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Old Dec 02, 2006, 11:00 AM // 11:00   #21
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Ok you're right, considering barrage take only 2-3 mana to cast the n buff (or well if corps) can counter the -2 for barage purpose.
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Old Dec 02, 2006, 11:18 AM // 11:18   #22
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Yep, that's what I was going for, cuz I tried a regular B/P, and I was fine since I run expertise at 13 (so Barrage costs 2), so I could keep spamming Barrage. But this should allow you to have nearly full energy most of the time, hopefully.

Now if only I could find a team to test this. -_-
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Old Dec 02, 2006, 11:22 AM // 11:22   #23
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Can join as R if you wwant and look Ig if some other R or m are online (but btw i'm in europe and when online busy at mad chest run until nerf :P)



EDIT to avoid adding more Off topic posts: can now see everyone saying " -prof here- with mantra of frost LFP" lol

Last edited by Salia Mare; Dec 02, 2006 at 01:03 PM // 13:03..
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Old Dec 02, 2006, 11:47 AM // 11:47   #24
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OK, so I had something similar with a PUG. Note SIMILAR, not precisely this. I'm thinking a Dust Trap or two within the Ward would be good. Also, looks like a Paragon is a necessity, not a possibility. Other than that, the dmg was decreased. Think I got Lightning Surged for like 40 or 80 dmg, wasn't paying much attention.

Again, post or contact ingame if you wanna test this.
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Old Dec 02, 2006, 05:47 PM // 17:47   #25
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Hmm, Well I'm back up, and at it once again for the day. I'll be pulling groups together, and trying the build(s) that are posted here.
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Old Dec 02, 2006, 08:56 PM // 20:56   #26
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Man, I swear.. people have lost alll confidence
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Old Dec 02, 2006, 11:41 PM // 23:41   #27
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Meh, I still maintain that first build would work wonders. My problem - guildies don't have the professions in there yet. Btw, anybody have any ideas on what could be sacked to create a corpse for Well of Power?
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Old Dec 03, 2006, 12:05 AM // 00:05   #28
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Hmm.. Right now no...

But I was in a MoF group just now at the city.. we got all the way to inside the city, but one ele left, and we had too much dp.. to go on
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Old Dec 03, 2006, 07:09 AM // 07:09   #29
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Just cleared the City, all went well, it took quite some time tho, so obviously not the best team build, but it was solid and we had no problems.

1 Warrior (me) Obsidian Flesh (earth at 12, totem axe for longer, lasts 21 seconds) Armor of Earth, Dolyak, cyclone axe, watch yourself, distracting, lions, what ever else...
1 BiP
1 SS
1 Echo Nuker
1 Spirit Spammer
1 Monk Bonder
1 Monk Healer
1 Mesmer, fast cast nuker

We killed first few mobs thru the gate, then opened it, then cleared infront of the city, then the inside... I made everyone be quite far away and id pull, as long as the necro BiP's you (tank) you can keep ur cyclone axe going to keep aggro, Obsidian is awsome.

Team worked good, we had 2 deaths the whole time. It was slow going tho, but whatever, we did it, gonna use same team and do other 3 parts of the quest now.
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Old Dec 04, 2006, 05:51 AM // 05:51   #30
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Ok, Did CITY quest today and found it to be a VERY stablized build.

I won't say skill out yet, will be posting soon but this is how it goes:

2 Eles ( I was running Savannah Heat, other with SF ) Along with Echo MS
3 Monks ( 1 Prot, 1 Heal, 1 Bonder )
1 Tank ( Meat Shield )
1 Spirit Ranger ( Greater Conflagration and Winter Alone with interuptupts )
1 BIP Necro ( Energy alone with Vocal Minority for the Paragon Boss )

I my self had 1 death, others had probably none, Tank had a few, had to use a candy cane.

The starting was done with Gates Open ( It is prefered if you do it with gates close )

Positioning your tank is the MAIN issue here. If positioning is done properly, its very very very smooth.

The trick is this, Every group that we encountered had a limit to chase us.
Once we noticed their limit, that is where we fought them, because it was easy for us to move back and let them go back to regain our health and mana.

Once we reached the Castle, we pulled most mob outside of the gate and killed it by the hill.

When castle was preety much killed, we went all the way to the top side of the castle, ( i need a map for this, will work for u guys when i get chance ) and pulled the groups with the help of a long bow ( ranger had it covered ).
We casters took their mob out one by one while our monks stood way behind to stay out of their range and keep us healed. Their meele fighters couldn't do any thing since they had no reach. Casters never had enough power to take us out. LB Spike to each foe worked wonders.

That is all iwill say for The City of Torqua quest for now.


ANY ONE HAS ANY IDEA ABOUT THE GLOOM side of the quest?

We cleared entire area, and the moment we thought we cleared every thing up and went to the guy whom we were suppose to save, all the mobs spawned and got us in the cave. THere were literally 50 foes that ganged on us. Didn't take us 1 min to die, all 8 of us. We had 3 monks.

I wonder if that Shard of Light has to do any thing with this. That shard is there for SOME reason. Any one has figured it out yet?

If so, Please share the idea.
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Old Dec 04, 2006, 06:53 AM // 06:53   #31
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Hmm, I have not gotten far enough in the gloom to share my knowledge of the Shard, My idea is that it has do something with the 50 man gank.
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Old Dec 04, 2006, 07:05 AM // 07:05   #32
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I used a team build alot like Xpl0iters, except we had a Mesmer with an anti-spellcasting build (me) instead of a Protection monk, and we did really well.

Got all the way to the boss lord whatshisface...until the bonder decided that it was boring (people can be soo inconsiderate), and our warrior wimped out...so yea, human error there
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Old Dec 05, 2006, 02:24 AM // 02:24   #33
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The group I tried this had

myself (P/Me) LB Gaze, Incoming, GFTE, Stand your ground, Anthem of Flame, They're On fire, Mantra of Frost, Signet of Return.

BiP necro w/ Well of Power

GC/Winter Ranger

3 BPs (one with winnow, one with FW)

2 Monks

we didn't complete the quest but we did quite well before most of the teams had to leave. Rangers didn't have energy issues, I did tho. That and Vocal Minority effectivly shut me down.
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Old Dec 05, 2006, 06:29 AM // 06:29   #34
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Mwahaha, Durik contacted me ingame earlier to say that my idea works. Mwahahahahaaa... WoP ftw! Too bad I already beat the City, or I'd actually go out and use my own build now.

Durik m8, thanks for testing it and being nice and letting me know that you did.
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Old Dec 07, 2006, 10:18 AM // 10:18   #35
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Moved to farming section.
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Old Dec 09, 2006, 09:44 AM // 09:44   #36
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Not sure if your idea works but the general ele tank idea works with me
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Old Dec 15, 2006, 02:26 PM // 14:26   #37
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We were goofing off in Stygian last night, just guildie rangers with heroes. When we took Mark of Pain and combined with with a barrage trap build, it worked really well. If three or four baddies get MoP on them and you have five or six guys barraging while they run over spike trap / tripwires... the damage output is phenomenal.

It was fun, but we didn't make it past maybe the third spawn, usually because the heroes did something ignorant. I'd love to try it with a team of real peeps.
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Old Dec 16, 2006, 09:52 PM // 21:52   #38
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got stygian done last nite too, and on the next part of mallyx quest now. Basic 4 parts are done.

All i waited for was EXAMS ( HATE THEM )
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