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Old Dec 18, 2006, 05:23 PM // 17:23   #41
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Quote:
Originally Posted by Death3D
Stop getting butt hurt over the axe/sword debate. I honestly dont know why you go swords though, 60% of the enemies in pve dont have flesh, so have fun bleeding them.
Ouch. And let it be that 80% of the warriors are sever gashers.

You want a build?

Triple Chop
Executioner's Strike
Dismember
Axe Twist
Critical Chop
Cyclone Axe
Lion's Comfort
Ressurection Signet
Zealous mod is prefarable, just don't use sundering (I can debate about that too). 15^50, fortitude. Shield of max armor, strength requirement, with base damage reduction of 5 (chance: 20%). Just because this particular build doesn't use a stance, otherwise I'd use while in stance.
I never said I didn't play a warrior, I just said I haven't that much. And let this game be based on skill, not on time spent. And don't say I won't debate or pay attention, because I am the one with arguments. I'd never just say, that's wrong, it's just wrong, and I am right.
Good luck and cheers.
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Old Dec 18, 2006, 06:24 PM // 18:24   #42
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Oh dear.
No IAS.
Honestly,at least whack Frenzy or Flail in there. They should replace Lion's Comfort quite nicely.

And I've tried it, and it's completely conditional on targets being grouped together.
It's too slow and cumbersome to maintain high DPS over a long period of time. Your adrenal skills don't charge quickly enough if your target is alone.
When they are charged, sure, you get the spike, but that's only because you've been hitting the target for so long it's just under 50%.

Now try this (I'm going to have to copy and paste this to a notepad document; also, these builds are primarily for PvE):

[card]"For Great Justice!"[/card][card]Enraging Charge[/card][card]Flail[/card][card]Standing Slash[/card][card]Silverwing Slash[/card][card]Sun and Moon Slash[/card][card]Dragon Slash[/card][card]Resurrection Signet[/card]

16 Sword
13 Strength

For gear, a Fiery/Ebon/Icy/Shocking/Vampiric Sword of Defense (+5AL) with the 15% while in a stance inscription, and a +30HP / -2 received damage whilst in stance shield.

Use Enraging Charge to engage the enemy.
Just before landing the first blow, activate "For Great Justice!".
After landing the first blow, activate Flail, then "Standing Slash -> Silverwing Slash -> Sun & Moon Slash -> Dragon Slash".
Dragon Slash will recharge Standing Slash an Silverwing Slash, so now start the cycle of "Standing Slash -> Silverwing Slash -> Dragon Slash" until "FGJ!" runs out, remembering to hit Flail to keep your attack speed up.
Once "FGJ!" has ended and you find your adrenaline starting to dip, hit Enraging Charge again, land a hit to generate an extra 4 adrenaline, then activate Flail again.
Go back to "Standing Slash -> Silverwing Slash -> Sun & Moon Slash -> Dragon Slash" until "FGJ!" is recharged.
Then start all over again.
In PvE, you should get through quite a few monsters before even the first use of "FGJ!" is done with.

Even better, no Sever Artery or Gash, and it's not crippled by mobs without flesh.

Now for an axe build that beats yours, try this:

[card]"For Great Justice!"[/card][card]Enraging Charge[/card][card]Flail[/card][card]penetrating blow[/card][card]eviscerate[/card][card]executioner's strike[/card][card]critical chop[/card][card]resurrection signet[/card]

Same principle as the sword build, but axe has no viable alternative to Dragon Slash or Sun & Moon Slash, making adrenaline more of a problem, so sustaining damage output is not as easy as with the sword build.
The only adrenaline management skill that the axe line has is [wiki]Furious Axe[/wiki], and that's far too conditional. You could start swapping in stuff like [wiki]"To the limit!"[/wiki] and [wiki]"you will die!"[/wiki], but you've not really got the space for them.
I'd also maybe swap out Critical Chop with [wiki]Penetrating Chop[/wiki], as this build could face energy troubles without a zealous weapon. Penetrating Chop is also a reasonably low-cost adrenal skill, so it means you could be using attack skills more frequently; Critical Chop's 10 second recharge makes it a tad impractical when you're already looking at problems sustaining DPS over time.

Hope that gives you some idea as to why it's not necessarily a good idea to base opinions of overall weapon damage on the weapon's base damage alone

Last edited by Nexus Icon; Dec 18, 2006 at 06:26 PM // 18:26..
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Old Dec 18, 2006, 07:10 PM // 19:10   #43
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Ok, ok, I could do better on that build. Increased attack speed is not what I firstly thought about, and Enraging Charge and Flail are pretty new skills. Your axe build beats mine since it's less group conditional, but what I usually see is warriors taking aggro of multiple targets. And I choose a healing skill over an increased attack speed skill, but that's just my opinion.
But, let's take a look at you're axe build compared to the sword build above. First of all, the axe build has a disrupting skill. Second, your sword build uses more adrenaline than mine. Sure, you got the extra bit of adrenaline with Sun and Moon Slash and Dragon Slash gains you adrenaline, but you also need more. To make up for the extra damage, the axe build has Critical Chop and a deep wound. I'm not saying the sword build is bad, it's actually a nice build.
Well, I had fun doing this and debating over this It also might make me make another warrior, I think I got one still at lvl 6 somewhere. Thanks.
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Old Dec 18, 2006, 07:18 PM // 19:18   #44
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Njaiguni Blaze anyone knows Eviscerate > all,

you forgot this is the PvE forum
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Old Dec 18, 2006, 07:20 PM // 19:20   #45
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Edit, Blaze sorry just read your axe build, triple chop sucks,

learn something with the guy that posted above you
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Old Dec 18, 2006, 07:30 PM // 19:30   #46
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Also Blaze, you're not noticing Enraging Charge, one of my favouritest warrior skills ever.
That's an extra 4 adrenaline on demand, and the initial charge description I posted (Enraging Charge, then "FGJ!" just before the first hit) nets you 6 adrenaline immediately.
Dragon Slash under "FGJ!" generates 7.5 adrenaline, Sun and Moon Slash 3.
2 standard +42 damage skills also generate 3 adrenaline under the effects of "FGJ!".
There really aren't any adrenaline problems with that sword build, it was made so that there wouldn't be

Last edited by Nexus Icon; Dec 18, 2006 at 07:33 PM // 19:33..
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Old Dec 18, 2006, 07:32 PM // 19:32   #47
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onyl tried my "YAA!" builds in pvp (cant cap it in PvE . Cant garuntee this'd work in PvE but if u have NF id go.

[skill=small]"You're All Alone!"[/skill]
[skill=small]Sever Artery[/skill]
[skill=small]Gash[/skill]
[skill=small]Final Thrust[/skill]
[skill=small]Flail[/skill]
[skill=small]Enraging Charge[/skill]
[skill=small]Mending Touch[/skill]
[skill=small]Resurrection Signet[/skill]

Hover over the skills with the cursor to see what they do
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Old Dec 18, 2006, 07:48 PM // 19:48   #48
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Quote:
Originally Posted by Legendary Ultimatum
Edit, Blaze sorry just read your axe build, triple chop sucks,

learn something with the guy that posted above you
One, it's not an edit.
Two, why would Triple Chop suck if my build was based upon gathering more than one foe around? Hell, I could bring a skill that would beat Eviscarate also. I was a bit sloppy on my build, I admitted that already.

Anyways... like I said, thank you Nexus and I had fun doing this.
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Old Dec 18, 2006, 10:59 PM // 22:59   #49
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Since I dont see any possibility of you running triple chop in PvP, doesnt triple chop and cyclone axe scatter enemies now ?
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Old Dec 19, 2006, 12:13 AM // 00:13   #50
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Quote:
Originally Posted by Legendary Ultimatum
Since I dont see any possibility of you running triple chop in PvP, doesnt triple chop and cyclone axe scatter enemies now ?
Cyclone axe only targets one enemy now not serveral.
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Old Dec 19, 2006, 07:41 AM // 07:41   #51
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It may target only one enemy, but it still affects all those adjacent to you.
I think Legendary is right, I think the AI may very well scatter from Cyclone Axe / Triple Chop AoE now.
Even if they don't, overall I've noticed that the AI no longer clusters into the tightly knit groups that made these skills so effective in the past.
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Old Dec 19, 2006, 08:18 AM // 08:18   #52
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Quote:
Originally Posted by Nexus Icon

Now try this (I'm going to have to copy and paste this to a notepad document; also, these builds are primarily for PvE):

[card]"For Great Justice!"[/card][card]Enraging Charge[/card][card]Flail[/card][card]Standing Slash[/card][card]Silverwing Slash[/card][card]Sun and Moon Slash[/card][card]Dragon Slash[/card][card]Resurrection Signet[/card]

16 Sword
13 Strength
I'm willing to back up this build. I play a warrior primarily in PvE, and I use a very similar build when I run sword. (I don't use Sun and Moon, usually have some other survival skill or Lightbringer's Gaze). In PvE the DPS of three quickly renewed +42 damage skills is pretty much unmatched by any other warrior setup. It's lacking things like interrupts and such, sure, but as far as damage goes it's about as high as you can manage with a pure melee build.
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Old Dec 19, 2006, 10:13 AM // 10:13   #53
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Well if you want to take it OTT, use an elemental weapon and the appropriate Conjure Element skill instead of res sig
But that's just silly
Ties up very nicely with an ele using [wiki]mark of rodgort[/wiki], [wiki]glowing gaze[/wiki] and [wiki]Searing Flames[/wiki], and gives you an excuse to revel in the wonderful lunacy of wielding TEH FIERY DRAGON SWORD!!1!
I personally use a fiery gladius for that slightly more refined silliness factor
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Old Dec 19, 2006, 11:23 AM // 11:23   #54
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To the OP: if you want to have fun using a warrior use Frenzy and a cancel stance. Il will max out your damage output and make you take more damage than a caster if you don't concentrate, very adrenalinic!
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Old Dec 19, 2006, 11:30 AM // 11:30   #55
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Quote:
Originally Posted by Nexus Icon
Well if you want to take it OTT, use an elemental weapon and the appropriate Conjure Element skill instead of res sig
But that's just silly
Actually Dragon Slash/Sun and Moon/Conjure Flame is my new favourite overdamage build
It's too bad that Rebirth is so good for PvE, otherwise I'd go W/E permanently.
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Old Dec 19, 2006, 05:31 PM // 17:31   #56
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Quote:
Originally Posted by Legendary Ultimatum
Since I dont see any possibility of you running triple chop in PvP, doesnt triple chop and cyclone axe scatter enemies now ?
Nope, my Koss always has Triple Chop and Cyclone Axe equipped, and no scattering whatsoever. And shouldn't people bring Searing Flames or Meteor Shower or Invoke Lightning anymore after the AoE update? They scatter even less from AoE with the update.
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