Apr 04, 2006, 10:41 AM // 10:41
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#21
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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You CAN survive 2 Dying Nightmares, but it's quite hard on your own. While 2-manning this, it's quite easy, but Power Spike + Prot Spirit + HB is already 30 Energy, you won't have enough to get your Enchantments up, and without those, your Energy Will be drained way too quickly.
Changing to Ranger would be stupid too, I really need SV, witout it, this is far too hard.
And Archane Echo is useless in this build. 2 second casting time, 15 Energy. And of course SoJ is on about 30 seconds, and it recharges in 45 Seconds, for 15 more seconds of SoJ, it isn't really worth taking Arcane Echo.
Last edited by Maxiemonster; Apr 04, 2006 at 10:46 AM // 10:46..
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Apr 04, 2006, 07:38 PM // 19:38
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#22
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Pre-Searing Cadet
Join Date: Aug 2005
Profession: Mo/W
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This build is probably the dumbest build ever
Why do you want a mesmer 2ndary? for power spike? Lolz
you can still hide behind the lone spirit whenever your enchants are
removed, and prot spirit asap once they are removed.
Bonettis is just too valuable for UW soloing, with the 75% dodge and energy regain.
As for smites, SV is not needed, just use the usual SoJ + zealots fire Mo/W build
why nerf that build? its not like zealots fire has been nerfed..
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Apr 05, 2006, 11:49 AM // 11:49
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#23
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Krytan Explorer
Join Date: Dec 2005
Guild: Hearts Of Fury [HoF]
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Quote:
Originally Posted by z2kona
This build is probably the dumbest build ever
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And how is it the dumbest build ever? Because it's different? Because it's not the same 55 Mo/W build that nearly everyone and their dog uses?
There are always specific builds that are more better and efficient than others, just because a build is not the top one does not make it dumb. I enjoy reading posts where people try out something different, rather than follow the cookie cutter builds, and share it with the community.
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Apr 05, 2006, 01:56 PM // 13:56
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#24
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by z2kona
you can still hide behind the lone spirit whenever your enchants are
removed, and prot spirit asap once they are removed.
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It might be rather difficult for you to understand, but the underworld goes further than the labyrinth. There are those cool places known as the Vale, the Frozen wastes... both which have nightmares and no nice little bodyblock spots. An interrupt is vastly useful if you're behind mobs already, since it can take 3 wand hits to kill nightmares on occasion, and unless you target it instantly you won't have time. Though I prefer power drain over power spike.
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Apr 05, 2006, 05:27 PM // 17:27
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#25
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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Avarre said it all. Walking to the spirit every time gets boring, especially when it's a 10 minute walk
And like I said before, Power Spike has a lower recharge, so unless you kill smaller groups, that only makes it possible for 1 Dying Nightmare to spawn, Power Spike speeds it up.
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Apr 05, 2006, 10:13 PM // 22:13
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#26
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Pre-Searing Cadet
Join Date: Aug 2005
Profession: Mo/W
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Quote:
Originally Posted by Avarre
It might be rather difficult for you to understand, but the underworld goes further than the labyrinth. There are those cool places known as the Vale, the Frozen wastes... both which have nightmares and no nice little bodyblock spots.
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It might be rather difficult for you to understand, but this guide maxie wrote is for a smite run as stated on the first post. But i don't want to argue with you Avarre as I really like your Me/Mo uw solo build.
I know for the entire uw another build is crucial.
There is nothing wrong with different and creative builds, but this build for the smite run is just slow and inefficient.
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Apr 06, 2006, 11:59 AM // 11:59
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#27
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by z2kona
It might be rather difficult for you to understand, but this guide maxie wrote is for a smite run as stated on the first post. But i don't want to argue with you Avarre as I really like your Me/Mo uw solo build.
I know for the entire uw another build is crucial.
There is nothing wrong with different and creative builds, but this build for the smite run is just slow and inefficient.
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Well umm.. eh... frozen wastes is part of a smiterun! It's such a pain when one pops up and you're caught by coldfires... so I just prefer to have an interrupt.
I still prefer drain, because it can help when you're critically low on energy (less of a concern for a 55monk/mes though, your enchants are longer.)
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Apr 06, 2006, 12:59 PM // 12:59
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#28
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Frost Gate Guardian
Join Date: Feb 2006
Guild: [GoT]
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Quote:
Originally Posted by z2kona
This build is probably the dumbest build ever
you can still hide behind the lone spirit whenever your enchants are
removed, and prot spirit asap once they are removed.
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last time i checked that is impossible to do....(some sort of update?) but i could be wrong
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Apr 09, 2006, 09:16 AM // 09:16
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#29
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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Quote:
Originally Posted by Rogier
last time i checked that is impossible to do....(some sort of update?) but i could be wrong
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I think it's still possible.. I could be wrong though, but I can't test it, don't have my computer for quite a while :/
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Apr 09, 2006, 11:59 AM // 11:59
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#30
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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It's still possible, I've used it before when I get multiple spawns and have to run away after getting rended.
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Apr 15, 2006, 10:36 AM // 10:36
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#31
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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Switch to Power Leak now Like it a bid more too. I'll post screenshots later.
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Apr 15, 2006, 12:32 PM // 12:32
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#32
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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*smack*
Use power drain, it helps with emanagement and costs less
Emanagement is important versus things that don't give much energy... like terrorwebs (dark damage).
Last edited by Avarre; Apr 15, 2006 at 12:35 PM // 12:35..
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Apr 15, 2006, 04:13 PM // 16:13
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#33
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Krytan Explorer
Join Date: Jan 2006
Profession: Mo/Me
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The hardest thing about this build and every solo build is the chance that there will be a 2 nightmare pop and if power spike isn't recharged bye bye other than that I can clear smites on a good day.
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May 10, 2006, 10:42 AM // 10:42
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#34
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Ascalonian Squire
Join Date: Feb 2006
Guild: Resentless Family
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Question: power leak or power spike? Your list says leak but the picture is spike hehe
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May 10, 2006, 12:34 PM // 12:34
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#35
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Wilds Pathfinder
Join Date: Feb 2006
Location: USA
Profession: Mo/
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Quote:
Originally Posted by Maxiemonster
Equipement:
Weapon set 1:
Fiery Flame Spitter (click here to see how to get to the collector that has this item) with X% Enchantments mod.
-50 Health Cesta.
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Last time I went to that collector the firey flame spitter didn't have a enchant mod on it. I think it was nerfed.
Brother Gilburt
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May 10, 2006, 09:59 PM // 21:59
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#36
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Old School Nub
Join Date: Jun 2005
Location: ABQ, NM
Guild: Guildless
Profession: Mo/Me
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Quote:
Originally Posted by BrotherGilburt
Last time I went to that collector the firey flame spitter didn't have a enchant mod on it. I think it was nerfed.
Brother Gilburt
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Sorry I chuckled a little after reading this
Brother Gilburt head over to LA D1 and BUY a enchantment grip for your FFS. The FFS's don't come with an enchantment grip on it. You have to add it afterwards.
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May 12, 2006, 05:40 PM // 17:40
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#37
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Academy Page
Join Date: Apr 2006
Location: Reality is a great place to visit, but I couldn't live there.
Profession: Mo/N
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Nice job I must say. I'm going to test tonight. I'll post what I find. As well as any ideas that arise during my explorations.
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May 12, 2006, 10:50 PM // 22:50
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#38
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Wilds Pathfinder
Join Date: Feb 2006
Location: USA
Profession: Mo/
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Quote:
Originally Posted by LeviGarrett
Sorry I chuckled a little after reading this
Brother Gilburt head over to LA D1 and BUY a enchantment grip for your FFS. The FFS's don't come with an enchantment grip on it. You have to add it afterwards.
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will no one ever told me! How much an enchant grip cost for axe???
You can stop laughing now
Brother Gilburt
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Jul 18, 2006, 08:44 PM // 20:44
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#39
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Not far from Elite
Join Date: Apr 2006
Location: Florida
Profession: W/
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Quote:
Originally Posted by BrotherGilburt
How much an enchant grip cost for axe???
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as of today http://www.guildwarsguru.com/forum/s...ad.php?t=44867
Quote:
Enchantment 20%..........................10-15k|D:M|S:M|
Enchantment 19%.............................3-5k|D:M|S:M|
Enchantment 18%.............................1-2k|D:L|S:L|
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good build btw -) used it a few time.
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Jul 19, 2006, 07:50 AM // 07:50
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#40
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Banned
Join Date: Feb 2006
Location: Rotterdam (The Netherlands)
Guild: Rotterdam Pride
Profession: Mo/
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Quote:
Originally Posted by Caged Fury
And how is it the dumbest build ever? Because it's different? Because it's not the same 55 Mo/W build that nearly everyone and their dog uses?
There are always specific builds that are more better and efficient than others, just because a build is not the top one does not make it dumb. I enjoy reading posts where people try out something different, rather than follow the cookie cutter builds, and share it with the community.
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hmmm it is not the dumbest, i saw builds that are dumber. so lets just say that i just dont like your build.
the biggest problem of you build is time. and as you know time is money. it takes way to long and the chance that you die in the beginning of UW is big. so it will cost you 1k without earning it back. and btw its boring.
i know because i also can do UW solo with my W/mo. my build is way quicker then yours, but still it takes to long.
if you go with a 55 monk and necro who use echo, SS, reckless haste and the double SV skills you can do UW in 15 minutes. i mostly go with my SS necro and i can kill smites with only 1 SS. just let the 55monk agro 1 group of smites, let bonneti recharge then agro an other group of smites, or 2 groups. the 2 or 3 groups will die in under 20 sec. and you can pick your drops
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