Well, the change to absorption really affected my IDS build and at first I thought it was no longer a solo run - but you can do it pretty easily solo. The trick was to add more healing and reduce some attacks - it takes longer but you can live everytime. Before the absorption nerf I never needed to include Watchyourself or Healing sig - but now at least one of those is a necessity.
EQUIPMENT
ARMOR
SENTINELS ARMOR - 100 ARMOR while strentht >= 13
and you want high strength for other skills anyways (dolyak, sprint, defy)
HELM
Lieutenants Helm (Henge of Denravi) for runnning - reduces hex times
Weapon Helm when fighting ( I use swordmsanship +1 with a +3 rune)
SHIELD
+10 armor against cold while fighting imps (or a +60 HP while hexed collector)
+45 HP -2 physical damage while enchanted for fighting shadows or giants
Weapons
Fiery Crenallated sword of Giantslaying (giants - weak to fire damage)
Fiery Fellblade of Warding (IMPS) want a warding pommel for extra armor
Sundering Fellblade of Defense(Shadows)
xxx of Fortitude (any sword) while running
ATTRIB
Healing 8
Strength 13 (11+2)
Sword 8 (running with Lieutenants) 12 Fighting (8+1+3)
Tactics 9
Skills
Sprint
Dolyak Signet
Defy Pain
Watchyourself
Sever Artery
Healing Signet (or optionally another attack)
Mending
Live Vicariously
With this build, I run with +45 enchant shield and fortitude sword and lieutenants helm - high health and shorten hex duration. Mending on but no live vic yet.
Remember - you should not be fighting ANYTHING in Tasca's demise - this is a pure and simple run - go with someone who has done it before to show you the way, the patrols to wait for and the safe spots.
Mineral springs is a run as well at first - With this build you can fight all the avicari groups that dont have wise or Guille with them but I have not found it very profitable to do so. If you are going to fight the birds - remember - try to aggro only one group at a time.
I take the route that goes through the giants and the narrow pass.
No issues unless you get stopped by Hyl Thunderwing. If he gets you (iron mist) , Hit Dolyak, start swinging at nearest bird to charge up defy, hit healing sig, heal sig, Defy and sprint (by this time dolyak and mist should be done).
If Giants are blocking you on hill Hit dolyak, live vic and start attacking. Keep dolyak up and use your other armor /health skills to stay alive and own those giants. They are easy.
Solo it can still be a problem if birds are mixed iwth imps at mouth of cave - if so start from Granite again. It is usually a waste of time to try and pull them and kill.
Assuming you are past the birds - get that live vic on and sprint to imps. As soon as they slow you with hex, hit dolyak and TARGET AGAIN IMMEDIATELY. Damn dolyak stops your targetting, so you will just stand there - Target and get fighting to make that live vic work for you.
Dont worry about Golems or Trolls being there too much - this build is very golem/troll resilient. Trolls will come to you - bleed them to death. Fiery sword owns ice golems. Golems and Trolls make the W/Mo build shine versus the W/Me - the W/me has elemlental resistance up which reduces his resistance to the physical damage of the trolls and W/me relies on Healing Sig - which can get owned by rust.
You should be able to take out everything in the cave - except maybe the ice beast. Change Healing Signet for Riposte and Ice beast goes down easily. Riposte still does damage even while he is in Mist Form. So does a vampiric blade (only 3 mind you) while he has mist form on. Riposte works good on those damn shadows too ( I hate them).
I used this build and in two and a half hours got 4 ids.
Remember, if you have favor to kneel at the shrine - Lyssa's blessing goes a long way !!!
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