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Old May 23, 2005, 04:31 AM // 04:31   #1
Wilds Pathfinder
 
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Default Skills - Peace And Harmony

You can view this database entry at: http://www.guildwarsguru.com/skill/2...e-and-harmony/.
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Old May 23, 2005, 04:31 AM // 04:31   #2
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anyone found this yet?
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Old May 23, 2005, 05:02 AM // 05:02   #3
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You get it in Snakedance, near the Rancor side.
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Old Jun 04, 2005, 07:08 PM // 19:08   #4
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yes, agreed with studio, my boss was called mantra doomspeaker, near another boss too.
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Old Jun 06, 2005, 11:53 PM // 23:53   #5
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I don't quit see why you'd wanna take this skill as your elite. Word of Healing or Aura of Faith would serve a healing monk much better I think.

Only useful "combo" I can think of is to allow your Protection monks to throw up another Life Bond or something.
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Old Jun 24, 2005, 06:26 PM // 18:26   #6
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Quote:
Originally Posted by Elythor
I don't quit see why you'd wanna take this skill as your elite. Word of Healing or Aura of Faith would serve a healing monk much better I think.

Only useful "combo" I can think of is to allow your Protection monks to throw up another Life Bond or something.
This is my favorite elite for my monk. With the protection spells being so cheap to begin with, I can spam skills as needed and not even come close to running out of energy. Not to mention that this can be cast right after it runs out, so you always have +5 energy regen.

With Peace and Harmony, Aegis and all the 5 energy cost skills, it's not very often that I can't keep up with damage. I always have healing breeze along for emergencies anyhow and with +5 regen that energy is made up in no time. I hate running low on energy, so will never be without this little baby.

Oh, as a bonus, you can use this with Divine Boon for the added health per cast, but it will take you back down to +4 regen. If you didn't have Peace and Harmony though you'd be at +3 .
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Old Jul 12, 2005, 09:36 PM // 21:36   #7
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This spell is suppose to end if you either attack or don't cast a spell that does not target an ally.

I'm curious if this will end for something like Heal Party (your targeting all allies, but maybe not a specific one) or even more likely like Ward of Melee (my elemental secondary skill). Any thoughts?

-Nymph of Light (Mo/El)
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Old Jul 12, 2005, 09:39 PM // 21:39   #8
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Heal party actually uses you as a target, which is why only you get your divine favor bonus (If your a monk primary with DF)

I believe its similar with Wards, etc. and it won't break Peace and Harmony, but thats conjecture -- I haven't tested it.
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Old Jul 12, 2005, 11:41 PM // 23:41   #9
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It does not end if you use Heal Party. It also doesn't end if you use Symbol of Wrath, which is basically a Ward, so I doubt Ward against Melee would end it.
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Old Jul 13, 2005, 07:58 AM // 07:58   #10
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This is my favorite elite as a protection monk (Life Bond + Divine Boon). I usually run with 16DF, which grants 94s duration, easily long enough to last through most fights on a single cast.

As an interesting aside, casting Whirlwind does not cancel P&H. I haven't tried Aftershock/Crystal Wave/other PBAOE skills, but presumably they would work too.
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Old Jul 26, 2005, 01:49 PM // 13:49   #11
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where can i get this spell ?
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Old Jul 27, 2005, 02:00 AM // 02:00   #12
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It's only good because you can keep it on 2-3 monks constantly.

20% enchant staff is of course needed for it.
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Old Jul 27, 2005, 02:19 AM // 02:19   #13
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If you're running an enchant heavy build, I especially like this with Blessed Aura.
You can easily get 2 minutes and 15 seconds duration on it with that, which means no need to recast on yourself unless removed during short fights.

That's exactly enough time to maintain on 3 monks.

As a sole form of energy management, it's not that great. (15 seconds to pay for itself, 21 if you're using Divine Boon at the same time [although yes, I realize it's often cast prior to a battle, and the energy loss doesn't matter]. The net energy gain is 25 at 90 seconds duration, which is only 5 extra casts of any 5 cost skill - something Divine Spirit could do for you just as easily without being elite, for all that its long recharge time makes it a bad choice for most builds.)
However, in the context of being cheap and easy to maintain, supplementing other energy management aids, I'd have to say I like it, and often use it when no other elite really catches my eye for a given build.
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Old Jul 28, 2005, 02:11 AM // 02:11   #14
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I believe smiting skills like symbol of wrath, balths aura, and zealots fire will not deactivate this since they target yourself. Can anyone verify this for me?
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Old Jul 28, 2005, 05:16 AM // 05:16   #15
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Verified. I sometimes use this for hunting with my monk. It just depends my setup for whatever area. If you are soloing with hench.. they are stupid and wont attack even if you call a target. You can call a target and start to attack with wand then step off right before you throw your magic ball or w/e... as long as it doesnt hit the target you will keep P&H up.

This is a worthwhile elite.
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Old Jul 29, 2005, 03:34 PM // 15:34   #16
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Perfect for a Monk with 16 Healing Prayers. The regenarate time is 45 seconds, the duration is 90 seconds, that means you can keep it almost constantly up for you and another Monk in your party
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Old Jul 30, 2005, 02:22 PM // 14:22   #17
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wow only +1? ......they shoulda made it the mending for energy. but then that would make 2 much sence.
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Old Aug 07, 2005, 07:37 PM // 19:37   #18
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Current skill icon-
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Old Aug 19, 2005, 05:49 PM // 17:49   #19
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The only time this spell would be efficient is if your doin a 3 monk build in Tombs. If your not doing Tombs or GvG it is a waste of a slot IMO.
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Old Aug 19, 2005, 05:51 PM // 17:51   #20
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it lets you heal for 25% more (Quite good with GvG)
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