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Old Dec 16, 2006, 02:22 AM // 02:22   #21
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Quote:
Originally Posted by ss1986v2
when your pet dies, your skills are disable for a certain amount of time based on your level of beast master (which is probably low, so they are disabled for a longer time). plus its just one corpse; not that big of a deal. add that to the fact that you could have used your secondary to bring some kind of support skills to aid the team, bringing a pet is almost worthless.
Oh really? Then forget ranger, that would totally suck.

I guess I'd go /mo just for heal area/K circle.
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Old Dec 16, 2006, 09:03 PM // 21:03   #22
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The Requirements to MM are:
16Death Magic(rarely is 14 ok except perhaps Nova/Jagged bombing)

Summon (Bone Fiend) X fiend/minion
ResSig/Rebirth
BotM to keep pets/DeathNova & Taste for bombing

That should leave 4-5 skill slots AND an elite skill. As mentioned before you have a plethora of options. I personally love AotL and spamming BotM even when 2 MMs are in the same mission. For that reason I can run Blood Renewal but wouldn't always recommend it.

Ideally you are going to want 10+ Soul Reaping to help you fuel this machine so try to keep yourself to one line in your secondary for best results. Ideally skills that require little to no investment are best. Suggestions like Maelstrom, Deep Freeze, Meteor Shower, Convert Hexes, Draw Conditions, etc. None really depend on the Att in question to get the primary effect.

A big question to decide is what Elite you are going to run. You do not need to run AotL, Jagged Bones, FG, OoU etc. You can think out of the box. BiP is easy to add to your MM build and makes adding Dark Bond a no-brainer. Even if you don't run BiP is you can fit 4Blood for Dark Bond why not help your other casters with Blood Ritual?

The best overall advice is...go to the zone you about to play and see what enemies are there. Do they run AoE? Conditions? Hexes? Interupts? Corpse exploitation in competition? The answers to these questions will help you fill in your blanks better. There are already many good ideas listed.

I was about to list skills that go well but decided I really didn't have a spare hour to type lol. GL and HF.
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Old Dec 19, 2006, 04:31 AM // 04:31   #23
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fiends
BotM
rez
16 death

I think the rest can be anything you want and is the main reason I love to play mm. You can try out tons of different skills/combinations without most teams caring as long as you keep your minions up.

I will say there are a few ppl out there that don't understand mm's can multitask. I was kicked from a PvE PUG a few months back for having SS/rotting flesh(didn't cause aoe scatter, it was ok build) I was doing fiends/botm but because they couldn't see the 2x from ss filling the screen and wanted an over rated golem I was dropped

Last edited by Toll Booth Willie; Dec 19, 2006 at 04:33 AM // 04:33..
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Old Dec 20, 2006, 05:38 AM // 05:38   #24
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Yeah it's a shame that Golem is still dominating cause the average MM can't think of their own creative build. Just about every MM runs it, and people think it's the best build simply cause they haven't seen the better builds out there. I think people just get attracted to the idea of summoning a "mega lvl26 minion". If you want really high damage, Order of undeath easily outdoes Golem.

I've also been questioned abit just for not using Golem when I MM and it's annoying/sad....Sad in the fact that people think there's only 1 MM build. people reaaally need to understand it's not required and not even that great.
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Old Dec 20, 2006, 01:50 PM // 13:50   #25
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Anyone remember when people used Tainted and Aura of the Lich on MM builds?

Minion Bomber is so much more fun than standard Golem MM.
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Old Dec 20, 2006, 03:20 PM // 15:20   #26
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Quote:
Originally Posted by Carinae Dragonblood
You wish! Nope, they fixed VA and VG long ago.

The only way around the limit is _______. (anyone guess?)
lol didnt see any1 guessing this so ill guess... kneeling at the grength shrine and getting +1death when you have favor?

Last edited by Jedimagician; Dec 20, 2006 at 03:23 PM // 15:23..
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Old Dec 21, 2006, 09:33 PM // 21:33   #27
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Uh... kinda' topic-related... does energy matter when MMing? As in... should an MM have the most energy possible or should they have their mods changing the recharge/cast?

Example: Wayward Wand and Konruu's Fervor OR wand with 20/20 off-hand 20/20?
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Old Dec 22, 2006, 01:40 AM // 01:40   #28
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Ok you all forget the big attraction of N/R MMs. you get winnowing and healing spring. healing spring is usless for almost anyone except a MM, then its amazing, winnowing adds tons of damage to your minions making battles much shorter.
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