Dec 03, 2006, 03:42 PM // 15:42
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#2
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Academy Page
Join Date: Apr 2006
Profession: Mo/
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Hmm in my eyes they tried to make a build around 1 skill: in casu 'decapitate'
I havent tried it out but i dont believe this is a good combo it drains your energy like madd...and ether signet has like a recharge of 'to much' + leech signet only works on a spell. So wot u go vs warriors - rangers - assassins -etc If u fail with leech then your a sitting duck...
= trash build
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Dec 03, 2006, 10:13 PM // 22:13
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#3
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Lion's Arch Merchant
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u only need 5e for burst of aggression
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Dec 04, 2006, 12:05 AM // 00:05
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#4
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The Greatest
Join Date: Feb 2006
Profession: W/
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Constructive critism: This build is bad.
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Dec 04, 2006, 02:54 AM // 02:54
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#5
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Krytan Explorer
Join Date: Mar 2006
Guild: The Amazon Basin
Profession: R/Me
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Some recommendations, go with a 16/10/10 axe/str/tactics split. For your stances I suppose enraging charge can stay although for decapitate I would recommend rush and flail as your stances. Take out those mesmer skills, they're trash on a warrior. You can keep for great justice if you want, but add some more adrenaline skills like executioner's strike and whatever. You should also use healing signet for a self heal, since it won't be gimped by decapitate.
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Dec 04, 2006, 04:37 AM // 04:37
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#6
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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15 strength=auto suck. It's the least useful attribute line for pretty much anything. I actually can't think of any line worse than it to spec heavily into.
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Dec 04, 2006, 04:39 AM // 04:39
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#7
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Banned
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Lack of any form of rez...
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Dec 04, 2006, 06:03 AM // 06:03
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#8
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Lion's Arch Merchant
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with high str and axe decap can hit for 80+, decap just doesnt seem worthwhile without the str. guildwiki even has the damage calculated. also the point of burst of aggression works without drawbacks because u can charge decapitate in time too
Last edited by kKagari; Dec 04, 2006 at 06:07 AM // 06:07..
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Dec 04, 2006, 08:53 AM // 08:53
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#9
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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It sucks.
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Dec 04, 2006, 09:06 AM // 09:06
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#10
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Desert Nomad
Join Date: Jan 2006
Guild: The Shadowed Assassins
Profession: W/Mo
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No, just... no horrible i mean you rely on one attack, a good mesmer can and WILL keep you down in the dirt whether you like it or not, and you rely to heavily on stances plus, signet of strength is one of the, if not the worst skill on the warrior line, total waste of a space, nice try my friend, but didn't work out to well :|
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Dec 04, 2006, 04:13 PM // 16:13
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#11
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Wilds Pathfinder
Join Date: Aug 2006
Location: Long Island, NY
Guild: Elite Knights [SWAT]
Profession: W/
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Quote:
Originally Posted by Thom Bangalter
15 strength=auto suck. It's the least useful attribute line for pretty much anything. I actually can't think of any line worse than it to spec heavily into.
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my rule of thumb--keep strength at 10-12. it give 1% armor penetration per level, which increases damage drasticaly.
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Dec 04, 2006, 04:27 PM // 16:27
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#12
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Run strength at 4 ftw t_t
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Dec 05, 2006, 12:26 AM // 00:26
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#13
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Dutch Masterr
my rule of thumb--keep strength at 10-12. it give 1% armor penetration per level, which increases damage drasticaly.
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It gives 1% armor penetration to skills per level, which sucks.
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Dec 05, 2006, 03:07 AM // 03:07
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#14
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Krytan Explorer
Join Date: Mar 2006
Guild: The Amazon Basin
Profession: R/Me
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And doesn't affect the +damage from the skills, which makes it suck even more.
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Dec 05, 2006, 07:00 AM // 07:00
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#15
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Quote:
Originally Posted by kKagari
leech signet
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Im sorry but I was laughing too hard to read the rest of your post after that.
But yeah it totally blows.
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Dec 05, 2006, 07:05 AM // 07:05
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#16
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by SparhawkJC
And doesn't affect the +damage from the skills, which makes it suck even more.
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Well, the +damage is armor ignoring already, so I guess it's hard to make something that already ignores armor to penetrate armor.
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Dec 05, 2006, 08:44 AM // 08:44
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#17
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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I think he means that it'd be nice if it gave a boost to your attack skills, something like this.
Decapitate: You lose all adrenaline and all Energy. If this attack hits, you deal +5...41 damage and cause a Deep Wound for 5...17 seconds. This attack always results in a critical hit. For each point in Strength, this attack deals +1...2 more damage.
Or, maybe more accurately...
Strength: When you use attack skills, each point of Strength gives you 1% armor penetration. Many skills, especially those related to surviving and inflicting damage, become more effective with higher Strength. Each point also grants 1 extra damage to your attack skills.
Or better .. Each point also grants 1 extra damage to your attacks.
Last edited by jesh; Dec 05, 2006 at 08:47 AM // 08:47..
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Dec 06, 2006, 01:45 AM // 01:45
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#18
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Lion's Arch Merchant
Join Date: Jan 2006
Location: Missouri
Guild: Reign Of Judgement
Profession: Rt/
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needs alittle more work, Im not a fan of decap (esp with the way too high cost) would suggest going with Evisc* as the elite
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Dec 06, 2006, 06:45 AM // 06:45
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#19
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by jesh
Or better .. Each point also grants 1 extra damage to your attacks.
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That would be...crazyyyyyyyyyyyyyy.
It fits with "Strength", though.
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