Aug 05, 2006, 07:09 PM // 19:09
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#2
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Frost Gate Guardian
Join Date: Jun 2005
Location: Canada
Guild: DOI
Profession: E/Mo
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Didn't you read the thread "Water Ele"??? There are whole a lot of Hydromancer including me posting up water builds there.
-Water Trident
-Shard Storm
-Ice Spike
-Deep Freeze
-Maelstrom
-Armor of Mist or Blurred Vision or Rust + Icy Prism << I change these two from time to time.
-Water Attuntment
I sometimes throw in Bal-Aura with the above build. Water has the ability to slow your enemies running away from AOE or Bal-aura dmg. Some enemies don't run away from Maelstrom much (I saw blood drinker don't walk away much in Urgoz and more examples etc.)
Another good build can be :
- Mist Form < take no melee dmg for 21 sec at max water
- Ice Spear < no recharge time, 74dmg each
- the rest goes similar....but cover up your mist form with another enchantments
PvP often I bring Rust + Icy Prism to interrupt any signets especially rez signet. And still some people don't run away from Maelstrom *either they aren't familar with water magics or they didn't see the small animation*
In pvp if u have no Fire Ele ally, bring either Teinai Prison/Ice Prison for 21 longer slow effect. (Frozen Burst is another gd choice for big dmg + slow)
Always use Water Trident to knock down any foe who charge on you, it does good 74dmg on casters too.
Water is also good to combine with Necromancer Curse spells, such as Feast of Corruption elite, Soul Barb, Spinal Shiver etc.
I been using Hydromancer for more then a year. Hydromancer aren't the popular choice, but they are indeed very useful and they still do good dmg. You should try it and love it !
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Aug 06, 2006, 09:27 AM // 09:27
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#3
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Academy Page
Join Date: Jul 2006
Guild: StN
Profession: A/
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Quote:
Originally Posted by chikorita23
Didn't you read the thread "Water Ele"??? There are whole a lot of Hydromancer including me posting up water builds there.
-Water Trident
-Shard Storm
-Ice Spike
-Deep Freeze
-Maelstrom
-Armor of Mist or Blurred Vision or Rust + Icy Prism << I change these two from time to time.
-Water Attuntment
I sometimes throw in Bal-Aura with the above build. Water has the ability to slow your enemies running away from AOE or Bal-aura dmg. Some enemies don't run away from Maelstrom much (I saw blood drinker don't walk away much in Urgoz and more examples etc.)
Another good build can be :
- Mist Form < take no melee dmg for 21 sec at max water
- Ice Spear < no recharge time, 74dmg each
- the rest goes similar....but cover up your mist form with another enchantments
PvP often I bring Rust + Icy Prism to interrupt any signets especially rez signet. And still some people don't run away from Maelstrom *either they aren't familar with water magics or they didn't see the small animation*
In pvp if u have no Fire Ele ally, bring either Teinai Prison/Ice Prison for 21 longer slow effect. (Frozen Burst is another gd choice for big dmg + slow)
Always use Water Trident to knock down any foe who charge on you, it does good 74dmg on casters too.
Water is also good to combine with Necromancer Curse spells, such as Feast of Corruption elite, Soul Barb, Spinal Shiver etc.
I been using Hydromancer for more then a year. Hydromancer aren't the popular choice, but they are indeed very useful and they still do good dmg. You should try it and love it !
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ahem...NO NO NO NO NO...NO!!!!!!!!
Srry but i cringed when i saw maelstrom in there. Water is not fire, so please dont associate target location attacks to it. Water is ment for slowing, that i agree, but it can also do much more. Blinding, slowing, and buffing are also included. Maelstrom is very bad for the simple reason that people avoid it more then they avoid MS. It is also easily escapable and costs exhaustion. I posted a hydromancer build a few hours ago so u and the creator of this thread can take a look at that and see if its for you. If you really, truly feel that this way is the rite way to go, then its a shame but w/e floats your boat
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Aug 06, 2006, 09:46 AM // 09:46
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#4
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Maelstrom = scatter in PvE and crazily-small AoE range in PvP.
I believe it's a no-way.
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Aug 06, 2006, 01:21 PM // 13:21
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#5
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Academy Page
Join Date: Jul 2006
Guild: AoE
Profession: Mo/A
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I've personaly posted an excellent Water build that ive taken to 13 conescutive wins sometimes 3v1 several times as a water E/Mo
It works of using an enchantment + 20% and overlaping armor of mist and mist form to make u pretty untouchable.
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Aug 06, 2006, 05:29 PM // 17:29
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#6
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Ascalonian Squire
Join Date: Aug 2006
Location: UK
Guild: Soul of Melandru(sOm)
Profession: E/
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My ele sometimes uses air, i use dual attunements for energy, and aura of restoration as a cover, then damaging skills such as lightning orb, strike, enervating charge etc. and occasionally blinding flash or gale if im in an area that needs them
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Aug 06, 2006, 10:10 PM // 22:10
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#7
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Frost Gate Guardian
Join Date: Jun 2005
Location: Canada
Guild: DOI
Profession: E/Mo
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>>> Water is ment for slowing, that i agree, but it can also do much more. Blinding, slowing, and buffing are also included. Maelstrom is very bad for the simple reason that people avoid it more then they avoid MS. It is also easily escapable and costs exhaustion. I posted a hydromancer build a few hours ago so u and the creator of this thread can take a look at that and see if its for you. If you really, truly feel that this way is the rite way to go, """then its a shame but w/e floats your boat"""
>>> Maelstrom = scatter in PvE and crazily-small AoE range in PvP. I believe it's a ""no-way"".
Maelstrom works for me.... I've mentioned many many many times a lot of enemies don't dodge it. Both Pve and Pvp, and the spell-range is large enough to interrupt a lot of Pve enemies in group. The dmg wise is quite nice.
Indeed I'm quite happy to see people post up water builds and encourage players using water spells. But like I said I use Hydromancer as one of my most favour character and it's been a year. I am very familar with it too, I know water means "Blinding, slowing, and buffing are also included" I like every water build people come up with, but please ""Respect"" the choice of my build as well.
I don't made things up about how I seen people don't dodge maelstrom in pvps, and so does in Pve. In fact I use Hydromancer in Urgoz run and those lv28 blood drinker never dodge maelstrom. And maelstrom interrupt all of their spells nicely. (We didn't even have pyromancer that time) *this is only one of the example* Also Maelstrom won't consume that many energy... because that's the only exhaustion spell I use.
The build I use in pvp or gvg, win a lot as well... and please do remember every build has its weakness and strength. How about start counter every single build? I don't cast maelstrom and let enemy spawn run around, of course I'd slow them first before casting it, and trident them if they want to walk away.
I list the build I generally use simply to help out people whom need an idea for Hydromancer. Maelstrom work for me, and if others don't agree, test it or don't use it then.
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Aug 07, 2006, 03:48 AM // 03:48
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#8
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Frost Gate Guardian
Join Date: Jul 2006
Guild: Dark Guild of War [dgw]
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I really like aeromancing... ive been one for a year, just like chikorita.
I personally like lightning strike (i dont spam but i like to use it as a starting move and when i dont have a lot of energy), lightning orb (can end a battle), and lightning javelin (if u time it, you can interrupt). Enervating charge is also really nice, and I dont know why I dont use it. I use mesmer secondary because i like the domination (energy burn, chaos storm for mobs-which gives nice energy). I also have whirlwind for when im surrounded, but since this type of build is PvE, you have to tailor it for PvP (his build has a skill for every situation). Later though, I changed secondary profession, and went earth, but I havent gone fire yet, and I want to go water (with necro-I believe spinal shivers can be fun).
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Aug 08, 2006, 04:38 AM // 04:38
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#9
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Academy Page
Join Date: Jul 2006
Guild: StN
Profession: A/
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Quote:
Originally Posted by runeseeker1
I really like aeromancing... ive been one for a year, just like chikorita.
I personally like lightning strike (i dont spam but i like to use it as a starting move and when i dont have a lot of energy), lightning orb (can end a battle), and lightning javelin (if u time it, you can interrupt). Enervating charge is also really nice, and I dont know why I dont use it. I use mesmer secondary because i like the domination (energy burn, chaos storm for mobs-which gives nice energy). I also have whirlwind for when im surrounded, but since this type of build is PvE, you have to tailor it for PvP (his build has a skill for every situation). Later though, I changed secondary profession, and went earth, but I havent gone fire yet, and I want to go water (with necro-I believe spinal shivers can be fun).
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u can try chik's build for water if u want, as he seems to know how certain monsters react to skills i dislike for water (no offense chik)
if u want to try pvp, u can always try ur own thing and pick skills u think will be useful for water. if ur still having trouble u can take a look at my aquaman build, maybe it can give u a few pointers in case ur needing some
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Aug 08, 2006, 05:52 AM // 05:52
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#10
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Lion's Arch Merchant
Join Date: May 2005
Location: Texas
Guild: Phoolz Like Us
Profession: E/Me
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I've very recently fallen in love with Air, and have been using it in Tombs as well as Alliance Battles at the Keys. Strike and EC for cheap dmg and weakening, Surge and Orb for spike, and Chain Lightning when the oppty presents itself.
For AB in Saltspray though, I go water. Ice Spear, Shard Storm, Vapor Blade, Ice Spikes, Blurred Vision and Armor of Mist. I use Mirror of Ice here just because it's fun. Just love seeing that 'Fireball -0' and some poor enemy caster groan as they take the hit from it. ^^
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Aug 11, 2006, 06:16 AM // 06:16
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#11
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Ascalonian Squire
Join Date: Aug 2005
Guild: The Seshlings
Profession: E/Me
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i love a bit of lightning!
I have used air since the start when no one even thought about using it. Everyone kept expecting me to launch metor shower. bah!!!!
i mainly use, i mean spam
lightning javelin
lightning orb
lightning strike
ice spikes or ice prison then lightning touch for extra damage
i do like armor of mist for protection
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Aug 11, 2006, 07:42 AM // 07:42
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#12
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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I have played as Aeromancer all the way through Factions, and made a point of getting Protector of Cantha by only using Air Magic skills. For some unknown reason Air Spikers seem really looked down upon, since everyone wants fire with it's area of effect skills. Both Water and Air have a lot to bring to the table. As I've alreasdy sais, I play with air, my girlfriend also plays with water.
I have started using fire now I have my Protector title but I will always be loyal to air!
There are a couple of builds I use depending on the situation:
Elemental Attunement {E}
Air Attunement
Aura of Restoration
Windborne Speed/Lightening Javelin/Lightening Hammer
Lightening Strike
Enervating Charge
Lightening Orb (hardly ever leaves my skill bar, man, what an awesome spell!)
Chain Lightening (I love this one!)
Sometimes, if I feel like just having fun, I'll go for this build (or something close):
Air Attunement
Aura of Restoration
Ride the Lightening {E}
Whirlwind
Lightening Touch
Tenai's Wind
Lightening Orb
Blinding Flash/Chain Lightening
Ride the Lightening > Whirlwind > Lightening Touch > Tenai's Wind is an immense combo to use on low-level enemies like the lvl 8s in Minister Cho's Estate, you can "appear" in the middle of them, Knock them down, shock them, knock them down, then wand them to death or knock them over again!
As for water, I personally have not had a great deal of experience with it but my girlfriend is an E/Me and uses the following:
Elemental Attunement {E} (Sometimes Mirror of Ice {E})
Water Attunement
Clumsiness (mesmer)
Empathy (mesmer)
Conjure Phantasm (mesmer)
Ice Spear
Ice Spikes
Deep Freeze/Maelstrom
If I were playing it and wanted to go all water I would be tempted to take Swirling Aura and Blurred Vision instead of two of the mesmer skills, and in place of the third, maybe Arc Lightening (Air Magic) since there are water magic hexes in there...
And yes, I know none of my skills is "Resurrection Signet" - there is a reason for that, but whether you choose to take it or not is just personal preference.
Last edited by Cebe; Aug 11, 2006 at 07:46 AM // 07:46..
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Aug 11, 2006, 04:26 PM // 16:26
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#13
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Lion's Arch Merchant
Join Date: May 2005
Location: Texas
Guild: Phoolz Like Us
Profession: E/Me
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Quote:
Originally Posted by Celestial Beaver
...For some unknown reason Air Spikers seem really looked down upon, since everyone wants fire with it's area of effect skills.
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It's pretty simple. If the party isn't seeing all those enemies getting knocked down while that Meteor Shower animation is going on, it can be hard to tell what the Ele is doing besides waving a staff around. Fire is the most visible of the elements, with most of it's spells showing a fiery projectile or a rain of fire magic coming down on the enemies.
While I as many started off as Fire, I've come to just about never running it anymore as while it deals the most damage, it offers the least protection of any of the elements. I just came to hate having to sink Att. points into my 2ndary to save me from lying face down in the dirt somewhere not doing any damage at all. At least with Air you can kite away with Windborne, with Water you can snare and/or pop Armor of Mist, and with Earth, just stand there and laugh at 'em. Nah, for me I just reserve Fire for those places where it's really needed, like the Elite missions and uhh,...hmm, I guess only the Elite missions, heh.
...but you still can't have my Rago's stuff...
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Aug 12, 2006, 10:03 AM // 10:03
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#14
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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I'm a Hydromancer, AND an Aeromancer.
For Air Magic, I usually run a Dual-attune or Ether Progidy build, so's I have energy a-plenty for casting all them lovely Lightning Orbs and Blinding Flashes. Generally, I run something like this:
--> Lightning Orb - massive damage, fairly spammable
--> Enervating Charge - fair damage, weakness is sexy
--> Blinding Flash - God. Blindness makes Aatxe cry. Abyssals will want to tear you a new one for it too.
--> Shock Arrow / Lightning Strike / Lightning Javelin / Windborne Speed / Whirlwind / Gale - either another spammable damage spell, or a defensive spell depending on the area. Arc Lightning is another spell I'd consider if you're lucky enough to party with a Hydromancer, or Lightning Hammer 'cuz it looks cool. And hurts.
--> Elemental Attunement
--> Air Attunement
--> Aura of Restoration - minor healing (meh), but an important cover for Attunements
--> Res of some sort (Rebirth or the hallowed Signet, ideally). If you don't take res, then undoubtebly you're gonna be the only one left alive.
16 Air Magic and 13 Energy Storage are all that is needed (the last 3 in Protection if you use Rebirth), and an Insightful Air Staff of Enchanting is the most obvious choice of weaponry.
As for Hydromancy, I generally set out not to deal uber-damage (Ice Spear does that by itself ), but to support the party and cripple the enemy. To this end, Deep Freeze and Ice Spear I take along for damage (Deep Freeze is such an insane Area of Effect, it makes them AoE test dummies weep), then fill my bar up with whatever Water spells seem best for the area. Armour of Mist is a powerful spell for protecting your berobed ass, Ward Against Harm is an incredible all-round elite (especially in the Ring of Fire... Mahgo Hydras and Sparks become a laughing stock with this ward around). Blurred Vision is good in melee heavy areas, having a long duration and decent AoE. If damage is what your party needs, then you can happily slip Ice Spikes, Vapour Blade, and Icy Prism (ooo, pwetty colours...) onto your bar, and power it all with Ether Progidy.
Have fun zapping/freezing enemies to death, young elementalist.
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Aug 12, 2006, 02:35 PM // 14:35
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#15
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Ether Prodigy
Deep Freeze
Blinding Flash
Shard Storm
Gale
Heal Party
(Would put Extinguish, but don't have Factions...) Healing Breeze
Resurrection Signet
What I sometimes run.
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Aug 13, 2006, 06:31 PM // 18:31
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#16
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Wilds Pathfinder
Join Date: Jul 2005
Location: See that third planet from the sun?
Guild: Sacred Forge Knights
Profession: R/Me
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I use fire but I love the combo of fire + air.
I usually go with this for pve:
air attune
ele attune
meteor shower
fireball/bed of coals
light jav
light strike
light orb
rez sig
It's very basic I know but it does the job and allows you to experiment and swap in some different skills too. A good +energy weapon with recharge and increase cast time mods help as well. Runar's staff is an excellent one for this build btw.
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Aug 13, 2006, 07:31 PM // 19:31
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#17
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Krytan Explorer
Join Date: Jun 2005
Guild: Black Death Knights
Profession: E/
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i run any of the elements.. thay all have their place depending on what you are facing..
hydromancers seems to be the rarest ele tho.. try echo'd vapor blades, ice spear a few snares blurred vision etc its a fairly evil build
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Aug 14, 2006, 01:09 AM // 01:09
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#18
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Frost Gate Guardian
Join Date: Jul 2006
Guild: Dark Guild of War [dgw]
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Quote:
Originally Posted by Kenji Akatsuki
u can try chik's build for water if u want, as he seems to know how certain monsters react to skills i dislike for water (no offense chik)
if u want to try pvp, u can always try ur own thing and pick skills u think will be useful for water. if ur still having trouble u can take a look at my aquaman build, maybe it can give u a few pointers in case ur needing some
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Lol I wasn't saying that I needed help on PvP.
I was just saying that the build I posted was not suited for PvP.
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Aug 14, 2006, 10:49 AM // 10:49
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#19
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Lord Cooper
i run any of the elements.. thay all have their place depending on what you are facing..
hydromancers seems to be the rarest ele tho.. try echo'd vapor blades, ice spear a few snares blurred vision etc its a fairly evil build
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urm...
*looks confused*
aren't you a wammo?
only joking!
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Aug 14, 2006, 12:35 PM // 12:35
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#20
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Krytan Explorer
Join Date: Jun 2005
Guild: Black Death Knights
Profession: E/
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stop following me
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