Dec 16, 2006, 11:09 PM // 23:09
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#21
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Krytan Explorer
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Quote:
Originally Posted by Guildmaster Cain
So this would go around the anti-farmcode on the melee monsters I guess... Sadly you could only farm non-healing monsters, or it would take too long. Hmm actually I think even killing stuff that doesnt do selfhealing would just take way too long. I tried letting Sand Giants suicide in my old 55-days, it is possible, but it just takes too long.
Maybe a nice addition is the skill skill that damages a foe whenever he suffers or recovers from a condition. Cant remember what its called though...
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U mean Fragility
[skill=small]Fragility[/skill]
[skill=big]Fragility[/skill]
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