posted by Keure
Even under ideal conditions P&H is still crap, it seems.
I agree with Eonwe, this is 150% correct
Quote:
Originally Posted by furby
2. Reduce cooldown and reduce duration. I'd say 10 second cooldown with a 30 secon duration is about right. This way the P&H'er can truly be a mana battery for the team, as that +1 energy regen can be maintained on the monks. If it is stripped, at least, you can re-cast it soon.
30 sec duration would mean a net gain of 5 energy over 30 seconds, gg with your energy management elite skill
Quote:
Originally Posted by (reature111
Also any healer should have 12-16 divine, .
What planet are you from?
Quote:
Originally Posted by Epinephrine
and sure, you can use it in PvE, but you can use Meteor Shower W/E in PvE.
QFT
However, the worst part of this is that it has a longer recharge than drain enchantment. this means, once someone on the opposing team calls out "I Hav A Big Wand is using Peace and Harmony!" they'll drain it every time you use it. This is easy as you will only have 2 targets who possibly have it on them. Suddenly, your enemies are the one gaining energy from your elite energy management skill. GG
As for PvE, saying "this skill works in PvE" is just not a valid argument. ANYTHING works in PvE. PvE and PvP are 2 different worlds. I mean, people use life barrier in PvE.......
The number one candidate for the worst elite in the game, together with archer's signet and shared burden
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Old Aug 15, 2006, 08:24 AM // 08:24   #45
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Here is a suggestion for it.
Recharge, cost, cast and duration remain the same, but the affect is this: While enchanted with this spell, your first two maintans cost nothing to do it. (thus supporting 2 maintains with this).
It will probably become a little more usefull.
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Old Aug 26, 2006, 07:10 AM // 07:10   #46
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This Skill PWNS so rediculously hard it should be nerfed.

at 16 Divine Favor (Which Any decent Monk will have, Divine Favor bonus is leet) it lasts 94 SECONDS. At 1 energy every 3 secs, it is giving you like ALMOST 32 FREE ENERGY!

I Dont even HAVE to mention that keeping this on yourself makes Bonding EASY as you get 1 less degen!

-------------

Ok....Can't keep that up....The skill is obviously flawed...It is designed to only be minimally effective if you are mantaining it on as many people as possible...And this is flawed in itself, because what other casters except the 2-3 monks on the team will NOT target a Foe or wand something?

I honestly think its Elite ONLY because of Glyph of Renewel - which would make it pretty easy to keep up on most people by cutting 10 secs off the recharge basically.
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