Dec 07, 2006, 12:30 AM // 00:30
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#21
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Quote:
Originally Posted by I Brother Bloood I
Me have idea.
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Flamebait, please lock.
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Dec 07, 2006, 12:42 AM // 00:42
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#22
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Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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i tried it, had difficulty hitting the multiple targets in the area i was at, to gain the adrenaline to use go for the eyes, and therefore pay for it
if you have mobs, then it will work tho, just tested at great temple of balthezar
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Dec 07, 2006, 12:48 AM // 00:48
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#23
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Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
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it was not hard to spam barrage in topk .... in fact i could definitely go longer than regular bps cuz of energy bonus... and if you did not have barrage.. you would not be able to spam gfte as quickly for all the other bps who are spammin barrage... it is effective enough..and it worked for me.. im sure there is lots of variotions out there
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Dec 07, 2006, 12:53 AM // 00:53
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#24
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Wilds Pathfinder
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
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I thought chants like Anthem of Flame only affected the arrow that connected first. As opposed to all 6 arrows.
Same with G4tE and other things that said "next attack" since unlike something like cyclone axe or triple chop, the numbers come up seperatly.
Second, orders works better. Since it is applied to each arrow and to each arrow of all subsequent arrows until it finishes, at which point it is renewed.
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Dec 07, 2006, 02:40 AM // 02:40
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#25
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Academy Page
Join Date: Aug 2006
Profession: W/N
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This thread wreaks of 'I had this idea, but I do not want to put any actualy effort into developing it, I just want to reap the rewards and credit later when someone actually does the work.'
The only good thing that has comeout of it is an actual discussion on the topic of Barrage rangers using Paragon shouts, which isn't especially unique.
A build of this type does not need to be primary ranger. The pros of a primary ranger are increased damage from barrage. That's all well and good, but the real advantage of barrage is the swarms of adren you gain from it, to spam GftE, which is the point.
This is probabably something that a Ranger or Paragon hero should be using, not a player, but to each their own.
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Dec 07, 2006, 04:42 AM // 04:42
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#26
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Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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oh for sure claw, if you can hit the targets, it works well
a para/ranger should be about as useful to the group as a normal ranger, and you can take along a orders guy too
http://gw.gamewikis.org/wiki/Infuriating_Heat this would seriously help spamming
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Dec 07, 2006, 05:26 PM // 17:26
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#27
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Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
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well IH is an expertise (ranger) elite so you would be total support and no damage... well..at least no barrage...but your right... great skill... used it on my heroes the whole way through NF ..
I think its obvious that you can use either p/r or r/p depending on if you want more damage or more support.
i just let you guys know what worked for me in topk... in my opinion one ranger doing more damage is not as good as one paragon making the entire team do more damage...(anthem of envy is also excellent) if my calculations are correct you would cause all barragers with max marksmanship to do 37.51 damage per arrow if both "anthem of envy" and "go for the eyes" trigger..also having"find their weaknesses" (will not trigger on every arrow but still) will cause deep wound which is effectively about 120hp damage to foes in TOPK ....so this in addition to the orders and spirits... it will dish out a lot while still being an effective BP pet and all...
and thats at only 14 command which is impossible for a ranger.
another excellent skill for paras is burning refrain (leadership) which gives constant burning if it triggers properly. and you could throw in their on fire (leadership) for extra protection
again... im only saying what works for me. good luck to all and please dont hate on paras in Tombs...
and yes this first post is flame bait... i was just so excited seeing barrage para on the subject line i didnt read through it all..
just cuz you say p/r doesnt mean your original or responsible for any build that comes from this thread... i shoulda posted this in its own thread...my fault. i would not mind if this was closed
Last edited by clawofcrimson; Dec 12, 2006 at 08:35 PM // 20:35..
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Dec 12, 2006, 05:20 AM // 05:20
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#29
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Academy Page
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It works. I posted this under a Tombs BP farming group thread as well because it is particuarly relevant to them. In this build keep in mind your job is NOT to do damage with your barrage. Every arrow in your barrage that makes contact gives you adrenaline and therefore you can cast GFTE and Anthem of Envy and make the damage dealers in your party spike like crazy. This works extremely well for BP farming groups because all of their damage meets the "requirements" for the chants. I was able to keep Envy up constantly (with literally little to no breaks) and GFTE was spammed every third barrage or so. When you have 5 people Barraging with the boosts this gives, the damage is pretty ridiculous.
You have to remember that a Paragon does not do a whole lot of damage even with a spear. There greatest ability is making the party better and this build maxes that out more than any other I have tried.
The BP Paragon Build:
I was using a Feathered Longbow with various mods on it.
12 Leadership + 1 Minor Rune (necessary for energy regen)
12 command + 3 Sup Rune
3 Marksmanship
Skills (Descriptions are stats based on above attribute levels)
Barrage
Make Your Time (+1 adrenaline for each party member in earshot. Max 4)
Anthem of Envy (10 sec. - +20 Damage vs enemies ^50% HP)
Find Their Weakness (combined with GFTE, gives you deep wound)
Go For The Eyes (all party members get 75% chance to crit on next attack)
Charm Animal
Comfort Animal
Never Surrender (could also be res sig) (10 sec of +5 HP regen for all party members below 75% HP)
First it is important to mention that your Barrage is not there to do damage but to give you very fast adrenaline boosts. Combined with Make your time, you can keep GFTE and Anthem of Envy charged almost constantly. Because these are both adrenaline skills, when you cast them, the Leadership rank (and the surrounding party members) replenish your energy instantly. You create a type of feed back loop that is sustainable for quite some time.
I have found the pet to get in the way a little because when it dies your adrenaline goes down to 0 and all your skills go through the standard recharge. It is also sometimes hard to fit in the 10 energy charm animal skill (with no energy boost or adrenaline benefit), but it works out fine.
I was puller for my group which makes good sense for two reasons, Paragons have a higher Armor Rating than Rangers and take a sudden spike better and, more importantly, you can start by casting Make your Time and GFTE charges instantly (I don't cast it yet though). One barrage on your first pull is good enought to get envy up to full. I cast that giving all barrages +20 damage for the next 10 seconds. Then I barrage to get GFTE up to full again and then cast that. Then barrage my adrenaline up for those two skills until Make your time is charged again.
Never Surrender is just handy to help the monk when needed and keep you alive when you are pulling and the monk is a little slow to the healing after the initial spike.
BTW, I have not tried to see if Find Their Weakness followed by GFTE followed by Barrage creates deep wound on multiple targets....
Barrage with no Pet:
If I were to change this out of a BP build I would add back in my other two favorite skills in place of Charm and Comfort animal:
Fall Back (helps healing between aggros and moves things along faster, or for quick get a ways) and Song of Power (boosts the party energy level. Its like a small BR for the entire party. Of course, it helps if they know that the energy boost stops if they use a skill).
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Dec 12, 2006, 07:39 AM // 07:39
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#30
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Krytan Explorer
Join Date: Nov 2006
Guild: =VX9=
Profession: N/Mo
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Quote:
Originally Posted by MrSlayer
You also can't get above 12 Marksmanship without being primary ranger (no access to runes) and 16 is needed for a decent barrage. Maybe a R/P might work well?
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with the exception of a critcal barrager because of bleeding but we wont go into that.
but yeah i think a R/P would be better then a P/R
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Dec 12, 2006, 03:44 PM // 15:44
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#31
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Academy Page
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Okay so I tested this build with an even better BP group today in the tombs and had some enlightening results. Here is some of the new info, the good and the bad:
Good:
GFTE descripition says that it gives and additional chance to critical hit. If you combine this with the other rangers marksmanship, I am pretty sure you are at 100% of the arrows doing crit damage. I found this to be VERY effective. There was a point in the third tomb where we drew A LOT of aggro and someone said, "Get ready to run!" But when you have 4 or more enemies clumped up, one barrage recharges GFTE instantly. I was able to spam it for EVERY barrage that went out and the ownage was evident. This was enough aggro that it would've normally killed most of a regular BP group on most occasions. I must note that this build works best in BP groups but any group that does a significant amout of physical damage would benefit. I'm not sure how you could test to see if this was having effects on the minions or not.
The Luke Warm:
I believe that Find Their Weakness + GFTE + barrage only gives deep wound to the enemy you targeted with your barrage. This is by no means conclusive but I think thats what I was seeing in the last run. In any case, it is very helpful when dealing with the worms in Tombs. I am alos sure this would be great vs bosses in other parts of the game.
The Bad
Apparently Barrage removes Anthem of Envy even though it is a Chant and NOT a preparation. I will be following up on this in the Sardelac Sanctum and see if i can get developer reaction to this. They either need to fix that or if it was intentional, then they need to change Barrage's description to include Chants being removed. In either case, Shouts are not removed by barrage but I could not find an appropriate replacement for Envy - it would need to be an adrenaline skill to maintain the energy balance. It was having some effect as I noticed it did help - perhaps through the minions or those people not using barrage at that moment. In any case, if you were using this in a mixed PvE group Envy would still be very important. It is only in barrage groups where it becomes questionable.
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Dec 12, 2006, 03:52 PM // 15:52
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#32
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Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
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in answer to above post. deep wound will trigger on only the first target that gets a critical when find their weakness triggers. the target of barrage will usually get it. but still..as I said earlier...how else would arrows cause DW which is the best condition in the game in my opinion... effectivly 120hp damage if the target has 600hp... so your target mobs will dissapear quicker. even if its one at a time..
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Dec 12, 2006, 07:57 PM // 19:57
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#33
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Academy Page
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Quote:
Originally Posted by Mad5cout
The Bad
Apparently Barrage removes Anthem of Envy even though it is a Chant and NOT a preparation. I will be following up on this in the Sardelac Sanctum and see if i can get developer reaction to this. They either need to fix that or if it was intentional, then they need to change Barrage's description to include Chants being removed. In either case, Shouts are not removed by barrage but I could not find an appropriate replacement for Envy - it would need to be an adrenaline skill to maintain the energy balance. It was having some effect as I noticed it did help - perhaps through the minions or those people not using barrage at that moment. In any case, if you were using this in a mixed PvE group Envy would still be very important. It is only in barrage groups where it becomes questionable.
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After posting in the Sardelac Sanitarium, they politely pointed out that I am an idiot and misread the Envy description. Envy reads as "For 10 seconds, the next attack Skill used by each ally within earshot deals +5...17 damage against foes with more then [sic] 50% Health."
Mine actually adds 20 due to a rune, but the point is it effects the next attack skill. Being that most people in a BP group use barrage next, then it effects all arrows in that barrage. While for a mixed PvE group this may not be as effective given that it does not affect anyone not using an attack skill. This is actually exactly the opposite of what I was saying previously. My mistake.
So this build is a big plus for BP groups or any group using a lot of physical damage or attack skills. If you have FW, WW, and a Paragon running this build, you can rip through extremely fast with a group that knows what they are doing.
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Dec 12, 2006, 08:14 PM // 20:14
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#34
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Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
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yep posted it in builds list..workin on wiki
oh and btw Mad.... you said that the point is not to do damage... but with triggered shouts spirits and orders my arrows got up there in the 70s and 80s for damage (with 10 marks) ..(with 16 marks other bps were well in the 120s...spirits..but no orders).not to mention the difference between full leadership and 10 leadership is only one energy per shout gained... so because Im not using any leadership skills in my build 10leadership is fine for me and you can always use extra damage.
but like I said earlier... there are many variations... and its nice to see someone else appreciate this build.
Last edited by clawofcrimson; Dec 15, 2006 at 12:37 AM // 00:37..
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