Okay before people flood this thread with 'zomg what is memory hooking' posts let me explain.
The short of the long is that it is how a botting program (like Requia) is able to directly read the memory in which Guild Wars runs. They can then simply (after some groundwork) call a function to target a merchant, run up to him, ID and sell all their goods, and run out to the zone (contrary to the wall trick that lesser bots use in Elona to find the merchant). Most people dont recognize these bots as bots, instead believing them to be legit farmers.
It is also possible to stop this sort of botting and cheating (as it has other cheating applications) dead in its tracks. ANet has not taken the requisite steps. In contrast, WoW has since day one. (and I assure you, botting on WoW is something thats only really feasible due to a few quite bright people who managed to circumvent these extensive measures)
In contrast, bots written in au3 are limited to keyboard and mouse input, and are only able to gain input by observing what colors what pixels are on the monitor. These bots also mandate constant focus on the game while games that use memory hooking dont.
Once upon a time I was told quite explicitly from a few contacts I had in ANet about their 'anti botting measures' which sounded quite heavy duty. They outlined things like a silent observer in the client that used complex pattern recognition huerestics to monitor a player, and then ultimately (and spontaneously) contact the server should they find something... hiding this exchange of information in the noise of normal play. However, it turns out that this isnt true, and GW's weapons against bots are utterly lackluster.
I believe its more likely that they periodically ban accounts from the botters not as a way to dissuade them, but rather to get more profit...
Again. Just sell the gold in your store at this point.
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