Jun 10, 2006, 12:29 AM // 00:29
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#1
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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605 HP Monk Build
This a 605 HP Monk build possibly for soloing much like the 55.Here take a look.
http://www.guild-hall.net/forum/showthread.php?t=41254
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Jun 10, 2006, 12:49 AM // 00:49
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#2
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Wilds Pathfinder
Join Date: Aug 2005
Location: Upstate
Profession: Me/
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The order of effect of enchantments/stances is really intersting. It goes like this
Armor -> Frenzy -> Spirit Bond -> Prot Spirit
As you can see, my monk is taking 56 damage per hit, and SB is still healing. The lower the HP, the more durable the build is, as you can occasionaly take less than 60hp before prot spirit vs some mobs.
I like the build because all you need is cheap armor. The armor itself costs 50g per peice, you only need as many superior runes as you feel like using, and the build requires no healing prayers
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Jun 10, 2006, 09:09 AM // 09:09
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#3
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Lion's Arch Merchant
Join Date: Mar 2006
Location: The Netherlands
Guild: Farmers Union [CASH]
Profession: Mo/
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I duo UW with a different type of this build
Goes faster then 55
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Jun 10, 2006, 06:02 PM // 18:02
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#4
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Academy Page
Join Date: Apr 2006
Location: The Netherlands
Guild: [GoE]
Profession: Mo/
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You dont need 600 hp, spirit bond triggers before PS
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Jun 10, 2006, 08:00 PM // 20:00
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#5
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I was wondering can you do it at 540 hp is so what runes and armor would you need?Thanks
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Jun 10, 2006, 11:26 PM // 23:26
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#6
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Wilds Pathfinder
Join Date: Aug 2005
Location: Upstate
Profession: Me/
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Go to Shing Jea monistary, and buy a full set of either +energy, or +hp armor. Be sure to grab the 15 armor stuff.
From there on your HP dosn't matter much at all. If you're fighting weaker monsters, boost your prot, and maybe use Life Atunement to boost the amount SB heals for, to help cover up hits that deal less than 60 damage before Prot Spirit. Or you can lower your HP and get a similar effect. The only thing a high HP is nice for is Retribution, which can deal a nice amount of damage, and degen, whch won't hurt as baddly when you have a nice amount of HP.
Spirit Bond, while 2s shorter in duration than Breeze, is a fantastic skill. It is less likely to be interupted, thanks to its 1/4s cast, and it dosn't require any investment in yet another atribute. Since you're not depending on a set amount of regen to keep you alive, there is no need to use Bonett's Defense, unless you need the energy.
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Jun 11, 2006, 07:40 AM // 07:40
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#7
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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That is it the 15AL +5 enegy armor from the Monastary there is a presearing version of it .That and plus what you said.What would happen if you used 60AL Censors?
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Jun 11, 2006, 10:43 AM // 10:43
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#8
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Academy Page
Join Date: Mar 2006
Location: Holland
Guild: [JAMM] Justified Ancients of Moo Moo
Profession: Mo/
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you will get far too less damage from attacks, so Spirit Bond won´t trigger at all so now healing = death
the is another good point to this build, you can tank as many as u want, and degeneration wont hurt.
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Jun 11, 2006, 04:22 PM // 16:22
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#9
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Academy Page
Join Date: Apr 2006
Guild: The Midnight Hand
Profession: R/Mo
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I tried using this last night, and figured after clearing the Mountain Troll cave a couple of times I would try in UW. I created a pretty good solo build using SoJ and Retribution for damage. I killed all the Aatxes without any problem at all but when I took the quest for the Grasps to show up, I got completely owned. For some reason Spirit Bond wouldn't heal me. I know what you're thinking.."the grasps weren't doing as much damage as the Aatxes, so they didn't trigger the healing from Spirit Bond". Well they most certainly wouldn't do as much, but they were dealing 62 damage with Prot Spirit in effect (I had 620 something health). Any ideas on why when I fight Grasps, I get completely owned?
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Jun 11, 2006, 05:13 PM // 17:13
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#10
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Desert Nomad
Join Date: Sep 2005
Location: Denmark
Guild: None
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I tried the exact same thing, the graspings were killing me. My only conclusion is that they didn't deal enough dmg for Spirit bond to trigger. If you would include mending in the pack, I guess you could survive the grapsings.
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Jun 11, 2006, 05:28 PM // 17:28
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#11
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Florida USA :)
Guild: [Anti]
Profession: W/E
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in some cases 55 is soo much better.. especially in factions. cause alot of necro things use defile flesh whihc= gg
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Jun 11, 2006, 05:35 PM // 17:35
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#12
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Lion's Arch Merchant
Join Date: Mar 2006
Location: The Netherlands
Guild: Farmers Union [CASH]
Profession: Mo/
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Well, not a 55 is bad in factions in my oppinion, becuz u can be killed by the am fah necromancer, Barbed sig, and a lot of other spells that give degen, a 600 hp + build can have 10 degen and stay alive
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Jun 11, 2006, 08:48 PM // 20:48
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#13
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Wilds Pathfinder
Join Date: Apr 2006
Location: Kokkola, Finland
Profession: Mo/
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Nice build, thanks
Cleared troll cave when I was lvl 17 with this build
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Jun 14, 2006, 03:31 PM // 15:31
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#14
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Pre-Searing Cadet
Join Date: May 2006
Guild: Reaper's Bane
Profession: N/Me
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all i can say is WOW, this worked awesome, first time through the troll cave and cleared it in 1 group.
great build
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Jun 14, 2006, 04:50 PM // 16:50
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#15
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Wilds Pathfinder
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I've been playing with this a bit. The build name should really be '15AL Monk' or 'Shirtless Monk', since HP doesn't really matter.
In fact, a mid-range HP seems to work best, because it lets you 'catch up' damage without risking instant death. To clarify: SB heals you for the difference between the PS limit and SB's healing. So, if you had 400 max HP and SB heals for 88, you actually gain 48. The higher your max HP, the less net gain per use of SB, especially in terms of 'hits'. (Think of PS as giving you 10 'hits' of life to lose.) In this example, each 'hit' is 40, and SB is gaining more than 1 'hit' per use. If you start with max HP of 600, SB will only provide a net gain of 28, which is less than 1 'hit' worth of damage.
I found that using a major rune on each of 3 pcs of 15AL armor gives a nice max health in the 300s, which means SB heals about 2.5 hits of damage per hit. That allows you to occasionally fail to renew it, which tends to happen.
A much lower health would expose you to too much risk if PS wears off, or if there is degen.
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Jun 14, 2006, 04:54 PM // 16:54
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#16
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Academy Page
Join Date: Apr 2006
Location: Phila, PA
Guild: KAOS
Profession: N/Me
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this build looks really cool. I am a little confused though. Could someone post skills point allocation and what 8 skills to use. It looks like the link is an ele/mo build while this one is mo/me. Thanks.
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Jun 14, 2006, 07:31 PM // 19:31
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#17
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Ascalonian Squire
Join Date: Nov 2005
Profession: Mo/Me
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I'm having troubles with this build.
I've managed to get my health up to 566 - I bought a suit of the 15 al shea jing +health armor. I have a +10 health staff, and a rune of major vigor. (I can't afford a sup).
However, when I enter Napuli Quarter to try this out, I get massacred. The problem is they're only hitting me in the 51-58 range. I need it to go over 60 to trigger Spirit Bond... I am using Prot Spirit, but is it stopping the tengu archers from hitting me for the full amount?
Any suggestions? I'm just not getting this to work....
Thank you.
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Jun 14, 2006, 07:40 PM // 19:40
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#18
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Wilds Pathfinder
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Odd. I did the same are with no problem. I had only 3 pcs of AL15 armor: head, pants, shoes. BTW my total health was only about 350.
Are you sure none of your equipment adds armor?
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Jun 14, 2006, 08:46 PM // 20:46
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#19
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Ascalonian Squire
Join Date: Nov 2005
Profession: Mo/Me
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Quote:
Originally Posted by GranDeWun
Odd. I did the same are with no problem. I had only 3 pcs of AL15 armor: head, pants, shoes. BTW my total health was only about 350.
Are you sure none of your equipment adds armor?
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I think I got it!
Sort of.
I took off my shirt, and now I just have pants shoes and arms. Weapon is my 20% enchantment divine staff +10 energy +10 health.
Health comes in at 490....
Skills are Spirit Bond, Prot Spirit, Blessed Signet, Zealot's fire, essence bond, balth's spirit, mending, and retribution.
Atributes are Healing Prayers - 8, Smiting - 12 Prot - 8 Divine 7
I did okay in Napuli quarter until I met a Spirit Light - a ritualist with wielder's boon, who basically out healed my damage. It was a stalemate.
I did manage though to kill off several groups of archers and warriors.
I was having lots of trouble - I tried using the +max health buff to bump me up to 605 - but still was dying - so I tried putting in mending, and that kept me alive enough to eventually kill stuff off.
However I just don't have a lot of damage. Any thoughts on how to adjust this so I can get more firepower? I would prefer to do only monk or mesmer skills as I have little money and can't afford to buy other profession's skills.
Thank you.
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Jun 15, 2006, 12:18 AM // 00:18
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#20
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Pre-Searing Cadet
Join Date: May 2006
Guild: Reaper's Bane
Profession: N/Me
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well its not hard to get to 605
+45 enchated offhand and + 30 health weap
i run around with 597 health, got destroyed in naphui but thats to be understood i still ahve yet to fully grasp the naphui farming run but i wil get it with time.
not alot to afford with this build, nothing but getting 15al armor, you dont even need that really
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