Jun 15, 2006, 01:40 AM // 01:40
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#21
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Ascalonian Squire
Join Date: Nov 2005
Profession: Mo/Me
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Where does one find the enchanted offhand and the 30 health weapon?
I've been fiddling more with the build - I took retribution off in favor of Signet of Judgement and exchanged blessed sig in favor of spear of light, however, the downtime between fights can be brutal, waiting for energy to regen.
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Jun 15, 2006, 01:45 AM // 01:45
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#22
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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If you use prot spirit anyways, why would you want 605 hp over a lower hp with super runes? It's not like you'd let your enchants drop..
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Jun 15, 2006, 02:49 AM // 02:49
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#23
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Wilds Pathfinder
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The key is not high HP, but low armor. Take Frenzy and Heal Sig to lower it more if you want!
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Jun 15, 2006, 02:57 AM // 02:57
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#24
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Krytan Explorer
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so without the amplified effects of degen, and assuming that you have something to cover the bond and prot spirit.....does this = the ultimate pvp invinci-build?
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Jun 15, 2006, 04:11 AM // 04:11
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#25
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Pre-Searing Cadet
Join Date: May 2006
Guild: Reaper's Bane
Profession: N/Me
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maybe against just warriors and assassins.
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Jun 15, 2006, 06:54 PM // 18:54
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#26
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Wilds Pathfinder
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Almost useless in PVP because of energy issues?
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Jun 16, 2006, 05:56 AM // 05:56
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#27
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Krytan Explorer
Join Date: Apr 2005
Location: Los Angeles, CA
Guild: -FdM-
Profession: Me/Mo
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Like what the others said, you don't have to cast in ANY order. Spirit bond ALWAYS acts before prot spirit. The only beef I have with this build is vs monks and casters. Low damage dealers add up after a while.
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Jun 16, 2006, 05:58 AM // 05:58
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#28
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Somewhere NorthWest of Ranik
Guild: Signet Of Shut Your [Face]
Profession: W/
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Quote:
Originally Posted by Ilya Khan
Like what the others said, you don't have to cast in ANY order. Spirit bond ALWAYS acts before prot spirit. The only beef I have with this build is vs monks and casters. Low damage dealers add up after a while.
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Props to Dahnel for this information!
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Jun 16, 2006, 11:59 AM // 11:59
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#29
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Academy Page
Join Date: May 2006
Location: Las Vegas
Guild: Running Droks Pay At Snake Dance [TwoK]
Profession: W/
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I posted that info awhile back but someone kept deleting it =/
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Jun 16, 2006, 05:31 PM // 17:31
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#30
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Lion's Arch Merchant
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Interesting build, I'll definetely have to give this a try. One question, if you use the presear AL 5 or 7 armor, SB should trigger around 23-24 base damage. Is there any reason not to use this armor with this build?
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Jun 16, 2006, 09:41 PM // 21:41
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#31
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Krytan Explorer
Join Date: Dec 2005
Location: CA
Guild: Scythes of Chaos [SoC], [PNOY] alliance guild forums: http://socguild.cjb.net
Profession: E/
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@tepp if you're not having energy management problems, you could take out essence bond and sub in scourge healing for those stupid star lights. Also try cornering them so that you can take the full benefit of zealots. More health=more retribution DPS but less health=better net gain from SB, countering the degen effects towards mid range hp (though of course too low hp means certain death Xp) according to this build of course.
I use my own E/Mo version of this so I have no divine lol.
Last edited by Xiaxhou of Trinity; Jun 16, 2006 at 09:48 PM // 21:48..
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Jun 17, 2006, 05:52 AM // 05:52
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#32
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by tepp
I think I got it!
Sort of.
I took off my shirt, and now I just have pants shoes and arms. Weapon is my 20% enchantment divine staff +10 energy +10 health.
Health comes in at 490....
Skills are Spirit Bond, Prot Spirit, Blessed Signet, Zealot's fire, essence bond, balth's spirit, mending, and retribution.
Atributes are Healing Prayers - 8, Smiting - 12 Prot - 8 Divine 7
I did okay in Napuli quarter until I met a Spirit Light - a ritualist with wielder's boon, who basically out healed my damage. It was a stalemate.
I did manage though to kill off several groups of archers and warriors.
I was having lots of trouble - I tried using the +max health buff to bump me up to 605 - but still was dying - so I tried putting in mending, and that kept me alive enough to eventually kill stuff off.
However I just don't have a lot of damage. Any thoughts on how to adjust this so I can get more firepower? I would prefer to do only monk or mesmer skills as I have little money and can't afford to buy other profession's skills.
Thank you.
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I haven't tried this build, but maybe Shield of Judgement is what you are missing. I dunno how your energy is, but you have 3 skills devoted to energy regen and maybe dropping one of those for SoJ would do the trick.
On a side note, I'm looking forward to trying this build tommorrow. Ty for everyone who has contributed knowledge on this build.
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Jun 17, 2006, 06:40 AM // 06:40
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#33
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Wilds Pathfinder
Join Date: Aug 2005
Location: Upstate
Profession: Me/
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Quote:
Originally Posted by Avarre
If you use prot spirit anyways, why would you want 605 hp over a lower hp with super runes? It's not like you'd let your enchants drop..
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Retribution can deal non-irrelevent amounts of damage if you have enough hp. That's the only compelling reason to use high amounts of hp. The lower your HP, the greater the percent healed by each hit. If SB returned 55 hp, and you had 55 hp, you'd recive a full heal whenever you were hit, how's that for durability? But as long as SB is consistantly triggering, it really hardly matters how much HP you have, low or high. Once SB is triggering less consistantly, you're going to want lower hp, and/or higher prot, and perhaps frenzy and/or life atunement.
At any rate, I don't see why you'd even bother to put a sup healing rune, or extra of some other rune in your gear. Three sups with no vigor seems perfectly reasonable.
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Jun 17, 2006, 09:16 AM // 09:16
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#34
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Ascalonian Squire
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i do it with 602hp and pre-searing armor muahahahha i can clear almost everything
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Jun 17, 2006, 10:21 AM // 10:21
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#35
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Consider adding Holy Wrath into the build. I simply use Bonetti's Defense when I want to cast something, then mash the button until I see a casting animation.
You can usually cast a spell fairly expediantly like this, it helps if all the mobs arent attacking you at the same time (ie- synced up), but thats a precaution thats not really needed.
Btw, adding Holy Wrath increases your damage output by ~250%, which means killing mobs in under 1/3 the normal amount of time. Also, you have DPS roughly triple that of Shield of Judgement.
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Jun 17, 2006, 02:08 PM // 14:08
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#36
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Ascalonian Squire
Join Date: Mar 2006
Location: Around
Guild: Americaz Most Wanted [AmW]
Profession: Mo/Me
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I've tested this build myself with this exact stat build.
15 Smiting (superior rune + helmet tattoo)
13 Protection (superior rune)
13 Divine Favor (superior rune)
All five pieces of AL15 armor.
Using Kephet's Staff since using the +5/45 offhand = not enough dmg for spirit bond to work.
[EDIT]
I've figured it out perfectly.
It's like this, folks.
The less HP you have, the better. At the same time, too little HP means that you may die too quickly.
Your equipment should be like this.
15AL Zealot's Scalp with Superior Smiting rune.
15AL Ascetics's Chest with minor vigor (still debating on the vigor. Actually, I don't think you need it.)
15AL Ascetics's Hands with Superior Protection rune.
15AL Ascetic's Legs with Superior Divine Favor rune.
15AL Ascetic's Feet.
Kephet's Refuge staff (ideal)
Now, from what I've gathered, the big advantages of this build over the 55 build is that this build can handle degen to certain degree and that it kills stuff faster.
So, ideally, the stats should be:
15 Smiting (DMG)
15 Protection (SB especially works well with this)
9 Divine (25% enchanting Blessed Aura + 20% Enchanting on your staff = not as good as 50% but still pretty good as far as lengthening the amount of your enchantments)
So, basically, with this build, you should be near invincible seeing as how every single hit should heal you for 100 health with a 15 protection SB. So, yeah, it's close to 55 monk but doesn't need a Grim Cesta or two more superiors. So at most, this build should only cost 10K to make total (weapon, runes, and armor combined).
I'm still testing it's functionality.
And for the record, Bonetti's + Holy Wrath = crap. The adreniline build + ranged attacks not working with Bonetti's like the descriptions says it should = NO energy to repop SOJ, Protective Spirit, and SB...
in otherwords, instant death.
Last edited by Devolution; Jun 17, 2006 at 02:43 PM // 14:43..
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Jun 17, 2006, 07:31 PM // 19:31
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#37
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Academy Page
Join Date: Jun 2005
Guild: Eternal Sorrow
Profession: W/
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Quote:
Originally Posted by Klmpee
in some cases 55 is soo much better.. especially in factions. cause alot of necro things use defile flesh whihc= gg
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Thats what life attunement is for :P
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Jun 17, 2006, 07:44 PM // 19:44
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#38
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Quote:
Originally Posted by Devolution
I'm still testing it's functionality.
And for the record, Bonetti's + Holy Wrath = crap. The adreniline build + ranged attacks not working with Bonetti's like the descriptions says it should = NO energy to repop SOJ, Protective Spirit, and SB...
in otherwords, instant death.
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Well, seeing as how Ive tested it to the contrary... Id be interested in knowing how you got reached your opinion.
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Jun 18, 2006, 11:26 AM // 11:26
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#39
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Krytan Explorer
Join Date: Sep 2005
Location: The Netherlands
Profession: Mo/Me
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I'm currently using a N/Mo build based on this idea to solo the droks trolls.
16 to curses, 12 to prot prayers and the rest +sup rune to soul reaping.
And naturally low armour.
1:Prot spirit
2:Spirit bond
3:Spiteful spirit.
4: Insidious parasite
5:Reckless haste
6:essence bond
7:balth spirit
8:empty slot
Reckless haste to speed up the damage done by SS
Insidious to do damage versus a single troll, or to upkeep health a little bit better.
255 hp.
Last edited by hyro yamaguchi; Jun 18, 2006 at 12:36 PM // 12:36..
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Jun 18, 2006, 02:39 PM // 14:39
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#40
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Ascalonian Squire
Join Date: Mar 2006
Location: Around
Guild: Americaz Most Wanted [AmW]
Profession: Mo/Me
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Quote:
Originally Posted by ubermancer
Well, seeing as how Ive tested it to the contrary... Id be interested in knowing how you got reached your opinion.
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Bonetti's = 5 Energy per hit while activated.
Holy Wrath = -10 Energy per hit while activated.
Seeing as how the build functions on:
Spirit Bond
Protective Spirit
Retribution
Shield of Judgment
Blessed Signet
Balthazar's Spirit
Blessed Aura
Vital Blessing
I had to remove Blessed Signet and Blessed Aura in order to fit Bonetti's Defense and Holy Wrath. Holy Wrath deducts -10 Energy for every hit taken. Bonetti's replaces +5 Energy every hit. With the previous 255 build, it is reasonably possible to solo 6 Avicara Braves and 3 Avicara Fierces without issue. However with this build, the Avicaras attack too fast, do too much damage, and the energy management just doesn't recoup fast enough for continued maintenance of Protective Spirit and Spirit Bond, as well as the addition of Shield of Judgment.
So, all in all, the big problem I have with your Holy Wrath + Bonett's Defense theory is that there just isn't a decent amount of energy management for the amount of skills needed for the build.
But if you have an explanation for how you've gotten yours working, I'd appreciate a response.
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