Aug 14, 2006, 02:48 PM // 14:48
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#1
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Pre-Searing Cadet
Join Date: Aug 2006
Guild: FC
Profession: N/
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Wraith Rogues builds
I created an assasin since being intrigied to there play style since the first pvp preview since then i have composed a series of builds. I thought about this 1 on the first pvp weekend and when the faction was realeased set myself on creating it. It has never lets me down
Wraith's condition thumper
jagged strike
wild strike
horns of the ox
falling spider
death blossom
blinding powder
virulence [elite]
shadows refuge
this build owns all but be aware that diesease also infects u. If ur that worried about it use plague touch.
try to have 9-10 attributes in death magic. and the rest ing dagger and critical strikes. use a dagger that lengthens bleeding. Also for alliences battles if MM are pissing u off put veartas aura in there too.
Wraith's ineptitude
jagged strike
wild strike
horns of the ox
falling spider
death blossom
shadows refuge
ineptitude
clumsiness
this build is build to b anti melee. works well on rangers too. Btw i like the jagged + will + horns + falling + death combo as its owns but put another in if u like. Btw u can have degen like conjures phantasm if u must.
Btw for these two builds insert res sig where apporpiate if u want or need.
the end
PS. Another thing i gotta pnt out coz i noticed some ppl havn't yet noticed. WARRIORS can use flashing blades. YES THEY CAN SO USE IT!. <<makes warrior hard to kill
thats all more l8er when i cbb.
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Aug 14, 2006, 03:53 PM // 15:53
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#2
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Krytan Explorer
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similar build for my A/W
dash
palm strike <elite>
horns of the ox
falling spider
death blossom
defensive stance
healing signet
return [target the monk in the group and return :P]
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Aug 14, 2006, 03:56 PM // 15:56
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#3
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Mark, those builds work other than yours.
Also, Wraith, watch your spelling.
Builds are ok, gimmicks, but ok.
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Aug 15, 2006, 01:48 PM // 13:48
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#4
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Academy Page
Join Date: Aug 2006
Guild: White Knights
Profession: A/W
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Quote:
Originally Posted by wraithmarine
I created an assasin since being intrigied to there play style since the first pvp preview since then i have composed a series of builds. I thought about this 1 on the first pvp weekend and when the faction was realeased set myself on creating it. It has never lets me down
Wraith's condition thumper
jagged strike
wild strike
horns of the ox
falling spider
death blossom
blinding powder
virulence [elite]
shadows refuge
this build owns all but be aware that diesease also infects u. If ur that worried about it use plague touch.
try to have 9-10 attributes in death magic. and the rest ing dagger and critical strikes. use a dagger that lengthens bleeding. Also for alliences battles if MM are pissing u off put veartas aura in there too.
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While I see the potential benefits of this build, its glaring weaknesses are also very obvious. If your first 2 hits (or even just your first hit) gets blocked, evaded (e.g. someone blinds you) then you can forget about the rest of the string connecting. The other problem is that, due to a lack of snares and speed-enhancing stances (dash, dask escape), kiters will be a real headache.
Personally, I would go with this option:
Shadow Refuge
Rigor Mortis
Black Lotus Strike
Horns of the Ox (can also be replaced by Iron Palm depending)
Falling Spider
Twisting Fangs
Plague Touch
Dash
Hex with Rigor Mortis (opponent can't block or evade for x amount of seconds) followed by Black Lotus Strike (BLS), Horns, Falling, Twisting for a quick and devastating spike thats almost always guaranteed to kill, plus, you won't have energy problems due to the boost from BLS. Your opponent can't prevent the onslaught and if they get hit by BLS and try to run, you can just use Dash to catch up to them and land the rest of the combo. This also solves the nagging problem of going up against stance warriors/rangers. You have Plague Touch if you run into any condition trouble.
If you always seem to be fighting groups that huddle together to prevent Horns, then just replace it with Iron Palm. The dmg won't be obvious from the very beginning but once Falling and Twisting hit, you'll notice *lol* It also doesn't require that the target be alone for it to KD.
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Aug 15, 2006, 11:59 PM // 23:59
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#5
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: [VENT]
Profession: W/
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[QUOTE=SAPhoenix]
Hex with Rigor Mortis (opponent can't block or evade for x amount of seconds)[QUOTE]
But you can still miss w/ blind.
Anyway, nice builds i'd think, although i personaly won't test them they seem good ideas.
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Aug 16, 2006, 07:42 AM // 07:42
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#6
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Academy Page
Join Date: Aug 2006
Guild: White Knights
Profession: A/W
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[QUOTE=Celab][QUOTE=SAPhoenix]
Hex with Rigor Mortis (opponent can't block or evade for x amount of seconds)
Quote:
But you can still miss w/ blind.
Anyway, nice builds i'd think, although i personaly won't test them they seem good ideas.
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Heh, why do you think I included Plague Touch?
Within the time span that I've hexed my target with Rigor Mortis, I will have touched off Blind and killed the target. My Rigor lasts for 17 seconds, more than enough time to do both. Most guys tend to continue attacking even while they're hexed instead of retreating and calling for a monk or mes to remove the hex, just makes things easier for me.
Monks that can prevent the spike just before the target dies are more of a headache than Blinding Flashers and Throw Dirt rangers. I just Plague Touch it onto a nearby warrior/assassin or if they aren't around, I just touch the one who applied it, either way, I'm rid of blind then. Rangers especially go down really quick with this build
Next to a hammer spike build I also use mainly in Aspenwood/AB, this is the dagger build I use the most consistently now.
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