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Old Jul 15, 2006, 08:38 AM // 08:38   #181
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You need to update your description of Weapon Set 1. John Verado has a +15 energy/regeneration -1/health +30 icon. You made me waste 30 minutes farming Topaz Crests :P

Good guide though, helped me a lot. Thanks
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Old Jul 15, 2006, 11:16 PM // 23:16   #182
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I'm starting to think Judge's armor is better than Acolyte's because likely you're going to get stripped during/before a spike. Then again, another monk may cast protective spirit or spirit bond on you which would put Acolyte's back on top. Though, I'm not very experienced in GvG so maybe another opinion could chime in.
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Old Jul 16, 2006, 02:53 PM // 14:53   #183
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I'd just like to make a point here.

I've been doing some testing, and I find that if you take a hex removal spell and make one of the choices shown in this guide on the final slot, the combination is best as either of the two:

Holy Veil + Signet of Devotion
... the hex removal here has no energy management but of course can be used more often, and Signet of Devotion certainly saves some energy.

OR

Inspired Hex + Protective Spirit
... this combination gives some energy management with the hex removal, leaving some room for Protective Spirit. This spell can make up for the slow hex removal recharge by countering deadly hexes like Backfire, and stopping spikes.

If you're less likely to be facing spikes but want to remove hexes rather than cope with them, go for combination 1, whereas if you'd like something else to get your energy up and need to counter spikes, take combination 2.

Once again, great guide, I wouldn't be making these observations without having taken the mentioned skills, armor and weapons etc.
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Old Jul 16, 2006, 03:36 PM // 15:36   #184
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First of all , thanks for producing this guide, its been a great help to me starting off with my 1st pve monk. Im only monking in pve at the moment and wondered what people think of the shield guardian spell as an alternative to protective spirit(Bearing in mind prot spirit not so useful on high armoured allies) At 11 prot Recipient has 75% chance to block attacks for 10 secs,63 hp heal on next block to target and nearby allies.Obviously prot spirit is a better skill to have on your bar when u know your going to encounter a boss who deals large spike damage.
Interested to know peoples opinion as i havnt seen this skill mentioned .
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Old Jul 18, 2006, 12:00 AM // 00:00   #185
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Really it's just an expensive reversal of fortune with AOE heal.

Reversal essentially has a 100% chance of blocking the next attack and gives a conditional heal of around 30-40 usually.

Shield guardian ends after a successful block (so the same as ROF so far) and would heal for about 70 odd. Yes, it does heal nearby allies as well but it's quite a small heal essentially, and it's expensive for what it is really.
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Old Jul 18, 2006, 05:16 AM // 05:16   #186
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Quote:
Originally Posted by The Chimpster
Really it's just an expensive reversal of fortune with AOE heal.

Reversal essentially has a 100% chance of blocking the next attack and gives a conditional heal of around 30-40 usually.

Shield guardian ends after a successful block (so the same as ROF so far) and would heal for about 70 odd. Yes, it does heal nearby allies as well but it's quite a small heal essentially, and it's expensive for what it is really.
Sorry, but that's incorrect. Reversal does not block, it removes damage regardless of what type it is. If a warrior hits you, you still get hit, but part of the damage is turned into healing. If you get hit for 150 and have a max 60 RoF, you still get hit for 90 (-60 from RoF leading to a net damage of 30.) Shield guardian acts completely different, since it doesn't matter what ammount of damage you would take, because the hit misses, period. Shield guardian isn't effected by spells either.

They're 2 completely different skills. I don't use shield guardian, so I'm not going to comment on its effectiveness, but do know that they aren't "essentially the same".
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Old Jul 22, 2006, 06:14 PM // 18:14   #187
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Edited the guide a little bit Enjoy!

And thanks again for all the compliments and other replies.
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Old Aug 31, 2006, 04:51 AM // 04:51   #188
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I'm using a 20/20 protection staff with +5 energy and +20% enchants, is that a bad choice for boon prot?
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Old Sep 02, 2006, 09:25 AM // 09:25   #189
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Quote:
Originally Posted by Mindflash
I'm using a 20/20 protection staff with +5 energy and +20% enchants, is that a bad choice for boon prot?
Using +20% enchants combined with Mantra of Recall is bad, so keep in mind you need to switch before casting it (if you use it, of course).

Though, there is a set that's better then your staff if that's exactly what you want to use (the same as your staff, but 2 more Energy):
20/20 Protection Prayers focus
Energy +5 Sword, with +20% enchants

But both are definitly not a bad choice for Boon Prot.
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Old Oct 01, 2006, 06:31 PM // 18:31   #190
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i use esoteric warriors premade boon prot with ascetics armor and i can farm glad points really easy in RA and TA. dunno about elsewhere
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Old Oct 04, 2006, 07:48 PM // 19:48   #191
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Quote:
Originally Posted by Hybrid Theory
i use esoteric warriors premade boon prot with ascetics armor and i can farm glad points really easy in RA and TA. dunno about elsewhere
Yep, the premade Boon Prot is pretty nice. You should at least switch Mend Ailment for Mend Condition though. And in my opinion, Ascetic's really is one of the worst Monk armors.
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Old Oct 05, 2006, 02:27 AM // 02:27   #192
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Guide is alright... i learned how to play boon prot by myself while OoB wasnt as bad a sac. This has to much excess information guild wiki boon prot build explains it enough i suppose if u were brand new to monks this might help... Its probably better if u point out inspired and revealed hex are used more than holy veil. Also u didnt mention u should have 1 boon prot with prot spirit and another with spirit bond.(or blessed with prot spirit/spirit bond). Hex Breaker isnt all its cracked up to be theres better. Energy drain is definatley better than mantra of recall because its core, can be used if recharge is halved, and gives almost more back because of the 10 nrg cost of mantra of recall.
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Old Oct 07, 2006, 10:57 AM // 10:57   #193
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Quote:
Originally Posted by I Brother Bloood I
Its probably better if u point out inspired and revealed hex are used more than holy veil. Also u didnt mention u should have 1 boon prot with prot spirit and another with spirit bond.(or blessed with prot spirit/spirit bond).
I'm really just explaining the possiblities of a Boon Prot, not explaining how you should play it in something specific (like GvG).
Quote:
Originally Posted by I Brother Bloood I
Hex Breaker isnt all its cracked up to be theres better.
I agree, but alot of people here didn't, so I added it so they don't get pissed
Quote:
Originally Posted by I Brother Bloood I
Energy drain is definatley better than mantra of recall because its core, can be used if recharge is halved, and gives almost more back because of the 10 nrg cost of mantra of recall.
It being Core really doesn't make it better, when you get into PvP, you should always have to be able to get both Factions and Prophecies skills, otherwise you're just screwing your party. And Mantra of Recall has more energy return then Energy Drain has, it's just a fact. And besides the more energy gained, Mantra of Recall has alot of other functions that are great like it being an enchantment (very helpful with the 10 second recharge of Divine Boon), you not having to be close to enemies (most Monks are at the back in the first place, and you can never be sure there's an enemy around). Since many people prefer Energy Drain, I added it, but I haven't even considered it since I've start playing with Mantra of Recall.
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Old Dec 03, 2006, 08:53 PM // 20:53   #194
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I just wanted to add, I haven't been able to find a really good monk build for RA since boon prot got so inefficient (it's how I made most of my Gladiator points) and, probably, I just don't want to let it go.

I found minor success by putting Power Drain in place of Prot Spirit. It's more work, but it helps. It's also good practice for interrupting on the fly.
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Old Dec 04, 2006, 01:09 AM // 01:09   #195
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Quote:
Originally Posted by carbajac
I just wanted to add, I haven't been able to find a really good monk build for RA since boon prot got so inefficient (it's how I made most of my Gladiator points) and, probably, I just don't want to let it go.

I found minor success by putting Power Drain in place of Prot Spirit. It's more work, but it helps. It's also good practice for interrupting on the fly.
Play with ZB. I have found it works well for arenas where you are the only monk. There are several good builds posted on the threads discussing ZB.
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Old Dec 04, 2006, 01:12 AM // 01:12   #196
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Quote:
Originally Posted by carbajac
I just wanted to add, I haven't been able to find a really good monk build for RA since boon prot got so inefficient (it's how I made most of my Gladiator points) and, probably, I just don't want to let it go.

I found minor success by putting Power Drain in place of Prot Spirit. It's more work, but it helps. It's also good practice for interrupting on the fly.
BL and ZB monks are good to play around with in RA.
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Old Dec 04, 2006, 04:20 AM // 04:20   #197
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I make a kinda RA style Boon Prot Monk that I have had ALOT of success with in RA!

I was playing with the traditional Boon Prot build but when I realized they had nerfed mantra of recall and divine boon I decided I would try to remake it using some other skills.

This is what I came up with:
Monk/Mesmer

13 Protection Prayers
16 Divine Favor

Reversal of Fortune
Guardian
Draw Conditions
Mend Ailment
Signet of Devotion
Remove Hex
Peace and Harmony{E}
Divine Boon

With my armor and weapons I end up having 495 Health and 55 Energy. But while enchanted i have +45 health so that brings it up to 540.

I find that this build works really well against conditions but not so good against hexes. The best way to deal with conditions is to draw as many as you can from your teammates then use Mend Ailment to get a huge self heal. Hexes are harder to deal with because of the 7 second recharge time of remove hex and also the slow 2 second cast time. But since it's RA you usually wont run into to many problems.

Tell me what you think, what is bad what is good...
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Old Dec 04, 2006, 09:18 AM // 09:18   #198
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at least run Mending Touch for Mend Ailment.
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Old Dec 04, 2006, 07:39 PM // 19:39   #199
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Here's some substitutions I'd make:
Guardian --> Shield of Absorption
Draw Conditions --> Dismiss Condition
Mend Ailment --> Contemplation of Purity
Remove Hex --> Holy Veil

Even after the Inspiration nerf, Mantra of Recall will still provide more energy than Peace and Harmony. However, it would also require investing in a third attribute. I leave it up to you to decide which to take.
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Old Dec 04, 2006, 08:01 PM // 20:01   #200
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Let's not pretend like Boon Prot isn't dead, it can't spike, and has alot of energy problems. Play Blessed Light or Zealous Benediction isntead, which are far better builds.

RIP, my old favorite build
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