Dec 11, 2006, 07:02 AM // 07:02
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#1
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Frost Gate Guardian
Join Date: May 2006
Location: Michigan
Guild: BGP Army [BGP]
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A thought reguarding the Artificer's Insignia and an idea I had...
I was scrolling through the rune trader earlier and saw the Artificer's Insignia (+3 armor for each equipped signet), and I thought to myself, "I wonder if anyone's ever tried to make an all-signet build?" I gave it some more thought and decided that (in my mind, at least) it seems like a pretty doable idea. I toyed around with it a bit, and came up with what seemed to be a decent warrior hate build. (Keep in mind I haven't tested this yet, just thought it up.)
Me/Mo
Smiting Prayers: 12
Inspiration Magic: 12+3+1
Illusion Magic: 3+1
All armor with Artificer's Insignias, Inspiration headpiece, Superior Inspiration rune, Minor Illusion rune, Superior Vigor rune, and two Vitae runes. Any wand or staff you please, I have a Defensive Scrying Glass Staff of Defense.
1. [skill=text]Mantra of Inscriptions[/skill]
2. [skill=text]Signet of Judgment[/skill]
3. [skill=text]Signet of Clumsiness[/skill]
4. [skill=text]Signet of Rage[/skill]
5. [skill=text]Bane Signet[/skill]
6. [skill=text]Leech Signet[/skill]
7. [skill=text]Signet of Disruption[/skill]
8. [skill=text]Resurrection Signet[/skill]
With three knockdowns, two interrupts (both of which can [potentially] interrupt any skills), plenty of damage against adrenaline-based warriors, a boatload of armor (60+21+10=91), and complete resistance to energy denial, it seems like it could be quite viable.
(Just FYI, the only mesmering I've done is some virulence spiking in AB, so take it easy on me )
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Dec 11, 2006, 07:05 AM // 07:05
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#2
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Desert Nomad
Join Date: Jan 2006
Guild: The Shadowed Assassins
Profession: W/Mo
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nice idea my friend, however i'd suggest you change out the SoJ for Keystone signet, and recharge all the signets instant :P but thats just my opinion, and yes i wondered "what use is +3 armor for each signet..." and you answered that question
and with keystone signet you can change out mantra for somthing else maybe another signet?!
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Dec 11, 2006, 02:02 PM // 14:02
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#3
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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The only problem is that SoJ is going to be one of his main damage/KD skills. Keystone would recharge the other signets, but I'm not sure if that would necessarily be more beneficial than having SoJ.
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Dec 11, 2006, 03:13 PM // 15:13
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#4
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Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
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Signet mesmers are nothing new my friend :P
But this Insignia really did strike me as odd, as to my knowledge no other armor upgrade has the potential to give the wearer a +24AL armor boost.
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Dec 11, 2006, 04:36 PM // 16:36
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#5
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Frost Gate Guardian
Join Date: May 2006
Location: Michigan
Guild: BGP Army [BGP]
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Quote:
Originally Posted by Ulivious The Reaper
nice idea my friend, however i'd suggest you change out the SoJ for Keystone signet, and recharge all the signets instant :P but thats just my opinion, and yes i wondered "what use is +3 armor for each signet..." and you answered that question
and with keystone signet you can change out mantra for somthing else maybe another signet?!
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My thought with [skill=text]Keystone Signet[/skill] is that it's a 30 second recharge, so you use all your skills twice, then your dead in the water for ~15 seconds while you wait for everything to recharge. SoJ + Mantra of Inscriptions seemed much more useful for keeping you going continuously.
Quote:
Originally Posted by Vahn Roi
Signet mesmers are nothing new my friend :P
But this Insignia really did strike me as odd, as to my knowledge no other armor upgrade has the potential to give the wearer a +24AL armor boost.
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Yeah, I didn't figure a signet mesmer would be totally unheard of, but I figured it was worth a shot. Plus, the idea of having more armor than a warrior amused me greatly.
I tried playing this on the Isle of the Nameless a little last night, and my hat goes off to you mesmer folks... I couldn't play it for the life of me. (My timing = teh suck.)
Last edited by DeathByBowtie; Dec 11, 2006 at 04:40 PM // 16:40..
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Dec 12, 2006, 03:49 AM // 03:49
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#6
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Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
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An experienced mesmer is really something to see. I will give you that, but the problem I have with signets is the fact that they aren't effected by fast casting. It's much easier to interrupt something when you are using a .25s spell with high FC ;3
Btw. how do you post your skills in such a way that the info appears when you hover over the skill name?
Last edited by Vahn Roi; Dec 12, 2006 at 03:55 AM // 03:55..
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Dec 12, 2006, 04:52 AM // 04:52
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#7
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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Hit quote on the OPs post and to see the code to do it.
I tried to post it here, but don't know how without it actually showing what it's supposed to show. I even tried putting it in a code box.
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Dec 13, 2006, 06:15 AM // 06:15
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#8
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Ascalonian Squire
Join Date: Dec 2006
Guild: silenced screams
Profession: Me/Mo
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yea the idea of a mesmer havng more armour than a warrior is amusing, im going to try this definitly, as I have always wanted to hve good armour with a good energy scource, this seems to be the key.Although it might need a bit of tweaking
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Dec 13, 2006, 07:38 AM // 07:38
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#9
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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There was a good Me/A signet master build posted a while ago.
Let me look for it.
Here it is. You can probably mess with it some to add a couple more signets in there, especially signets in inspiration as the build has very high inspiration.
It is a very cool build. Thanks to the author for posting it, as I tried it and enjoyed it.
The Signet Master
Last edited by Redfeather1975; Dec 13, 2006 at 07:56 AM // 07:56..
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Dec 14, 2006, 03:57 AM // 03:57
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#10
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Academy Page
Join Date: Jul 2006
Guild: Error Seven Opperators [Call]
Profession: Mo/
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u mean less armor than a warrior... warrior = 80+16 +20 vs physical, u = 91...
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Dec 14, 2006, 04:43 AM // 04:43
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#11
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Ascalonian Squire
Join Date: Dec 2006
Guild: silenced screams
Profession: Me/Mo
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Quote:
Originally Posted by necrosfeelyaks
u mean less armor than a warrior... warrior = 80+16 +20 vs physical, u = 91...
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well its close
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Dec 14, 2006, 09:11 AM // 09:11
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#12
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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Don't worry about necrosfeelyak. He is just trolling this forum in the past day to criticize the mesmer profession.
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Dec 16, 2006, 03:37 AM // 03:37
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#13
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Forge Runner
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
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Hmm, well assuming his wammo calculation is correct, a mesmer with a full 8 signets would get:
60 + 3*8(24) + 10 (+5,+5 staff) = 94 unconditional
94 > 91 - well it was in the last maths course I took.
And mesmers can use shields aswell, if they really want to, so it could be as much as:
60 + 24 +5(wrap on weapon of some sort) + 16 = 105
Yes, a warrior with sentinel's would still beat it but then the idea of the warrior is that they have more armour.
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Dec 16, 2006, 04:18 PM // 16:18
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#14
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Frost Gate Guardian
Join Date: May 2006
Location: Michigan
Guild: BGP Army [BGP]
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Quote:
Originally Posted by Lady Lozza
Hmm, well assuming his wammo calculation is correct, a mesmer with a full 8 signets would get:
60 + 3*8(24) + 10 (+5,+5 staff) = 94 unconditional
94 > 91 - well it was in the last maths course I took.
And mesmers can use shields aswell, if they really want to, so it could be as much as:
60 + 24 +5(wrap on weapon of some sort) + 16 = 105
Yes, a warrior with sentinel's would still beat it but then the idea of the warrior is that they have more armour.
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Problem with a shield is that you have to have 9 in Tactics to get the full 16 armor, or use a req-less shield with a lower armor, in which case you might be better off using the Defensive... of Defense staff, since I can't imagine a req'less shield having more than 10 armor (I don't know that for a fact though).
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