Aug 14, 2006, 07:41 PM // 19:41
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#1
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Academy Page
Join Date: Jul 2006
Guild: Heroes Z
Profession: W/Mo
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Does anyone have a biginner mm build?
I keep dieing because the stupid spells take some much heath!!!
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Aug 14, 2006, 07:51 PM // 19:51
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#2
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Desert Nomad
Join Date: Feb 2006
Location: Doomlore Shrine
Guild: Just Us Gamers [JUGs]
Profession: R/
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Stop spamming BoTM unless you get healed *blink*
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Aug 14, 2006, 08:05 PM // 20:05
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#3
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Jungle Guide
Join Date: Jul 2005
Location: Chicago IL
Guild: Dark Phoenix Risin [DPR]
Profession: W/P
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Try the builds forums.
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Aug 14, 2006, 08:13 PM // 20:13
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#4
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Academy Page
Join Date: Jul 2006
Guild: Heroes Z
Profession: W/Mo
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i tried that but i dont have almost any skills they listed.
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Aug 14, 2006, 08:16 PM // 20:16
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#5
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Jungle Guide
Join Date: Jul 2005
Location: Chicago IL
Guild: Dark Phoenix Risin [DPR]
Profession: W/P
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Quote:
Originally Posted by Algeron Zolo
i tried that but i dont have almost any skills they listed.
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So... let's see... hmm... get the skills?
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Aug 14, 2006, 08:31 PM // 20:31
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#6
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Banned
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Play the game to get them.
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Aug 14, 2006, 08:33 PM // 20:33
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#7
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Academy Page
Join Date: Jul 2006
Guild: Heroes Z
Profession: W/Mo
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biginner as in i just got make my necro
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Aug 14, 2006, 08:37 PM // 20:37
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#8
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Wilds Pathfinder
Join Date: May 2005
Location: Port Orchard, WA
Guild: The Second Foundation: [TSF]
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As a beginner, don't bother attempting to play as a MM until you're gained enough levels and the requisite skills to play that role.
When I roll up a Necro, I play mainly blood based skills until I've gained enough energy and health - as well as the skills - to play a MM. At that time, I'll switch. Usually about level 12-14 or so.
Before then it's not a very practical build, IMO.
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Aug 14, 2006, 08:37 PM // 20:37
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#9
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Pre-Searing Cadet
Join Date: Aug 2006
Profession: R/
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it's beginner
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Aug 14, 2006, 08:38 PM // 20:38
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#10
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I would suggest not useing minions untill you get all the skills go blood or curses instead there are to many MM in the game anyway.
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Aug 14, 2006, 08:41 PM // 20:41
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#11
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Don't try to be a MM until lv. 20 and have all your attribute points. Period. You just won't have the proper attributes.
Blood works crazy effective until then.
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Aug 14, 2006, 08:44 PM // 20:44
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#12
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Academy Page
Join Date: Jul 2006
Guild: Heroes Z
Profession: W/Mo
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oh allright
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Aug 14, 2006, 08:45 PM // 20:45
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#13
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Krytan Explorer
Join Date: Nov 2005
Location: Mi
Profession: N/Mo
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Start will Blood skills
Then move to curses
Then exploit corpse's
Then go 55
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Aug 14, 2006, 09:19 PM // 21:19
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#14
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Lion's Arch Merchant
Join Date: May 2005
Location: Texas
Guild: Phoolz Like Us
Profession: E/Me
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Way to many MM's in the game, and I think it's spawning a whole generation of players that never need to know how to play really.
Made a balanced groups in Tombs the other day, got a couple of tanks. One tank says:
One Tuff Tank: Get a MM.
Me: Nah, you're tuff.
One Tuff Tank: *gulp*
I'm seeing that over and over, and sure I guess if you just wanna get a quest or anything done quickly, you can find a good MM and that'll help ease the pressure on the party while providing some offense once you get him going. But sometimes I just like to have a bare-knuckle brawl face to face with the baddies, and those minions make me feel like I'm just getting a free ride.
Don't get me wrong, I like Necros. My first character was one and I still have him. Played him as a MM yesterday in Tombs in a b/p group, just not nearly as fun to me as a balanced group in the same place.
Last edited by Ozric; Aug 14, 2006 at 09:22 PM // 21:22..
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Aug 14, 2006, 09:30 PM // 21:30
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#15
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Erm...for most missions, MMs are used for their very, very high DPS, not their tanking.
Last edited by Zinger314; Aug 14, 2006 at 09:35 PM // 21:35..
Reason: Can't give an exact number for DPS...it's around 150-200
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Aug 15, 2006, 02:49 PM // 14:49
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#16
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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The way I started as an MM in Canthas was:
Animate Bone Fiend
Blood of the Master
Vampiric Gaze
Life Siphon
I can't remember the rest of my spells.
Death Magic: as much as possible
Soul Reaping: as much as possible
Blood Magic: Rest
Basically, DM, then SR, the BM. Don't cast BotM until you fight. During fights, cast BotM, and then VG. You will gain life as you sac from BotM. Always watch your energy, don't cast BotM unless you know you have energy & health to do so.
It is better to try your hand a MMing now, then to wait until you have all of the skills and attribute points. By then people expect you do be good at MMing, but if you wait, then you may end up not playing it very well. MMing, like other builds, takes time to master and knowing when to cast BotM and when not to. I hate seeing level 20 necros with a MM build spaming BotM until they have 10 life left. Healing minions too much will not help you if you are dead or almost dead (can be killed by a trap, if you walk near one).
Minions can help you survive (act as a buffer between you and the exploding afflicted).
Good luck and have fun.
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Aug 18, 2006, 10:15 AM // 10:15
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#17
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Krytan Explorer
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I've never played a primary necro... and I've always wondered, do MMs use curses like Barbs or Mark of Pain to up thier damage?
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Aug 18, 2006, 01:42 PM // 13:42
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#18
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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I know some do. They use Barbs or Mark of Pain, or Tainted Flesh.
I think its better that 2 necros, 1 MM, the other curse & blood. They work well together.
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Aug 18, 2006, 04:58 PM // 16:58
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#19
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Lion's Arch Merchant
Join Date: Jul 2006
Location: At my house.
Guild: ________
Profession: R/
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Would love to help, Dont know what a biginner is though, Sorry >_>
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