Dec 11, 2006, 02:21 AM // 02:21
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#1
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Wilds Pathfinder
Join Date: Jan 2006
Profession: N/
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Difference between A/Me and Me/A?
Don't go blasting your mouth that I'm a noob, I'm talking about the IW Feigned build.
I've tried both, and it seems that ME is more powerful (access to illusion runes) but with A you double strike more often.
Thoughts?
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Dec 11, 2006, 03:11 AM // 03:11
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#2
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Wilds Pathfinder
Join Date: Aug 2006
Location: Long Island, NY
Guild: Elite Knights [SWAT]
Profession: W/
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a/me--doesnt need any mes skills making dagger attacks and other skills stronger. they can also inflict more damage per attack skill than IW and also add alot of conditions. to counter distortion, expose defenses, fox's promis etc...enchant romoval wont ruin them. assassins also have many enchant removal skills.
me/a--probably more survivable, but too succeptable to any enchant removal. also, while not maintaining enchants they have weaker armor. illusionary weaponry is elite, and a/me will most likley have a better general purpose elite skill such as palm strike. me/a cant really inflict many conditions aside from cripple and possibly blind.
they really play different roles. the IW me/a doesnt exactly do the same job as a regular assassin. me/a can take a ton of damage and not need to shadow step and be fast to survive, but must avoid enchant removal. regular assassins can inflict more spike damage+conditions, but cannot take too much damage. blinding and skills like reckless haste wont effect me/a but will be devestating to a regular sin. IW me/a wouldnt really be used in pve, and is more of a fun build to use than a serious one you might use in HA or GvG.
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Dec 11, 2006, 04:04 PM // 16:04
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#3
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Since you are talking about IW Feigned build, then yes, Me/A is better than A/Me.
You don't need critical strike attribute if your going for IW. You may like to have FC though.
If you are talking abou IW as if it were an attack, stop. It isn't a real attack, so if you are using IW, it doesn't matter if you are A/Me or Me/A, as you don't get critical hits, nor do you get off-hand attacks or dual attacks. Heck, you don't get lead attacks either.
IW is good for fast attacks and the use of a Scythe. Flurry + Scythe on a IW is great (except for the fact that its good if you have more than 1 foe and it does tend to make AI scatter).
Signet of Malice is great. Inflict a non-attack condition on enemy (crippling, deep wounds, blindness, etc.) and use SoM. Assassins don't always rely on hit someone with a dagger to inflict conditions.
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Dec 11, 2006, 09:39 PM // 21:39
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#4
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Wilds Pathfinder
Join Date: Jan 2006
Profession: N/
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Quote:
Originally Posted by Dutch Masterr
a/me--doesnt need any mes skills making dagger attacks and other skills stronger. they can also inflict more damage per attack skill than IW and also add alot of conditions. to counter distortion, expose defenses, fox's promis etc...enchant romoval wont ruin them. assassins also have many enchant removal skills.
me/a--probably more survivable, but too succeptable to any enchant removal. also, while not maintaining enchants they have weaker armor. illusionary weaponry is elite, and a/me will most likley have a better general purpose elite skill such as palm strike. me/a cant really inflict many conditions aside from cripple and possibly blind.
they really play different roles. the IW me/a doesnt exactly do the same job as a regular assassin. me/a can take a ton of damage and not need to shadow step and be fast to survive, but must avoid enchant removal. regular assassins can inflict more spike damage+conditions, but cannot take too much damage. blinding and skills like reckless haste wont effect me/a but will be devestating to a regular sin. IW me/a wouldnt really be used in pve, and is more of a fun build to use than a serious one you might use in HA or GvG.
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I'm not comparing different builds, I'm comparing the exact same IW build between a Me/A and a A/Me, but I guess it doesn't really matter.
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Dec 12, 2006, 01:45 AM // 01:45
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#5
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Wilds Pathfinder
Join Date: Aug 2006
Location: Long Island, NY
Guild: Elite Knights [SWAT]
Profession: W/
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ohh, i thought you were comparing a iw me/a to a regular sin....in that case yes, me/a using iw would be better because they can maintain it longer and do more damage with it.
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Dec 12, 2006, 08:58 AM // 08:58
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#6
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Quote:
Originally Posted by Pick Me
IW is good for fast attacks and the use of a Scythe. Flurry + Scythe on a IW is great (except for the fact that its good if you have more than 1 foe and it does tend to make AI scatter).
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I think you mean Heart of Fury, not Flurry.. you can't be a Me/D/W. But then you'd be a dervish primary, and be limiting your IW damage. Not sure how that would compare to an A/Me or Me/A.
To the OP - I think you'd just be looking at the difference of primary attributes and armor for your purposes. You probably won't be getting more than 12 dagger mastery for either build, so it doesn't matter all that much.
Last edited by jesh; Dec 12, 2006 at 09:01 AM // 09:01..
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Dec 12, 2006, 09:00 AM // 09:00
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#7
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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He meant weilding a scythe while going me/w...since weapon damage is irrelevant you get the aoe effect of the scythe.
IW is a pretty terrible build though, so you probably shouldn't use it in the first place.
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Dec 12, 2006, 02:15 PM // 14:15
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#8
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Quote:
Originally Posted by Thom Bangalter
He meant weilding a scythe while going me/w...since weapon damage is irrelevant you get the aoe effect of the scythe.
IW is a pretty terrible build though, so you probably shouldn't use it in the first place.
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Yes, that is what I was saying.
The only thing wrong with it is: IW is an enchantment, it makes you go melee, unless you have something like 100 AL or evades/blocks, you become squishy. 3 VERY good points.
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Dec 13, 2006, 12:11 AM // 00:11
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#9
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Wilds Pathfinder
Join Date: Jan 2006
Profession: N/
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Quote:
Originally Posted by Pick Me
Yes, that is what I was saying.
The only thing wrong with it is: IW is an enchantment, it makes you go melee, unless you have something like 100 AL or evades/blocks, you become squishy. 3 VERY good points.
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Which is what Feigned Neutrality is for.
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Dec 13, 2006, 09:42 AM // 09:42
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#10
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Ascalonian Squire
Join Date: May 2006
Guild: The Angels of Divine Hope [Hope]
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For FN to be on constantly (not including any chance of getting it removed in the mean time) you would need 12 Shadow Arts & activate Deadly Paradox just before it. That leaves little else to pour into Dagger Mastery to increase your IAS indirectly through double strikes.
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Dec 13, 2006, 01:37 PM // 13:37
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#11
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Quote:
Originally Posted by jon0592
Which is what Feigned Neutrality is for.
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Yeah, I was wondering if IW would be considered an attack for Feigned Neutrality. I know its not an attack, but for FN purposes, I was wondering.
+80 AL, health regen, definitely no longer squishy.
I was more concerend with Scarabs in Tyria with their Chilblains.
Or those horrendous towers of the Mursaat.
Since there are no dual attacks, you can keep dagger mastery at 0. Just keep them equiped for their natural attack speed.
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Dec 13, 2006, 08:03 PM // 20:03
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#12
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Academy Page
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Quote:
Originally Posted by Pick Me
Yeah, I was wondering if IW would be considered an attack for Feigned Neutrality. I know its not an attack, but for FN purposes, I was wondering.
+80 AL, health regen, definitely no longer squishy.
I was more concerend with Scarabs in Tyria with their Chilblains.
Or those horrendous towers of the Mursaat.
Since there are no dual attacks, you can keep dagger mastery at 0. Just keep them equiped for their natural attack speed.
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Ranks in Dagger Mastery increase your chance of double-striking, which does increase your damage output while under IW.
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Dec 13, 2006, 08:48 PM // 20:48
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#13
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Quote:
Originally Posted by Feurin Longcastle
Ranks in Dagger Mastery increase your chance of double-striking, which does increase your damage output while under IW.
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Really??? I never knew that. Cool.
I'll readjust my character's stats then and check it out.
Thanks.
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Dec 13, 2006, 10:55 PM // 22:55
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#14
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Wilds Pathfinder
Join Date: Jan 2006
Profession: N/
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I have 8 OR 10 shadow arts (don't remember which one) and FN is always up. It expires about 2 seconds before I cast the next one.
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