Nov 26, 2006, 04:23 AM // 04:23
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#1
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Wilds Pathfinder
Join Date: Aug 2006
Location: Long Island, NY
Guild: Elite Knights [SWAT]
Profession: W/
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awsome pvp build--possible solo farm
this is for E/D and uses the dervish skills mystic regenerationand many elementalist enchantments to be nearly invincible to physical damage and negate a ton of health degen. use a +20 energy staff (hale and hearty inscription+insightful head)with 20% enchantment on it.
Earth magic-16
energy storage-13
earth prayers-8
skills--mystic regeneration, aura of restoration, elemental attunement, earth attunement, stoneflesh aura, ebon hawk, stoning, obsidian flame
with all enchantments on you have +15 health regen which will negate most degen hexes and conditions thrown at you. keep ele and earth attunements on at all times covered by aura of restoration and mystic regen. use stoneflesh when your about to enter a battle and cover it with mystic regen and AoR. spam ebon hawk, stoning and obsidian flame on a target. backfire doesnt seem to counter this build so keep on casting =). i only have a pvp ele, so i would like someone to try this as a solo farm build where there are no enchantment removals....
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Nov 26, 2006, 09:29 AM // 09:29
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#2
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Shatter enchant > you
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Nov 26, 2006, 10:16 AM // 10:16
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#3
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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PvP? Wha?
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Nov 26, 2006, 11:06 AM // 11:06
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#4
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Academy Page
Join Date: Dec 2005
Location: Jeddah, KSA
Guild: Celestial Solace
Profession: E/
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The more I read about dervish builds on this forum, the more I'm liking it as the next secondary to switch to when I get nightfall.
Elementalists do have a lot to fear from enchant removal; but then again that's the name of the game... Could be a fun build to try out, and tweak to taste.
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Nov 26, 2006, 11:25 AM // 11:25
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#5
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by menelik_seth
The more I read about dervish builds on this forum, the more I'm liking it as the next secondary to switch to when I get nightfall.
Elementalists do have a lot to fear from enchant removal; but then again that's the name of the game... Could be a fun build to try out, and tweak to taste.
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Elementalists usually don't need to fear Enchant removal unless you run Ele attune. (I.e. we run Ether Prodigy or something of the sort.)
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Nov 26, 2006, 12:44 PM // 12:44
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#6
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Always Outnumbered
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Quote:
Originally Posted by Dutch Masterr
this is for E/D and uses the dervish skills mystic regenerationand many elementalist enchantments to be nearly invincible to physical damage and negate a ton of health degen. use a +20 energy staff (hale and hearty inscription+insightful head)with 20% enchantment on it.
Earth magic-16
energy storage-13
earth prayers-8
skills--mystic regeneration, aura of restoration, elemental attunement, earth attunement, stoneflesh aura, ebon hawk, stoning, obsidian flame
with all enchantments on you have +15 health regen which will negate most degen hexes and conditions thrown at you. keep ele and earth attunements on at all times covered by aura of restoration and mystic regen. use stoneflesh when your about to enter a battle and cover it with mystic regen and AoR. spam ebon hawk, stoning and obsidian flame on a target. backfire doesnt seem to counter this build so keep on casting =). i only have a pvp ele, so i would like someone to try this as a solo farm build where there are no enchantment removals....
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You can't have +15 health regen, the max regen/degen you can have is 10.
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Nov 26, 2006, 12:56 PM // 12:56
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#7
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Academy Page
Join Date: Dec 2005
Location: Jeddah, KSA
Guild: Celestial Solace
Profession: E/
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Quote:
Originally Posted by LightningHell
Elementalists usually don't need to fear Enchant removal unless you run Ele attune. (I.e. we run Ether Prodigy or something of the sort.)
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Ah very true I admit I don't PvP much; and the few times I had I hadn't capped ether prodigy yet.
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Nov 26, 2006, 01:38 PM // 13:38
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#8
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Ascalonian Squire
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Quote:
Originally Posted by X Earth X
You can't have +15 health regen, the max regen/degen you can have is 10.
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When you're poisoned you still have +11 (so +10 with cap) regen left, not +6 if you go for a total of +10 regen.
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Nov 26, 2006, 05:11 PM // 17:11
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#9
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Wilds Pathfinder
Join Date: Aug 2006
Location: Long Island, NY
Guild: Elite Knights [SWAT]
Profession: W/
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i know you can onlu have +10 regen at a time, but it stacks. so having all those enchants on with mystic regeneration will give you +10 regen, but then if you get hit with conjure phantasm you will still have +10 regen....i should have been more clear on that.
oh and also, i did about 10 AB games and got hit with enchant removal about twice. you cover all the important enchants (ele and earth attunement and stoneflesh aura) with aura of restoration and mystic regeneration. AoR and mystic regen have quick recharge times so you can always keep them infront of you important enchants.
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Nov 26, 2006, 07:43 PM // 19:43
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#10
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by LightningHell
Elementalists usually don't need to fear Enchant removal unless you run Ele attune. (I.e. we run Ether Prodigy or something of the sort.)
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I dunno... going into areas with significant enchantment hate with ether prodigy up is downright painful. Covering up your attunements with aura seems a bit more resistant to enchant stripping than ether prodigy, especially in skirmish situations, where the extra damage and lessened ability to cast elementalist spells can hurt.
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Nov 26, 2006, 10:25 PM // 22:25
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#11
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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I never see enchantment removal in skirmishes. It's always a physical trying to pound stuff. If prodigy gets stripped you just recast it, and you should never be riding prodigy all that high anyway.
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Nov 26, 2006, 11:04 PM // 23:04
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#12
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Thom Bangalter
I never see enchantment removal in skirmishes. It's always a physical trying to pound stuff. If prodigy gets stripped you just recast it, and you should never be riding prodigy all that high anyway.
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When I said skirmish, I was referring more to RA, aspenwood, and AB, which I'm thoroughly addicted to. I suppose this even applies to PvE which has mostly random stripping going on. When a prodigy guy gets stripped, his emanagement will go down, he'll take a minor amount of damage, and he'll have to recast and eat the exhaustion. When a dual attunements get gets stripped, he'll just have to recast aura to replenish the cover. The dual attunements guy generally is a little bit more hardy on his own, with significantly more ability to cast elementalist spells, and a halfway decent self heal.
Don't get me wrong, in large, organized parties prodigy > all just because you get heal party and the like, and e-surge and such really doesn't hurt that much. If you think your ele will get trapped in the front lines a lot though, covered dual attunements is probably a better choice.
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Nov 29, 2006, 08:41 AM // 08:41
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#13
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Ascalonian Squire
Join Date: Nov 2006
Location: Wales, UK
Guild: [FAE]
Profession: Me/Mo
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You want to make room for Sliver Armor. Earth, an enchantment, lots of damage when lots of enemies, it's perfect! Or as a finisher, mystic sandstorm.
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Nov 29, 2006, 07:30 PM // 19:30
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#14
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Forge Runner
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The damage from that build doesn't seem very exciting. But that's a common problem in earth farming if you can't get them to stand still for PBAoE and/or Sliver Armor.
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Nov 30, 2006, 06:04 PM // 18:04
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#15
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Wilds Pathfinder
Join Date: Nov 2005
Location: Birmingham, England
Guild: Taking Aegis
Profession: Mo/Me
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have been using this build modified for ABs for a while now (shockwave/silver armour/obsidian flame) and the damage from it in full flow is obscene, easily the highest i've ever seen in PvP (casters near you die in about 1 second..no joking) not to mention your near invincible to all melee'rs. Yes, there are OBVIOUSLY plenty of counters, only an idiot would need reminding of that, try playing a necro with pain of disenchantment/Defile&desecrate/rend...would really screw this build. People have started running counters to it at last, but it still kicks arse.
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Dec 01, 2006, 11:08 AM // 11:08
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#16
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Krytan Explorer
Join Date: Jun 2006
Location: Romania
Guild: None atm
Profession: Mo/
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For PvP? Are you kidding me? +e/+hp (while hexed, enchanted, in a stance) are the worst idea for PvP. Ever. Imagine you have a +45 (enchanted) staff head and a +5e (above 50) staff inscription. if you get shatter enchanted and taken down to 49% health, you now have 5e less and 45hp less! GG!
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Dec 01, 2006, 11:13 AM // 11:13
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#17
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Lion's Arch Merchant
Join Date: Nov 2006
Location: Belgium
Guild: Forgot the Ghostlyyyyy
Profession: R/
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i would like to see your elementalist get hit by a avatar of grenth 8)
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Dec 01, 2006, 01:09 PM // 13:09
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#18
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Jungle Guide
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So...you're basically a big, useless lump on the battlefield. You don't have any damage, but on the plus side people who don't ignore you (aka idiots) will have trouble taking you down.
Why is this a good pvp build again?
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Dec 04, 2006, 11:37 AM // 11:37
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#19
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Dual attunements + mystic regen is more then enough, it will give u +9 health regen, clever kiting does the rest(best damage mitigation ever since it doesn't take a skill slot). I experimented with an ele-tank and it downright sucks, eles are worthless tanks. There's a good synergy between air and earth magic. Example: enervating charge causes weakness->stoning knocks down weakened foes, maybe thats of some use.
U don't need energy storage specced so high with dual attunements either, u wont be using too much energy so put it on 9 with a minor rune on top and spec the rest into air to enjoy some interesting side effects.
Smart players will just ignore you and kill off the rest off the group first, I would't fear you on a battlefield since most of your bar is defense. The only good use your sort of ele has in AB is buying time 'cos less experienced players will take ages to kill you, but AB isn't just noobs, as u will find out for sure .
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Dec 04, 2006, 05:24 PM // 17:24
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#20
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Wilds Pathfinder
Join Date: Aug 2006
Location: Long Island, NY
Guild: Elite Knights [SWAT]
Profession: W/
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Quote:
Originally Posted by Symbol
So...you're basically a big, useless lump on the battlefield. You don't have any damage, but on the plus side people who don't ignore you (aka idiots) will have trouble taking you down.
Why is this a good pvp build again?
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obviously none of you know how to read. how many times do i have to explain that you use aura of resoration and mystic regen to cover the other enchants?! dont do any damage? 118 armor ignoring damage is bad? 80+ energy exhaustion barely affects you.....ebon hawk does an easy 90 damage+weakness, and then stoning does another 90 damage+knockdown. ive taken down 2 sins and a tank at once with this build. if you have a problem with them running, drop an enchant for grasping earth(i think its grasping earth, could be another skill) so they cant run. you use stoneflesh aura to take next to no damage and still have regen for armor ignoring things....armor ignoring skills hardly affect you with +10regen...
btw--ive yet to see anyone use avatar of grenth in pvp. and also, maybe some of you should try the build and then critique on it....ive played it many times with extreme success. your all just listing counters to the build like im DEFINATLEY going to encounter them....and stop mentioning enchant removal--if you noticed i talk about that in the original post!!! change the build a bit if you want sliver armor........all you other eles continue using your precious searing flames/glowing glaze build. try using it on my build and it will have 0 effect. and an easy way to avoid enchant removal is to avoid things that HAVE enchant removal.
excuse me if this seems rant-ish
Last edited by Dutch Masterr; Dec 04, 2006 at 05:32 PM // 17:32..
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