Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Aug 19, 2005, 08:23 PM // 20:23   #21
Jungle Guide
 
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
Advertisement

Disable Ads
Default

If you're looking for an energy management skill, you're much better off with something like energy drain.
Eonwe is offline   Reply With Quote
Old Aug 27, 2005, 10:55 PM // 22:55   #22
Academy Page
 
Finch's Avatar
 
Join Date: Aug 2005
Guild: Accident Prone [AP]
Default

While playing a monk, i dont like targeting the enemy at all. I like just clicking the red bars in the box and doing my job. Thats why I use P&H.
Finch is offline   Reply With Quote
Old Aug 27, 2005, 11:01 PM // 23:01   #23
Blackace
Guest
 
Default

this skill is shit
  Reply With Quote
Old Sep 08, 2005, 11:53 PM // 23:53   #24
Ascalonian Squire
 
Join Date: Jul 2005
Location: Long Beach, CA
Guild: Am Fah
Profession: N/
Default

anyone know a good healing build for this skill?

i've been experimenting with a lot of different builds for this, and for the most part i just spam low cost heal spells, taking advantage of that energy regen... but as is always the case theres always somewhere out there who makes a more efficient build and such... so yeah... any takers?
navy blue chuckz is offline   Reply With Quote
Old Sep 09, 2005, 12:05 AM // 00:05   #25
Avatar of Gwen
 
Mercury Angel's Avatar
 
Join Date: Apr 2005
Location: Wandering my own road.
Default

To put it in better perspective, if you're planning on using this yourself;

Glyph of Lesser Energy and Energy Tap both average about 1 additional energy regeneration, which is what this spell gives.

Glyph of Lesser Energy, as long as you have a 15 cost spell to use it on, saves you 10 energy every 30 seconds (31 to be precise, but that makes the numbers too weird. 30 is perfect for the math.), which is 1 energy every 3 seconds- Exactly 1 pip.

At 13 energy stealing from Energy Tap, you get 8 energy every 23 seconds, but we'll say 24 for the sake of evenness. That's 1 every 3 seconds, 1 pip again.

Peace and Harmony actually gives 1 pip of energy regeneration right-out. If you only cast this on yourself, it's like using a non-elite form of energy management with your elite slot.
Mercury Angel is offline   Reply With Quote
Old Sep 09, 2005, 01:00 AM // 01:00   #26
Jungle Guide
 
Join Date: May 2005
Default

Quote:
Originally Posted by navy blue chuckz
anyone know a good healing build for this skill?

i've been experimenting with a lot of different builds for this, and for the most part i just spam low cost heal spells, taking advantage of that energy regen... but as is always the case theres always somewhere out there who makes a more efficient build and such... so yeah... any takers?
sorry but they the new update NERFED an already mediocore Elite.
If you asked this before the update I would have said a divine boon + peace and harmony. A pretty nice combo to use as a protection monk to give your prot skills a healing bonus without putting a strain on your energy regen. Works great atleast in 4v4 arenas, but nothing out of hand to deserve a nerfing.
audioaxes is offline   Reply With Quote
Old Sep 09, 2005, 09:42 PM // 21:42   #27
Pre-Searing Cadet
 
Join Date: Sep 2005
Profession: Mo/Me
Default

I actually just unlocked this skill yesterday to try the P&H/divine boon combo...but casting hex breaker ends it...so much for that.
Botox Bandit is offline   Reply With Quote
Old Sep 09, 2005, 11:36 PM // 23:36   #28
Wilds Pathfinder
 
Join Date: May 2005
Default

Using P&H to offset boons loss is really stupid and shows you didn't do any math at all.

Under QZ it's not strictly terrible because you can put it on 5 or so people which is pretty effecient.

If you are just using P&H on yourself drop it immediately cause it's so not worth it. Pick up Edrain or Offering and never look back.
Zeru is offline   Reply With Quote
Old Sep 10, 2005, 12:56 PM // 12:56   #29
Academy Page
 
Join Date: Sep 2005
Default

With near-maxed Divine Favour / 20% enchants wrapping you can run this continuously on yourself and on a fellow monk, while your fellow monk uses OoB for energy. Has to be more efficient than 2 OoB healers.
Jamski is offline   Reply With Quote
Old Sep 10, 2005, 10:39 PM // 22:39   #30
Frost Gate Guardian
 
Join Date: May 2005
Default

Please correct my math if I'm wrong:

OoB (at 10 blood): 16 gained - 5 casting cost = 11 net energy gained every 15 seconds (cooldown)

11 net energy *4 casts per minute = 44 energy per minute

OoB (at 7 blood): 14 - 5 = 9 energy gained every 15 seconds

9*4 = 36 energy per minute


P&H (at 15 DF): 90 seconds duration * 1.2 (+20%) = 108 sec

Assuming it runs its complete duration, 1 pip = 1/3 energy per second, over 108 seconds = 36 energy - 5 (casting cost) = 31 energy

over 60 seconds, 31*(60/108)=17.222 energy per minute

Cast on 2 people = 34.444 energy per minute.


Even under ideal conditions P&H is still crap, it seems. That, and OoB has a 1/4 second casting time (hard to disrupt) and P&H needs to run its *entire duration* without getting removed through, say, a Rend/Lingering on your monk.
Keure is offline   Reply With Quote
Old Sep 11, 2005, 12:51 AM // 00:51   #31
Jungle Guide
 
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
Default

Quote:
Originally Posted by Keure
Even under ideal conditions P&H is still crap, it seems.
Nah, you're not wrong. That statement is like 150% correct.
Eonwe is offline   Reply With Quote
Old Sep 11, 2005, 02:30 AM // 02:30   #32
Academy Page
 
Join Date: Sep 2005
Default

Nah, in the comparison with OoB above it comes off quite well. Only 1 and a half energy less per minute, and for 2 less spell castings, and without having to sacrifice health 4 times on the most targeted party member - health sacrifices that cost more than that 1.5 energy to heal.

I'll stick with Energy Drain myself though thanks.
Jamski is offline   Reply With Quote
Old Sep 11, 2005, 01:57 PM // 13:57   #33
Ascalonian Squire
 
Join Date: Aug 2005
Guild: Eternum Pariah [EP]
Default

off the top of my head, I would recommend two balance changes for this skill:

1. make it a stance so it doesn't get stripped so easily... although you sacrifice the ability to cast it on others here.

-OR-

2. Reduce cooldown and reduce duration. I'd say 10 second cooldown with a 30 secon duration is about right. This way the P&H'er can truly be a mana battery for the team, as that +1 energy regen can be maintained on the monks. If it is stripped, at least, you can re-cast it soon.

I like #2 better. Maybe I'm missing some imbalance issues here with the suggested changes, but as it is right now, this is really a weak skill for PvP.
furby is offline   Reply With Quote
Old Sep 11, 2005, 08:15 PM // 20:15   #34
Frost Gate Guardian
 
Join Date: May 2005
Default

Quote:
Originally Posted by Jamski
Nah, in the comparison with OoB above it comes off quite well. Only 1 and a half energy less per minute, and for 2 less spell castings, and without having to sacrifice health 4 times on the most targeted party member - health sacrifices that cost more than that 1.5 energy to heal.

I'll stick with Energy Drain myself though thanks.
You compared the (relatively weak) 7 blood OoB with its health drawback and then the max theoretical P&H without any of its drawbacks - a very biased comparison and you know it.

First, the 10 blood OoB is easy to get and completely blows this max theoretical no drawback two-person P&H out of the water.

Second, in real match scenarios OoB is basically unconditional energy with a small health hit attached and the opportunity cost of a good Monk elite. P&H shares the same opportunity cost of a good Monk elite and has some very significant drawbacks, ignored in the above comparison, that will be (re)introduced here:

1) Any monk P&H is cast on cannot use Energy Drain/Drain Enchantment/any enemy targeted skill (Mo/Me, one of the strongest monk combinations, doesn't mix well with P&H).

2) Getting hit with a Rend/Lingering at any time during the 100+ second duration *severely* cuts down on the already subpar energy gained from this skill. Let's say 30 seconds after you cast it on yourself, you get hit with a Rend. Great - 5 net energy for you and you lose the 72.22% of the rest of the energy you would have gained from the skill.

This skill's usefulness is severely limited by the conditions above - it's already a weak choice for your elite skill - but add in the following that was recently introduced in the patch:

3) Any monk P&H is cast on cannot use Divine Boon/Aegis/Zealot's Fire/GLE/Blessed Aura/Heal Area/many other self-targeted skills without killing either the utility of the skill or the utility of P&H.

Now this skill goes from crap to absolutely abysmal.

Last edited by Keure; Sep 11, 2005 at 08:32 PM // 20:32..
Keure is offline   Reply With Quote
Old Sep 13, 2005, 12:30 PM // 12:30   #35
Wilds Pathfinder
 
Kassad's Avatar
 
Join Date: Jul 2005
Profession: W/
Default

Quote:
Originally Posted by Blackace
this skill is shit
So True.
Kassad is offline   Reply With Quote
Old Nov 13, 2005, 09:18 PM // 21:18   #36
Pre-Searing Cadet
 
Join Date: Nov 2005
Default

i would not use OoB just because i would not want to bring attention to my self as a monk when just being in pvp is attention bringing within its self. Also you could use this skill for the other healing that you give with the attribute. if you use this one and then use divine boon you could use blessed sig to get 3 pluse the 1/s energy gain. Its easyer to use this skill insted of oob, or drain energy becuase I already use this attribute so i just use this one wich i already use the attribute and then put a rune too.
Charles Vrike is offline   Reply With Quote
Old Nov 24, 2005, 11:27 PM // 23:27   #37
Lion's Arch Merchant
 
(reature111's Avatar
 
Join Date: Jul 2005
Guild: STW
Profession: N/Me
Default

i love all the newbs who said PnH is shit. thats hilarious, please feel free to stick to your word of healing LOL. Anyhow, this is one badass skill. Like stated above, it forces monks to focus 100% on healing/protecting, which is good for everyone else involved. Secondly, you are wrong about it not ending when casting spells like Heal Party, I suggest you test before you attempt to confirm something. Heal Party, as with every other skill iv'e tested that isn't DIRECTLY cast on an ally, Voids Peace and Harmony. But on the flip side, leaving behind heal party or divine healing or anything that voids Peace and Harmony is not a big loss. Also any healer should have 12-16 divine, which will give this a duration of nearly 90 seconds. Lets not forget that recharge is only half of that. Combined with decent divine favor and a decent +Enchant item, you can maintain this +1 regen on 2 monks in ur party 100% of the time with ease. Now thats Elite.

Last edited by (reature111; Nov 24, 2005 at 11:34 PM // 23:34..
(reature111 is offline   Reply With Quote
Old Nov 25, 2005, 03:34 AM // 03:34   #38
Wilds Pathfinder
 
Join Date: Jun 2005
Profession: N/W
Default

Quote:
Originally Posted by (reature111
i love all the newbs who said PnH is shit. thats hilarious, please feel free to stick to your word of healing LOL. Anyhow, this is one badass skill. Like stated above, it forces monks to focus 100% on healing/protecting, which is good for everyone else involved. Secondly, you are wrong about it not ending when casting spells like Heal Party, I suggest you test before you attempt to confirm something. Heal Party, as with every other skill iv'e tested that isn't DIRECTLY cast on an ally, Voids Peace and Harmony. But on the flip side, leaving behind heal party or divine healing or anything that voids Peace and Harmony is not a big loss. Also any healer should have 12-16 divine, which will give this a duration of nearly 90 seconds. Lets not forget that recharge is only half of that. Combined with decent divine favor and a decent +Enchant item, you can maintain this +1 regen on 2 monks in ur party 100% of the time with ease. Now thats Elite.
PvE or PvP. In PvE you can run shit and it works. Pfft running this in pvp sucks. 1 enchant removal and I believe it has a 45 second recharge. 45 second recharge if it gets stripped. Now lets compare this to other NON-elite energy management elites. I believe glyph of energy is 1 pip of regen. This is 1 pip of regen.... That just shows how much it sucks with more conditions attached to it. Compare that to elite energy management skills such as offering which offer 2 pips. Seriously this elite sucks really bad. Almost as much as Dwarven battle stance with all the conditions attached to it.
entropy is offline   Reply With Quote
Old Feb 08, 2006, 09:30 PM // 21:30   #39
Age
Hall Hero
 
Age's Avatar
 
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
Default

How good is this skill and is it worth capping it sort of sounds like bonetti's if you use a skills it ends am I right?I would just like to know if I were to use this if I cas say orisons on someone would it end?
Age is offline   Reply With Quote
Old Mar 03, 2006, 12:32 PM // 12:32   #40
Ascalonian Squire
 
Join Date: Dec 2005
Default

WTF... I cant cap from Marnta Doomspeaker .
"today's patch" has toooo manyyy baggggggs =(
onigiri is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Peace and Harmony undercover Questions & Answers 6 Oct 09, 2005 01:22 PM // 13:22
Shadowdaemon Questions & Answers 37 Sep 12, 2005 09:06 PM // 21:06
Tactical-Dillusions Sardelac Sanitarium 0 Sep 10, 2005 01:20 AM // 01:20
Where is Peace & Harmony? Sir Santiago The Campfire 1 Jul 11, 2005 12:06 PM // 12:06
Epinephrine Questions & Answers 5 Apr 20, 2005 08:18 PM // 20:18


All times are GMT. The time now is 06:09 AM // 06:09.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("