Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Dec 14, 2006, 06:21 AM // 06:21   #21
Jungle Guide
 
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
Advertisement

Disable Ads
Default

+energy is fine for pve, my prefered choice actully, and its often proved useful to have extra energy, yes u can go +al vs physical, ele, while enchanted etc but there not perfect either. the +health works with everything damage wise, which is why some people take it.

personaly i dont take undue ammounts of agro with 530hp, and 59e. sure in pvp everyone goes for the monk then + something else probably works better.
pingu666 is offline   Reply With Quote
Old Dec 14, 2006, 08:49 AM // 08:49   #22
Krytan Explorer
 
Utaku's Avatar
 
Join Date: Nov 2006
Location: Paris, France
Guild: We eat pancakes [Yumy]
Profession: Me/
Default

I use +10 vs elemental damage, for two reasons.
  1. As I usually don't target enemies, elemental damage is harder to anticipate and RoF than physical damage from warriors charging you.
  2. Female Wanderer's armor is the armor skin I prefer
Utaku is offline   Reply With Quote
Old Dec 14, 2006, 02:55 PM // 14:55   #23
Forge Runner
 
the_jos's Avatar
 
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
Default

I've been using the +energy armor on my monk the most.
Combined with a sup rune on the headgear.
Depending on the team, I can survive (know how to kite and avoid damage).
I've not reached the Desolation yet, so I cannot tell how the armor would perform in high-end Nightfall.
the_jos is offline   Reply With Quote
Old Dec 14, 2006, 10:46 PM // 22:46   #24
Just Plain Fluffy
 
Ensign's Avatar
 
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
Default

If it's a tossup between elemental armor and physical armor on a caster, I tend to take the elemental armor in PvE. The most dangerous physical damage is melee, and unlike good PvP characters PvE melee is easily kited. Also, the balance of power is different from PvE mobs than in PvP. PvE physicals do not have max weapons, those weapons do not have 15>50 or equivilent mods, and they certainly aren't customized. So just in a vacuum a typical PvE physical enemy deals around a third less damage than an equivilent player of that level would be expected to do. Combined with how random elemental damage is the most likely to hit you in the backlines, and I'm favoring elemental armor in a vacuum these days.

While elemental damage scales up very quickly with level differences that makes high level caster mobs really dangerous, the critical hit rate of high level physicals also scales up quickly, so it roughly breaks even.

Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
Ensign is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:27 AM // 05:27.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("