Dec 13, 2006, 09:45 AM // 09:45
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#1
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Banned
Join Date: Feb 2006
Location: Rotterdam (The Netherlands)
Guild: Rotterdam Pride
Profession: Mo/
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The Ultimate Fow Meatshield
Hi all, since a couple of fow 5 men runs I noticed that there are so many warriors that can not do their job good as a meat shield. Main objective of a meatshield is not 2 be a damage dealer but a meatshield. In other words, keep foes away from your party and keep them with you so the nuker and ss necro can do his/her job.
Most good warrior tanks go as w/mo. It’s a good build I used it all the time. But I like to be different then others
So I tried a new build, the w/rit. It is a no damage dealing build. So it can be boring. But the fun part is that with this build you will have more armor then the w/mo build and you have a lot of selfe healing. The most fun part is that if you are striped of your bonds, you can stay alive easy. So the bonder does not have to be worried to rebond you. Same for the healer since you have some self healing.
Most important detail is that you will need hex and conditions for this build and since in fow you will have them on you on the time it will help you a lot. So tell your monks that the must not remove hex and conditions from you.
Well this is the build
Restoration 12
Tactics 10
Strength 10
Equipment +30 sword/axe and/or a +5 energy sword/axe
+30 always shield
Endure Pain
For 14 seconds, you have an additional 230 Health.
Energy cost 5 recharge time 30
Dolyak Signet
For 16 seconds, you have +30 armor and cannot be knocked down, but your movement is slowed by 75%.
Recharge time 20
"Watch Yourself!"
Party members within earshot gain +18 armor for 9 seconds.
4 Adrenaline
Defensive Stance
For 5...17 seconds, you have +24 armor and you have a 75% chance to "evade" melee attacks and arrows. Defensive Stance ends if you use a skill.
Energy cost 5 recharge time 45
Bonetti's Defense
For 9 seconds, you have a 75% chance to "Block" incoming melee attacks and arrows. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.
8 Adrenaline
Vengeful Was Khanhei
Hold Khanhei's ashes for 10 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 29 Health from that foe.
Energy cost 5 castingtime ¾ recharge time 20
Resilient Weapon
For 17 seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +5 Health regeneration and +24 armor.
Energy cost 10 castingtime 1 recharge time 4
Flesh of My Flesh
Lose half your Health. Resurrect target ally with your current Health and 17% energy.
Energy cost 5 recharge time 5
Fun part is that if you have resilieent weapon, dolyak, watch yourselfe on that is a armor bonus of +24+18+30= 72 and you can keep it on almost all the time.
Def stance is not rly needed so gonna try this skill next
Resilient Was Xiko
Hold Xiko's ashes for up to 5...17 seconds. For each Hex or Condition you are suffering from while holding her ashes you gain +2 Health regeneration. When you drop her ashes, you lose 1...3 Conditions.
Energy cost 5 castingtime 1 recharge time 10
I tested this build out and it works like hell. It even works better then the w/mo build because I will not die because of the huge amount of armor and selfe heal. And I am a bonders/healer best friend because they can focus on the other party members.
Well give me your coments guys and have fun and if you want to see how it works whisper me.
Ign Squan the Barbarian
Monky Squan
Squan the Death
Squan Bowie
Wizard Squan
Last edited by squan; Dec 13, 2006 at 10:10 AM // 10:10..
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Dec 13, 2006, 12:27 PM // 12:27
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#2
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Ascalonian Squire
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Nice build! Gonna try this with guildies soon.
Good thinking using ritualist skills.
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Dec 13, 2006, 02:54 PM // 14:54
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#3
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Banned
Join Date: Feb 2006
Location: Rotterdam (The Netherlands)
Guild: Rotterdam Pride
Profession: Mo/
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Quote:
Originally Posted by Jeremias
Nice build! Gonna try this with guildies soon.
Good thinking using ritualist skills.
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thanx, let me know what you think about it when you tried it. I am open for advice. It never hurts to make a build better
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Dec 13, 2006, 05:44 PM // 17:44
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#4
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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The whole "meatshield" thing is passe now that monsters move around more and change targets. In any event, you can make a warrior that can tank while also dealing nice damage. Unless you're soloing, it's not necessary to devote your whole skillbar to tanking skills.
As to your build, I'd reconsider using VwK with evasion stances. In order for VwK to be effective, enemies have to be hitting you a lot; your stance prevent them from hitting you. Instead, you might be better off with Gladiator's Defense, which will deal damage when they miss rather than when they hit you. If you want to stick with VwK, I'd say drop the stances. Between Watch Yourself, Dolyak Signet, and VwK, you should have more than enough protection.
I'm not too sure on Dolyak Signet though. If the enemies break aggro from you, you'll be moving slow as molasses and you won't be able to do a thing to protect your squishies.
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Dec 13, 2006, 09:48 PM // 21:48
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#5
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Banned
Join Date: Feb 2006
Location: Rotterdam (The Netherlands)
Guild: Rotterdam Pride
Profession: Mo/
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Quote:
Originally Posted by Effigy
The whole "meatshield" thing is passe now that monsters move around more and change targets. In any event, you can make a warrior that can tank while also dealing nice damage. Unless you're soloing, it's not necessary to devote your whole skillbar to tanking skills.
As to your build, I'd reconsider using VwK with evasion stances. In order for VwK to be effective, enemies have to be hitting you a lot; your stance prevent them from hitting you. Instead, you might be better off with Gladiator's Defense, which will deal damage when they miss rather than when they hit you. If you want to stick with VwK, I'd say drop the stances. Between Watch Yourself, Dolyak Signet, and VwK, you should have more than enough protection.
I'm not too sure on Dolyak Signet though. If the enemies break aggro from you, you'll be moving slow as molasses and you won't be able to do a thing to protect your squishies.
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hmmm you are correct on dolyak. but when i agro i agro good and try to block them at some places in fow. i must stay it works nice. but you must have a good team that back up enough
i am not a big fan of stances, foe misses a lot and ss will not work.
this build works nice, but no damage so boring. but since many warriors go without damage skills i think this is better then the normal w/mo build. specialy if you lose your bonds
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Dec 13, 2006, 09:55 PM // 21:55
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#6
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Wilds Pathfinder
Join Date: Aug 2005
Location: Upstate
Profession: Me/
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Does VwK do more damage than actually attacking?
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Dec 13, 2006, 10:08 PM // 22:08
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#7
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Quote:
Originally Posted by squan
hmmm you are correct on dolyak. but when i agro i agro good and try to block them at some places in fow. i must stay it works nice. but you must have a good team that back up enough
i am not a big fan of stances, foe misses a lot and ss will not work.
this build works nice, but no damage so boring. but since many warriors go without damage skills i think this is better then the normal w/mo build. specialy if you lose your bonds
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If aggro does break on you then you're nothing more then dead weight to the rest of the team. You have no offensive output. You can be the best player in the whole world but shit happens.
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Dec 14, 2006, 12:38 AM // 00:38
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#8
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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Quote:
Originally Posted by Katari
Does VwK do more damage than actually attacking?
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Depends on how many enemies are attacking you. Since the new AI will cause them to scatter sometimes if more than 3 melees are on one target, it's hard to say. I do know that using a weapon and attack skills can do a lot of damage though, especially with IAS.
Quote:
Originally Posted by squan
i am not a big fan of stances, foe misses a lot and ss will not work.
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SS will actually trigger regardless of whether the targets hits or misses with an attack. It's perfectly fine to use a stancer with an SS necro.
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