Aug 05, 2006, 07:26 PM // 19:26
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#2
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Frost Gate Guardian
Join Date: Jul 2005
Profession: Mo/W
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Do a search i think the +5armor and a +30 hp has been tested allready. On the long run +5 i think its better, but if u are struck with a lot of degen then +30 is better. I have both in different weapon slots so i just switch when i need them.
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Aug 05, 2006, 07:29 PM // 19:29
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#3
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Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
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I remember seeing somthing about this on a GameFAQ Guide for the rangers.
If I remember correctly, the armor mods would be good for Melee classes while the HP Mods are suited for the long range supporters (Mages, Rangers, etc).
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Aug 05, 2006, 07:41 PM // 19:41
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#4
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Wilds Pathfinder
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If you're being hit by attacks that actually care about armor, +5AL is better than +30HP. Unfortunately, a lot of the damage you face tends to be armor-ignoring, either in the form of degen, lifesteal, or armor-ignoring spells like Obsidian Flame.
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Aug 05, 2006, 08:08 PM // 20:08
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#5
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Well in PvE, you won't be spiked... so unless you're constantly at 30 health stick with +5 armour.
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Aug 05, 2006, 08:10 PM // 20:10
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#6
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Frost Gate Guardian
Join Date: Jul 2005
Location: Washington, DC
Guild: A Most Excellent Guild [DUDE]
Profession: Mo/Me
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+5 armor is always better than 30hp in the long run
Cheaper too, bcause most noobs stick to reasoning that 30 is better than 5 :P
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Aug 05, 2006, 09:42 PM // 21:42
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#7
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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I often run dual sups on my Warrior to make tanking/damage easier, so Fortitude is an emerging favorite. Ive been a longtime supporter of +5 armor though.
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Aug 05, 2006, 09:45 PM // 21:45
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#8
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Krytan Explorer
Join Date: Aug 2005
Profession: R/
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generally... I think
vs Spike: +30 HP
vs Pressure: +5 armor.
in PvE though... its generally pressure.
however I spec my ranger for PvP... and in PvP, the +30 HP to help survive spikes is worth so much more than the +5 armor vs pressure... therefore I (and various others) spec our weapons with fortitude.
Last edited by Reikai; Aug 05, 2006 at 09:48 PM // 21:48..
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Aug 05, 2006, 09:54 PM // 21:54
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#9
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Desert Nomad
Join Date: Jan 2006
Guild: The Shadowed Assassins
Profession: W/Mo
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Quote:
Originally Posted by ubermancer
I often run dual sups on my Warrior to make tanking/damage easier, so Fortitude is an emerging favorite. Ive been a longtime supporter of +5 armor though.
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That is the only reason you'd ever need a fortitude mod, the fact that you're going to be running a sword with a sheild (unless you're a total dunce) you should go with the +5 armour, the sheild will typically have the fortitude for you, i however have both :P a Vampiric fellblade of fortitude and vampiric katana of defense, works out great in the long run
oh yeh, also forgot, if you're ever going to get under spikeage, then go with the +30 mod :P
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Aug 05, 2006, 10:34 PM // 22:34
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#10
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Nah, Ive gotten to be a good enough tank that I can run hammer and still tank just fine, even in SF/FoW/UW etc.
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Aug 05, 2006, 10:47 PM // 22:47
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#11
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Krytan Explorer
Join Date: Jan 2006
Location: USA
Profession: Mo/Me
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In general, 30 health isn't going to save you from a spike; an infuser will. Given that it will give the infuser an extra 1/8th second, but since human reflexes only work at 1/10th second anyway, I dont think that +30 health mod has much benefit versus the +5 armor. The + armor will generally reduce damage from many different kinds of attacks over longer periods of time, saving you lots of health in the long run.
And... you could always carry a +30 just in case you get low, and switch out!
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Aug 05, 2006, 10:48 PM // 22:48
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#12
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Desert Nomad
Join Date: Nov 2005
Location: Surrey University
Guild: Starting to play again... need a guild
Profession: W/E
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Quote:
Originally Posted by ubermancer
I often run dual sups on my Warrior to make tanking/damage easier, so Fortitude is an emerging favorite. Ive been a longtime supporter of +5 armor though.
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what happens if ur holding something so they all attack u then it dont matter what l33t shield/sword u have.........
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Aug 06, 2006, 03:57 AM // 03:57
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#13
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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The gear trick doesn't work any more. And if your holding anything like a ritualist pot you won't get any bonuses.
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Aug 06, 2006, 07:15 AM // 07:15
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#14
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Banned
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+Armor helps against physical and elemental damage while +health helps against armor ignoring damage and degen.
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Aug 06, 2006, 07:54 AM // 07:54
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#15
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Desert Nomad
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Just like every other mod, it all depends on what your using it for.
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Aug 07, 2006, 06:43 AM // 06:43
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#16
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Banned
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any more inputs? there are more warrior player than this lol
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Aug 07, 2006, 07:13 AM // 07:13
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#17
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Lion's Arch Merchant
Join Date: May 2006
Location: Australia
Guild: Overclockers Australia [OCAU]
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I like others use both, depending on the situation. Just switch weapons depending on whether you are facing constant pressure (+5AL) or armor ignoring damage, spikes and degen (+HP).
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Aug 07, 2006, 10:56 AM // 10:56
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#18
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Lion's Arch Merchant
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Most damage is actually armour ignoring which is why +30hp is better.
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Aug 07, 2006, 12:34 PM // 12:34
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#19
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Krytan Explorer
Join Date: Mar 2006
Guild: The Amazon Basin
Profession: R/Me
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I agree with Vaga, I have enough armor as it is with max armor and spamming Watch Yourself! constantly the only damage I fear is degen and armor ignoring, both of which armor does not protect me from.
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Aug 07, 2006, 02:00 PM // 14:00
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#20
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Ascalonian Squire
Join Date: Jul 2006
Guild: The Fallen Angels Clan {CLAN}
Profession: W/Mo
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Quote:
Originally Posted by Vaga
Most damage is actually armour ignoring which is why +30hp is better.
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Enough said. I would go with hp for pvp and ussualy pve.
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