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Old May 29, 2006, 01:29 AM // 01:29   #41
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Yes, boon prot works fine in PvE. Even more so in Factions.
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Old May 29, 2006, 03:35 AM // 03:35   #42
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guide looks great. and to see that the first post stays updated is very nice. Instead of looking through numerous pages to find the updateed version. I will have to give this a try since ive always been fond of prot.

my personal preference on MoR and Edrain is i go with MoR. WIth MoR up i know i can spam like crazy for 20 sec if i wanted to then get most of my energy back. With Edrain i can spam but then i have to save energy for it and hope a baddie is near me to cast it on him. the katana seems nice.

thanks for the guide again. keep it updated. thanks
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Old May 29, 2006, 01:45 PM // 13:45   #43
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Thanks so much for the guide, it helped a lot!

EDIT:

I didn't realize that theres a pvp axe/ sword with +5 energy...XD

Thanks for the guide again, my boon prot is up and rolling with moderate success

Last edited by Cherng Butter; May 30, 2006 at 12:18 AM // 00:18..
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Old May 29, 2006, 02:11 PM // 14:11   #44
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When i run boon prot in gvg i use energy drain and and currently the 20/20 wand and 20/20 icon so that way energy drain is ultimate as you get a fast recharge a high percentage of the time and then its just like the old OoB times.
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Old May 29, 2006, 09:29 PM // 21:29   #45
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Yes, Boon Prot is great in PvE. CoP is useless though, so I recommend switching it for Rebirth (which is also stated in the guide). I never switch to anything else, and I play PvE, Alliance Battles and Random Arenas most of the time

And Energy Drain doesn't come close to the old OoB, Mantra of Recall comes a bit closer, but even that isn't nearly as good.

And thanks alot for all the compliments guys Normally, I get flamed the crap out right away (just like most others), and I'm glad that didn't happen here for a change (but of course, Monks are always the nicest people ).
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Old May 29, 2006, 11:36 PM // 23:36   #46
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lol np, i really appreciated this thread, it helped me find the missiong liinks to my own boon-prot build, and witht eh ehlp of that im moving pretty smoothly now. thx alot!
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Old May 30, 2006, 03:02 AM // 03:02   #47
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I have a few questions.

I am currently doing alot of Alliance Battles, and some people suggested me to ditch CoP for Protective Spirit. Is that a good thing ? It seem to counter damage well for a time, but if I get targetted by conditions/hexes, I can't do a thing to remove them.


Now, I am playing PvE also, so armor wise, should I keep my Ascetics ? I don't really like to have more than one set of armor. In 12vs12 I need all the energy I can get... I sometime get attacked by a warrior or an assassin, easy job to counter. By two of them, a bit harder. By three i'm dead. Would +10 armor do that much of a difference ?

And in PvE, monsters are dumb and won't really stay long on me.
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Old May 30, 2006, 04:46 AM // 04:46   #48
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well it really depends on you witht he armor, more of a preferance thing, personally i use +10 on chest and leggingins and then astetic on arms and feet, but with your CoP, id say stick with it, u need a way to get hexes/condits off of yourself so id reccoment keeping it, Ps is not that much of a necessity imo
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Old May 30, 2006, 12:50 PM // 12:50   #49
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ok noe major problem with ur second weapon set. it uses an inspiration recharge if uve used this with recall it will just continue when u try to use it u will want to inform the peeps that if u have the recharge and it does quich recharge to to cont of purity before they cast again or it will just wast energy casting it again and you won't get your energy fro that round.
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Old May 30, 2006, 01:19 PM // 13:19   #50
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I used to agree with you in the 9 protection prayers attribute but after factions, blocking 1 horns of the ox or falling spider helps big time.
I tried superior prot and superior divine ( ALWAYS go 16 with boon prot, at least 15 ) and its pretty clear the difference when a bunny thumper and a Assassin/Mesmer engage you. The health lost due to the superior still dont drop below 450 ( while enchanted ).

1 Plus to this guide, whenever doing alliance battles, dont use MoR, use Enerdy drain instead, when your near the shrines the reduced skill lrecharge time sometimes let you screw your energy up ( Casting a new MoR over the old one ).
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Old May 30, 2006, 02:46 PM // 14:46   #51
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Quote:
Originally Posted by Lilanthe
I am currently doing alot of Alliance Battles, and some people suggested me to ditch CoP for Protective Spirit. Is that a good thing ? It seem to counter damage well for a time, but if I get targetted by conditions/hexes, I can't do a thing to remove them.
Protective Spirit is quite useless when you have 80 Armor and no Superior runes, which makes you Health 575 (while enchanted). With 575 Health, you can take a maximum of 58 damage with Protective Spirit on. With 80 Armor, you can take 82 base damage to actually get hurt for 58 damage. Seriously, how many spells deal over 82 base damage?
Though, if you're running 2 Superior runes, you'll have 425 Health, like Taurus, making the maximum damage 43, and then you need 60 base damage to get hurt for 43 damage, which is still quite high in my opinion, but then it'd make it more useful to you.
Of course, Protective Spirit can be used on teammembers, which most likely have 60 armor, and one or two Superior runes, making it more effective on them, though, you can also just spam heals on them, as casting a 10 Energy spell, and the person you cast on it isn't the target anymore a second later, it'd be a waste as well. Protective Spirit is a self protecting skill, and I don't think it's needed for self protection in these circumstances.

Quote:
Originally Posted by Lilanthe
Now, I am playing PvE also, so armor wise, should I keep my Ascetics ? I don't really like to have more than one set of armor. In 12vs12 I need all the energy I can get... I sometime get attacked by a warrior or an assassin, easy job to counter. By two of them, a bit harder. By three i'm dead. Would +10 armor do that much of a difference ?
In PvE, it barely matters what armor you'll take, since the AI is too dumb to kill you. A high pool won't help you alot, but +10 Armor won't help you alot either, though, my preference goes to the +10 Armor, as it might save your life in PvE, unlike Ascetic's.

Quote:
Originally Posted by Taurus
I used to agree with you in the 9 protection prayers attribute but after factions, blocking 1 horns of the ox or falling spider helps big time.
I tried superior prot and superior divine ( ALWAYS go 16 with boon prot, at least 15 ) and its pretty clear the difference when a bunny thumper and a Assassin/Mesmer engage you. The health lost due to the superior still dont drop below 450 ( while enchanted ).
Superior Runes, taking a Protection Prayers or Divine Favor Scalp and taking out one points from Divine Favor to add two points to Protection Prayers are still something I should think about a bit better. Most people say they prefer 16 Divine Favor, but I've got the feeling most don't even think about this much themselfs, as both are very intresting. Give me some time, and I'll add something about this in the attributes section about this.

Quote:
Originally Posted by Taurus
1 Plus to this guide, whenever doing alliance battles, dont use MoR, use Enerdy drain instead, when your near the shrines the reduced skill lrecharge time sometimes let you screw your energy up ( Casting a new MoR over the old one ).
Quote:
Originally Posted by xiv
ok noe major problem with ur second weapon set. it uses an inspiration recharge if uve used this with recall it will just continue when u try to use it u will want to inform the peeps that if u have the recharge and it does quich recharge to to cont of purity before they cast again or it will just wast energy casting it again and you won't get your energy fro that round.
Just cast MoR when it ends, not when it's recharged, the recharge helps even MoR, that's why I even switch to 20/20 sets before casting it. If you're scared you'll cast a new one over the old one, just keep practicing untill you've really got it under control, as recharge on Inspiration Magic rocks with MoR, and you should make use of it, even though it might take some practice.


EDIT: I've changed my attributes, and testing it currently, please discuss this here, as I'd like to know what's your opinion about this. I've got the feeling this is better then the usual attributes of 16 (or 14) Divine Favor and 9 Protection Prayers, but I've got the feeling I'm the only one that tried this, and I just wonder why

Last edited by Maxiemonster; May 30, 2006 at 04:03 PM // 16:03..
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Old May 30, 2006, 04:18 PM // 16:18   #52
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What did you change your atts to? Did you try running 2 sups? or just 15 divine?

I think that divine should be higher than prot for sure (so keep the divine scalp) but I agree with dropping it down to 15 or so. I'll do some testing as well.
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Old May 30, 2006, 04:43 PM // 16:43   #53
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Quote:
Originally Posted by sno
What did you change your atts to? Did you try running 2 sups? or just 15 divine?

I think that divine should be higher than prot for sure (so keep the divine scalp) but I agree with dropping it down to 15 or so. I'll do some testing as well.
I'm actually running 13 (instead of 14) Divine Favor and 13 (instead of 9) Protection Prayers now Read the reason in the main guide. My points seem solid, so I guess this should work better then any other combination, but obviously, I could be wrong.
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Old May 31, 2006, 06:12 AM // 06:12   #54
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Quote:
Originally Posted by Maxiemonster
Protective Spirit is quite useless when you have 80 Armor and no Superior runes, which makes you Health 575 (while enchanted). With 575 Health, you can take a maximum of 58 damage with Protective Spirit on. With 80 Armor, you can take 82 base damage to actually get hurt for 58 damage. Seriously, how many spells deal over 82 base damage?
The ones that people will try and kill you with are the ones that matter - two that come straight to mind are obsidian flame and lighning orb.

In a two monk backline in GVG you need one copy ( if not as a minimum) of prot spirit.

Quote:
Originally Posted by Maxiemonster
Though, if you're running 2 Superior runes, you'll have 425 Health, like Taurus, making the maximum damage 43, and then you need 60 base damage to get hurt for 43 damage, which is still quite high in my opinion, but then it'd make it more useful to you.
Of course, Protective Spirit can be used on teammembers, which most likely have 60 armor, and one or two Superior runes, making it more effective on them, though, you can also just spam heals on them, as casting a 10 Energy spell, and the person you cast on it isn't the target anymore a second later, it'd be a waste as well. Protective Spirit is a self protecting skill.
Well I would heavily advise not running one superior rune at all never mind two. Two superior runes is naming your character - "please kill me very quickly and very easily".

As for your attributes.

Two skills get better at higher prot - gaurdian and reversal. Reversal is fine at 9 prot, and gaurdian is fine also. If you are running Mantra you need 10 Inspiration. If you really want a slightly better gaurdian run energy drain (as cutoff point is 9) but you will find that less synergy with cop may one day kill you.

I realy do feel that the boon prot is cut and dried tbh, and going sup to make 13 in prot may be fine in alliance battles or RA but I dont think it wil make the cut in GVG.

Anyway maybe I will give it a few runs.

Sam
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Old May 31, 2006, 10:01 AM // 10:01   #55
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Hi thnx alot for this great guide. I have been playing boon prot in pve for a couple of months , i have experience with OoB and MoR. Since a weak I wanted to start pvp (finnaly after almost a year). RA and TA and I really liked it. I had my first HA experience and came 3 rounds so i'm getting the pvp addiction now.

I have a question, I came accros the skill Remove condition but to use it I have to move out MoR, is channeling any good in HA? I use I-Hex aswell.
Thanks all.
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Old May 31, 2006, 01:00 PM // 13:00   #56
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Quote:
Originally Posted by pah01
The ones that people will try and kill you with are the ones that matter - two that come straight to mind are obsidian flame and lighning orb.

In a two monk backline in GVG you need one copy ( if not as a minimum) of prot spirit.
Well, I guess you're right about that, bit without them getting spammed on you, you only have to counter those once over a long period, so in GVG, I'd take this, but I wouldn't advice it in Random Arenas or Alliance Battles, as that's random, and you most likely won't face these skills alot.

Quote:
Originally Posted by pah01
Well I would heavily advise not running one superior rune at all never mind two. Two superior runes is naming your character - "please kill me very quickly and very easily".
Two is too much in my opinion as well, but I've been playing with one lately, and I really like it. I'm not sure I'm getting it out yet, but I'm thinking of continue'ing playing with it.

Quote:
Originally Posted by pah01
As for your attributes.

Two skills get better at higher prot - gaurdian and reversal. Reversal is fine at 9 prot, and gaurdian is fine also. If you are running Mantra you need 10 Inspiration. If you really want a slightly better gaurdian run energy drain (as cutoff point is 9) but you will find that less synergy with cop may one day kill you.
I'm not saying Reversal and Guardian are bad at 9 Prot, since even then, they rock, I'm just saying that running 11 Prot, 13 Divine is better. I think I've clearly stated why modified points in Divine are worse then points in Prot. Also, Mend Condition is also better at higher Protection Prayers

Quote:
Originally Posted by pah01
I realy do feel that the boon prot is cut and dried tbh, and going sup to make 13 in prot may be fine in alliance battles or RA but I dont think it wil make the cut in GVG.
Yep, I'd have to agree. I haven't been playing GvG or HoH alot lately (as I'm Alliance Battle addicted ), so I tend to forget these.
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Old May 31, 2006, 03:24 PM // 15:24   #57
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Boon Prot is a new thing for me. I've not played a monk in ages, and when I did it was always a 5 energy heal bot. I only play a monk in PvE, as I'm better suited to other classes in PvP.

Anyway, I'm not real fond of Sig of Devotion, for the two second cast, and I found my self not using it very often. So I was thinking of substituting in Inspired Hex for additional energy management. Is there a use for Sig of Devotion that I'm missing? It just seems that if it's in there to save energy, I'd rather another hex removal that doubles as secondary energy management.

Another quick question, why do you use Holy Veil over Remove Hex? I've been using Remove hex because it recharges quicker, but I might be missing something about Holy Veil.

And is Aegis worth bringing in PvE? Wouldn't it work like a heal party on top of the effect of the spell? <EDIT.. Okay, I tried Aegis out, and I know better now.>

Last edited by SnipiousMax; Jun 01, 2006 at 04:58 AM // 04:58..
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Old Jun 01, 2006, 04:26 AM // 04:26   #58
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Quote:
Originally Posted by SnipiousMax

Another quick question, why do you use Holy Veil over Remove Hex? I've been using Remove hex because it recharges quicker, but I might be missing something about Holy Veil.
Cast time.
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Old Jun 01, 2006, 08:53 AM // 08:53   #59
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Quote:
Originally Posted by pah01
Cast time.
...or rather pre-veiling and recharge.
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Old Jun 01, 2006, 01:10 PM // 13:10   #60
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Im kinda new to the whole monking bussiness so forgive me if my answer is stupid

Wile being the main monk in a party and running a boon protection build... how can i counter a spreading degen *read as in poison + bleeding + "the necro spell that adds the conditions to nearby foes".
As pretty much the whole party starts to drop more health.... *even if it is just a little*.
Is it better to place an enchant on 1 *it being healed for a big amount* and move to the next victim .... or is there a better way to do this?

srry for my crappy english and *maybe* stupid question.

Peace out
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