Jul 08, 2006, 10:24 AM // 10:24
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#21
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: [VENT]
Profession: W/
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Alright, seems quite effective.
forgot about shock being there.
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Jul 08, 2006, 10:28 AM // 10:28
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#22
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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From the first part of the post. I'm wondering if I should take this thread seriously.
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Jul 08, 2006, 10:35 AM // 10:35
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#23
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Take the build seriously, but not me ^^.
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Jul 08, 2006, 10:43 AM // 10:43
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#24
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: [VENT]
Profession: W/
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Quote:
Originally Posted by Yanman.be
Take the build seriously, but not me ^^.
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Isn't that true for most posts though? You want to seem laid back, but serious :O
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Jul 08, 2006, 11:15 AM // 11:15
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#25
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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I would like to be cool, because I'm not.
Also, I just noticed this is in a PvE subsection..mods can move it I guess...
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Jul 08, 2006, 12:14 PM // 12:14
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#26
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Frost Gate Guardian
Join Date: Feb 2006
Location: Tampa, Fl
Guild: (pRYD) Pride Fighterz
Profession: Mo/R
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Quote:
Try the build. Think about what 3-4 knockdowns do. ( NO casting, NO attack, NO life ). I just stand still if they SS or Empathy me. What's a Memster? A mesmer? IF they pack Distortion, I just take another target. It's not about the build, it's about how you play it. I have no problems killing any target when I don't get blocked/evaded, or blinded.
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umm yea u can't knock them down if u can't even get to them -.-''' but thats not the the ponit is u need helf healing
and btw i use a build like this but it has self helf healing, and i have won the glad track title with it ......and i did try your build if sumone degen u like crazy you dead and u would make your monk always focus on healing u not anyone esle cause your dieing like a cow
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Jul 08, 2006, 12:21 PM // 12:21
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#27
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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....It's called not rushing in and getting aggro. Also, don't try it in RA if you don't know how to play the mindgame. I don't need selfheals. There's res sigs for that. But offcourse, if people don't take that, is that my fault? It says your profession is a Whammo...and you say you need ' helf healing '. Preventing damge > healing it. Get over it, your point is moot.
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Jul 08, 2006, 12:23 PM // 12:23
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#28
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Frost Gate Guardian
Join Date: Feb 2006
Location: Tampa, Fl
Guild: (pRYD) Pride Fighterz
Profession: Mo/R
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haha w/e u say O.Ohahahaha
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Jul 08, 2006, 12:26 PM // 12:26
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#29
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: True Cinema
Profession: W/
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you have only got 3 KDs there.
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Jul 08, 2006, 12:34 PM // 12:34
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#30
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Shock. gg kthxbai ( and moebius strike recharges Horns of the Ox, in a combo )
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Jul 08, 2006, 01:43 PM // 13:43
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#31
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Lion's Arch Merchant
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Wow, looks very fun, I'll give this a shot right now.
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Jul 08, 2006, 01:43 PM // 13:43
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#32
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Frost Gate Guardian
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Hi
Hmm, i was trying something similar to this, just using iron palm rather than shock (your hexing them anywayand the energy you get from black lotus is easily enough for the rest of the combo) but thats cos i find exhaustion na 25-30 energy bar to be a bit harsh.
The great thing about it is, when a warrior starts chasing you "knowing" they can survive your combo, and kill you after its done, you kd them on their first attack, then keep them kded until theyre down to about 30% health, at which point they use hela sig and you kd them nce more for kicks then finish em off with the second falling spider ^_^
Also something interesting to note is the synergy this build has with earthbind, if you get your timings right you can keep them kded for 12 secs straight.
Oh and to the whammo moaning about lack of self healing, self healing isnt that important when you can take someone out this quick, and they cant keep running if they actually want to do someothing else, and once youve got that first hit, they aint getting away from you.
oljomo
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Jul 08, 2006, 01:49 PM // 13:49
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#33
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Wouldn't earth bind mess up the chain? They get up, and I knock'm down immediately ( on the second dual attack hit ). If earthbind is used, they'll be on the ground too long I think?
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Jul 08, 2006, 02:54 PM // 14:54
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#34
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Lion's Arch Merchant
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Unless you kinda stall your knockdowns I don't know.
EDIT: Just tried that build, it's extremely fun thanks Yanman
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Jul 08, 2006, 02:56 PM // 14:56
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#35
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Frost Gate Guardian
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Hi
Yes you need tostall your knockdowns, hence the comment about getting timings right.
As it is now, tehre are some situations in the cahin (well in my chain) where they can get off a 1/2 second spell or so, but with proper timigg, you can stop them even doing that with earthbind.
oljomo
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Jul 08, 2006, 03:09 PM // 15:09
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#36
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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yeah I guess. I would like to know the the time between the 2 hits of a dual attack. Like 1/4 maybe?
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Jul 08, 2006, 05:02 PM // 17:02
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#37
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: [VENT]
Profession: W/
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between a double attack, i think its 0.65 seconds for the first hit, then 0.65 for the second.
Then again i could be wrong.
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Jul 08, 2006, 05:06 PM // 17:06
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#38
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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That's slow? 0.65 between the 2 hits? Can't be.
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Jul 08, 2006, 06:22 PM // 18:22
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#39
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: [VENT]
Profession: W/
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not completely sure...
attack-1.33 seconds-attack-1.33seconds-dual attack- 1.33 seconds later- attack
So probably, one hit dot on, the second hit 0.65/0.325 seconds later, the next auto attack 0.65/0.975 seconds after the dual? i know its a cycle since the begining to the end is 1.33.
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