Dec 06, 2006, 06:31 AM // 06:31
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#1
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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SoA Smiter (Me)
I dont think this has been done before, but if it has sorry. Using Mantra of Recovery, you can use smiting spells over and over again, and also cast SoA fast enough not to die. Energy may look like a problem, I havent tested this. Maybe someone else can? If against conditions maybe switch out a smite spell for mending touch or something. Mending touch is nice, it removes 2 at once.
SoA Smiter (Me)
Mesmer/Monk
Level: 20
Fast Casting: 14 (10+4)
Illusion Magic: 4 (1+3)
Protection Prayers: 10
Smiting Prayers: 11
- Shield of Absorption (Protection Prayers)
- Protective Spirit (Protection Prayers)
- Mantra of Recovery [Elite] (Fast Casting)
- Symbol of Wrath (Smiting Prayers)
- Kirin's Wrath (Smiting Prayers)
- Balthazar's Aura (Smiting Prayers)
- Balthazar's Spirit (Smiting Prayers)
- Essence Bond (Monk other)
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I hope it does work because on paper/GWfreaks it looks nice. I dont have a mesmer or NF myself so i cant test it.
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Dec 06, 2006, 01:15 PM // 13:15
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#2
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Krytan Explorer
Join Date: Apr 2006
Guild: Shaolin Monastery [Heal]
Profession: Mo/
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SoA + Blessed aura... and for getting a high Blessed Aura use Signet of Illusions?
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Dec 06, 2006, 02:31 PM // 14:31
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#3
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Frost Gate Guardian
Join Date: Apr 2006
Profession: W/Mo
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Quote:
Originally Posted by RebelHero
SoA + Blessed aura... and for getting a high Blessed Aura use Signet of Illusions?
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...dude do you know what mantra of recovery is????
He doesn't need to make SoA last longer because its recharge time is halved
This is a pretty good idea, giving mes class more utility, although you might want have more healing, as you will take damage even if SoA doesn't end and when you renew it the damage number go back up
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Dec 06, 2006, 03:24 PM // 15:24
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#4
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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Quote:
Originally Posted by sage tank
...dude do you know what mantra of recovery is????
He doesn't need to make SoA last longer because its recharge time is halved
This is a pretty good idea, giving mes class more utility, although you might want have more healing, as you will take damage even if SoA doesn't end and when you renew it the damage number go back up
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It is a 55 build, how does damage get through?
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Dec 06, 2006, 03:34 PM // 15:34
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#5
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Krytan Explorer
Join Date: Jun 2006
Guild: Steel Phoenix[StP]/Terror Of The Justice Salmon[FisH]
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The damage will still get through,because when SoA is renewed,you will get hit for the first 5 damage,then nothing,but thats still enough to kill you since u would have to stop casting and regen naturally because of no regen skills on your bar
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Dec 06, 2006, 04:22 PM // 16:22
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#6
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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protective spirit reduces is to 5, and 5 is reduced is it not?
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Dec 06, 2006, 05:00 PM // 17:00
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#7
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Pre-Searing Cadet
Join Date: Oct 2006
Profession: Rt/
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It needs any health recovery skill coz u will get 5 dmg every time u renew soa, watchful spirit should be enough it doesnt need attributes and gives +2 regen. Other thing that mobs will run away from all those AoE's
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Dec 06, 2006, 05:47 PM // 17:47
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#8
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Frost Gate Guardian
Join Date: Oct 2006
Location: .at
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i'm not THAT expirienced in DoA, but arn'T chant-removal and hexex an enourmous problem?
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Dec 06, 2006, 05:49 PM // 17:49
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#9
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Frost Gate Guardian
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Quote:
Originally Posted by Misieq
Other thing that mobs will run away from all those AoE's
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Yes they will, making them mostly useless. Drop all three AoE smites, pull all points out of Smiting Prayers, place them in Illusion instead, and use that line of spells for your damage.
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Dec 06, 2006, 05:55 PM // 17:55
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#10
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Frost Gate Guardian
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Quote:
Originally Posted by vespertine
i'm not THAT expirienced in DoA, but arn'T chant-removal and hexex an enourmous problem?
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DoA = Domain of Anguish, not remotely the subject here
SoA = Shield of Absorption, the primary skill in this build
That help your understanding?
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Dec 06, 2006, 07:51 PM // 19:51
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#11
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Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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you'll need a heal as first hit every time you recast SoA will give you 5 damage. Using mantra is a good idea, but the illusion suggestion is the track I'd try as well.
Last edited by lennymon; Dec 06, 2006 at 07:56 PM // 19:56..
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Dec 07, 2006, 12:53 AM // 00:53
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#12
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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As I said before, I dont have NF yet, but acourding to what the skill says and what is writen on wiki, "The damage reduction is cumulative. It reduces 5 damage from the first hit, 10 from the second, and so on. However, if the spell is recast before it's duration ends (possible with an extension of 50% for enchantments) the amount of damage absorbed resets at 5 rather than continuing from the last amount."
When you reset it, the first hit will still be reduced by 5 will it not? Or does it start on the second hit, because thats what im getting mixed up in. Why would you take damage when you recast it?
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Dec 07, 2006, 02:13 AM // 02:13
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#13
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Krytan Explorer
Join Date: Apr 2006
Guild: Shaolin Monastery [Heal]
Profession: Mo/
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Quote:
...dude do you know what mantra of recovery is????
He doesn't need to make SoA last longer because its recharge time is halved
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dude chill... I was just giving input. If you use SoI you only need to cast blessed aura with that. Meaning you can bring a hero with the elite and mimic it from him. This way you can bring something like IW or.. well anything...
Last edited by RebelHero; Dec 07, 2006 at 12:16 PM // 12:16..
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Dec 07, 2006, 02:18 AM // 02:18
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#14
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Frost Gate Guardian
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Quote:
Originally Posted by Hyprodimus Prime
As I said before, I dont have NF yet, but acourding to what the skill says and what is writen on wiki, "The damage reduction is cumulative. It reduces 5 damage from the first hit, 10 from the second, and so on. However, if the spell is recast before it's duration ends (possible with an extension of 50% for enchantments) the amount of damage absorbed resets at 5 rather than continuing from the last amount."
When you reset it, the first hit will still be reduced by 5 will it not? Or does it start on the second hit, because thats what im getting mixed up in. Why would you take damage when you recast it?
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You will take damage from the first hit, always, even at 55 HP. The higher your HP, the more damage you take before the damage reduction reduces it to 0.
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Dec 07, 2006, 02:27 AM // 02:27
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#15
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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The only disadvantage I see with this (the following build with SoI) is that it doesnt get in as much damage, and you have 1 less energy regen, and at what cost? I dont see any advantages over simply recasting SoA a little more. I think it was a cool idea, maybe it can be expanded into more, but atm, I dont see any advantages whatsoever.
Quote:
Originally Posted by Kelson
You will take damage from the first hit, always, even at 55 HP. The higher your HP, the more damage you take before the damage reduction reduces it to 0.
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Oh I see....hmmm
Im pulling a skill out of my hat, and it is....Shielding hands! WIth a 20% enchant mod and half recharge, you can use this instead of SoA. However, you do have a .14 second window that monsters can hit you. At 50% recharge reduction, the 25s, becomes 12.5 rounded to 12, with 20% on 10s from SH, you also get 12 also. You constantly gain regen aslong as you dont take damage and dont use a skill that targets a foe, therefore you have 12 seconds to regen whatever did hit you in that small .14s time window. Thats lets us keep the insane damage power of 3 smite skills, lowers the energy use because you are no longer spamming SoA every 7s and takes care of the healing issue.
SH-miter (Me)
Mesmer/Monk
Level: 20
Fast Casting: 14 (10+4)
Illusion Magic: 4 (1+3)
Protection Prayers: 10
Smiting Prayers: 11
[skill]Shielding Hands[/skill][skill]Protective Spirit[/skill][skill]Mantra of Recovery[/skill][skill]Symbol of Wrath[/skill][skill]Kirin's Wrath[/skill][skill]Balthazar's Aura[/skill][skill]Balthazar's Spirit[/skill][skill]Essence Bond[/skill]
Last edited by Hyprodimus Prime; Dec 07, 2006 at 03:07 AM // 03:07..
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Dec 07, 2006, 03:11 AM // 03:11
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#16
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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I don't think shielding hands works with the protective spirit and low life. I thought it always reduced damage before protective spirit.
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Dec 07, 2006, 03:17 AM // 03:17
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#17
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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Quote:
Originally Posted by MercenaryKnight
I don't think shielding hands works with the protective spirit and low life. I thought it always reduced damage before protective spirit.
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Awe....you're right. I was so hyped for the moment I fogot all about that. Simple solution, use reversal when u get low. I guess that takes out a damage skill, but 2 smiting skills at half recharge is enough right? You can pretty much keep Balthazar's aura up at all times, tho energy might be a problem lol.
Alright, that means SoI has more weight now. What are the options?
Last edited by Hyprodimus Prime; Dec 07, 2006 at 03:21 AM // 03:21..
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Dec 07, 2006, 11:59 AM // 11:59
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#18
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Krytan Explorer
Join Date: Apr 2006
Guild: Shaolin Monastery [Heal]
Profession: Mo/
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In the SoA thread someone confirmed Shielding hands now DOES work with PS. Someone should test it, just to be sure.
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Dec 07, 2006, 12:05 PM // 12:05
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#19
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Academy Page
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I tested it shortly after Nightfall's release and it does apply the damage absorption after the reduction from protective spirit just like Shield of Absorption.
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