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Old Dec 17, 2006, 12:41 AM // 00:41   #21
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Seriously, how many PvE creatures will be running away from you at speeds of more than +25%? You don't need an added 33%, 25% works. [wiki]Rush[/wiki] costs 4 Adren, but will last longer than your SDH, AND there is no -1 energy energy everytime you move.

Quote:
Originally Posted by The Hypnotoad
but it would replace IWAY and that would be fine due to IWAY using the same amount of energy
And how would SDH replace IWAY? You're comparing:

[card]"I Will Avenge You!"[/card]

to this

[card]Storm Djinn's Haste[/card]

I don't see this comparison.. IWAY gives you IAS and a Health Regen - SDH simply gives you a speed boost.
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Old Dec 17, 2006, 02:08 AM // 02:08   #22
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Wait, so you're running shock sword in pve? because that's just retarded.
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Old Dec 17, 2006, 05:58 AM // 05:58   #23
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It's not retarded to run shock sword in PvE, it just isn't the most neccessary build to run. I have played a shock sword in Pve,and It works just like it would work in PvP. Monks,eles,and mesmers still exist in PvE.

Casters still need to be interupted, but the point is that the build is useable, although it can be streamlined to be better.
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Old Dec 17, 2006, 06:28 AM // 06:28   #24
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no actually, im not, shadow fox is being wierd, in my first post i specifically stated that this build was ment for PvP

if i take out BS and put sever in, and rem SF for final, then you have completely ruined my build, the point if to use BS and gash, shock the SF for adren then use Bs and gash again and SF, that combo chain is more powerful than one final thrust and gash, u guys aren't looking at the big picture of this build, just the really, really quick spurts of dmg
this is a spike build, and i switched out IWAY for SDH becuase speed increase is more valuable in PvP than attack speed increase (IMO), you still attack pretty fast with a sword anyway

ok you guys arent looking at how all the skills relate to each other, and how skills that ARENT in the bar make it better, for instance, SDH is a speed boost ECHANT therefore not hindering BS, which is the basis of all dmg in this build, or near all dmg shock is used with SF to get adren back to use BS and gash again giving another say, 42 dmg on top of the original 42 from them and 33 SF add that together and you get 110+ extra dmg (excluding deep wound, kd, and bleed) not to mention u have 16 swords, are attacking a target that has 60 armor (mostly) so your doing around 40-55 in the first place, can u please tell me how that isnt massive dmg ok ill do some math here:
lets say u do 40 dmg a hit and your target has 480 health
BS em that is 61 dmg and bleed -> target has 419 health
Gash em that is another 61 dmg and deep wound -> target has 262 health
shock em that is around 20 dmg -> target has 242 health
SF em 77 dmg gain 5 adren -> target has 165 health
norm hit 40 dmg -> target has 125 health
BS again 61 dmg -> target has 64 health
Gash again 61 dmg -> target has 3 health
norm hit -> target is ko'd
and that is esculding dmg for bleed, which would have killed the target sooner

add in dragon slash, and you can keep the combo up even longer:
BS>Gash>shock>SF>norm>BS>Gash>DSlash>BS>Gash>Shock >SF>BS>Gash
and so on, in fact you should be able to keep this up until u have no energy from exhaustion
my friend has tested this, i dont have factions personally, but he has confirmed this

if i have calculated anything wrong please tell me

Last edited by The Hypnotoad; Dec 17, 2006 at 06:30 AM // 06:30..
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Old Dec 17, 2006, 06:45 AM // 06:45   #25
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Quote:
Originally Posted by The Hypnotoad

shock the SF for adren then use Bs and gash again and SF, that combo chain is more powerful than one final thrust and gash, u guys aren't looking at the big picture of this build, just the really, really quick spurts of dmg
You're going to Exhausted yourself REALLY REALLY QUICKLY. You're missing the point about a spike, dragging it so long will give it away to be countered. That's why most Spikes are completed with FEW skills and not many.

Quote:
Originally Posted by The Hypnotoad
this is a spike build, and i switched out IWAY for SDH becuase speed increase is more valuable in PvP than attack speed increase (IMO), you still attack pretty fast with a sword anyway
I call this a Pressure build, not a spike build. Increased Running speed is a must in any warrior build and so is an Increase Attack Speed Stance. If you don't have Frenzy in PvP, then you fail as a Warrior. Pure and simple.

Quote:
Originally Posted by The Hypnotoad
SDH is a speed boost ECHANT therefore not hindering BS,
Abrievations are making me confused. Spell it out fully.


Quote:
Originally Posted by The Hypnotoad
so your doing around 40-55 in the first place,
Bullshit, no normal swing of a Sword can do 40-55 damage on a 60AL target.

Quote:
Originally Posted by The Hypnotoad
lets say u do 40 dmg a hit and your target has 480 health
Most targets wouldn't have 480 Health in PvP.

Quote:
Originally Posted by The Hypnotoad
BS em that is 61 dmg and bleed -> target has 419 health
Gash em that is another 61 dmg and deep wound -> target has 262 health
shock em that is around 20 dmg -> target has 242 health
SF em 77 dmg gain 5 adren -> target has 165 health
norm hit 40 dmg -> target has 125 health
BS again 61 dmg -> target has 64 health
Gash again 61 dmg -> target has 3 health
norm hit -> target is ko'd
and that is esculding dmg for bleed, which would have killed the target sooner
You wont' be doing 40-55 base damage thus making your entire equation wrong.

Quote:
Originally Posted by The Hypnotoad
add in dragon slash, and you can keep the combo up even longer:
BS>Gash>shock>SF>norm>BS>Gash>DSlash>BS>Gash>Shock >SF>BS>Gash
and so on, in fact you should be able to keep this up until u have no energy from exhaustion
my friend has tested this, i dont have factions personally, but he has confirmed this
...then your build is a Spike now is it? More like Pressure than anything else.

Last edited by -.-; Dec 17, 2006 at 06:48 AM // 06:48..
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Old Dec 17, 2006, 06:56 AM // 06:56   #26
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Wow, I'm being weird?
Quote:
Originally Posted by The Hypnotoad
this is a spike build, and i switched out IWAY for SDH becuase speed increase is more valuable in PvP than attack speed increase (IMO), you still attack pretty fast with a sword anyway
In spike builds, IAS is the ONLY way to go.. who needs a speed boost? Go watch some W/A Shadow Prison spike warriors in GvG.

My post is legit. The two skills are different. Frenzy -> Rush/Sprint is the way to go. Lemme remind you of your own post.

http://www.guildwarsguru.com/forum/s...0&postcount=13
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Old Dec 17, 2006, 06:58 AM // 06:58   #27
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most people dont realize this but, the higher mastery u have in an attribute, then the more dmg u do with the weapon, otherwise, my whole 17 months on guild wars as a war has been wrong and i would go cry in a corner, it can be used to spike, and i have many sucessful spikes with this build, but i nvr thought of it as a pressure build... now that i think about it, it is about a 50/50 and IAS isn't as needed as u think it is, im not saying it is overrated, but that this build works fine w/o it

and ill go test how much dmg i do to a monk with 60 armor ill come back with results
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Old Dec 17, 2006, 07:00 AM // 07:00   #28
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Quote:
Originally Posted by The Hypnotoad
most people dont realize this but, the higher mastery u have in an attribute, then the more dmg u do with the weapon
This only applies to weapon attack skills. As long as you meet the requirement of your weapon, your normal attacks do the same damage.

Again, about the spike, please go watch some W/A Shadow Prison Warriors in GvG.. Observe Mode.. those are real spikes..

Spikes should come quickly, so IAS is needed. Enough said.
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Old Dec 17, 2006, 07:08 AM // 07:08   #29
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Frenzy is a MUST on any PvP Warrior build, lack of it makes your subpar.

Also...

Quote:
Originally Posted by Damage Calculator

Result: Weapon does 17.23-25.27 damage.
That's the damage range of a Sword with 16 Sword Mastery, a 14.867% increase from 15-22. There's no way in hell you should be doing 40-55 base damage by yourself.

Last edited by -.-; Dec 17, 2006 at 07:15 AM // 07:15..
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Old Dec 17, 2006, 07:08 AM // 07:08   #30
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hmm, soooo,
-Me + Pre Kiting outta danger
-You Storm Doofing Towards me, then Trying to Shock me...with..no energy
-Me, Rof
-Me Kite
-Me /laugh and or /fame for kicks

Arkantos is right, both posts.

-edit..put /fame
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Old Dec 17, 2006, 08:35 AM // 08:35   #31
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Relying on hoping your opponent is an idiot is a bad strategy in PvP. Relying on your opponent being a bad player is also a bad strategy in PvP. Relying on both at the same time makes you stupid and a bad player.

For a sword build, the good players run frenzy+rush/sprint as stated by Shadowfox. Why is it so commonly used? Why can't they be creative and come up with something better? Because it is the best option with the current skillset. As a Warrior in PvP, you need to be doing a lot of damage and if you're spiking you need that damage fast. 33% faster attack rate is the best you're going to do and you're going to need a cancel stance as Flail is out of the question, slower moving speed is a drawback if your target is kiting and especially if you have charge on your bar or someone else does for the 25% speed boost without cancelling the 33% attack rate. Tiger Stance has too long a recharge and a drawback of ending if you miss and Tiger's Fury is in the ranger line, cancels out non attack skills as well as requiring wasted attributes to make it effective. Not to mention it's a Ranger skill, throwing the whole concept of Shock away if you choose it.

Frenzy and Sprint are superior skills in the sense that they are low cost and no real drawback big enough to justify not having them on the same bar. It's nice that you're trying to be different but as the old saying goes: Just because you're unique does not make you useful.

Quote:
Originally Posted by Shadowfox1125
This only applies to weapon attack skills. As long as you meet the requirement of your weapon, your normal attacks do the same damage.

Again, about the spike, please go watch some W/A Shadow Prison Warriors in GvG.. Observe Mode.. those are real spikes..

Spikes should come quickly, so IAS is needed. Enough said.
Actually, you don't do the displayed damage until you have 12 in the attribute, regardless of requirement. Requirement only means you can start doing a percentage of the displayed damage.
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Old Dec 17, 2006, 11:33 AM // 11:33   #32
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More like, if you don't meet the requirement the weapon automatically becomes a Starter weapon.
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Old Dec 17, 2006, 02:18 PM // 14:18   #33
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where are savio and ensign when you need them?
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Old Dec 17, 2006, 02:31 PM // 14:31   #34
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We don't need them to explain game mechanics yet again, it's already written out by them on an article...somewhere. Yeah, in GWG articles section.
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Old Dec 17, 2006, 03:41 PM // 15:41   #35
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Can a mod close this before anyone else reads it and starts using it or thinking its good...
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Old Dec 17, 2006, 04:08 PM // 16:08   #36
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Quote:
Originally Posted by Sekkira
Relying on hoping your opponent is an idiot is a bad strategy in PvP. Relying on your opponent being a bad player is also a bad strategy in PvP. Relying on both at the same time makes you stupid and a bad player.

For a sword build, the good players run frenzy+rush/sprint as stated by Shadowfox. Why is it so commonly used? Why can't they be creative and come up with something better? Because it is the best option with the current skillset. As a Warrior in PvP, you need to be doing a lot of damage and if you're spiking you need that damage fast.

<snip>

Frenzy and Sprint are superior skills in the sense that they are low cost and no real drawback big enough to justify not having them on the same bar. It's nice that you're trying to be different but as the old saying goes: Just because you're unique does not make you useful.
QFT. OP read this and realize it's true, especially the last line. It's kinda sad that you've been playing warrior for 17 months are still defending your inefficient build in the face of factual opposition.

Link to article mentioned by Lightning Hell: http://www.guildwarsguru.com/content...nics-id674.php
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Old Dec 21, 2006, 12:16 AM // 00:16   #37
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why not a combination of Berserker's stance with shock and follow up with On your knees with the adrenaline u used with berserker's stance and, as long as you have shock available to spike with, you have berserker's stance to gain quick adrenaline to continue the spike. It could be crazy enough to work.
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