Nov 05, 2006, 11:37 PM // 23:37
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#141
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Academy Page
Join Date: Jul 2006
Profession: W/Mo
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theres only one char i have mending on and that is my 55 , other than that, i would say there is many better skills than it
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Nov 06, 2006, 01:51 PM // 13:51
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#142
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Ascalonian Squire
Join Date: Aug 2005
Profession: Me/
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I used to hate mending in any situations except farming. I don't anymore, after I gained a few gladiator's points with many random mending warriors and mending rangers. The skill is not really bad in all forms of PvP.
Sometimes the mending people will also bring gift of health for some emergency, so the points in healing prayer will have some other use. Playing defensively is very important in RA.
Last edited by cooljelly; Nov 06, 2006 at 01:53 PM // 13:53..
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Nov 06, 2006, 01:56 PM // 13:56
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#143
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Wilds Pathfinder
Join Date: May 2005
Location: Ontario, Canada
Guild: Exalted Legionnaires [ExL]
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Mending is godly in the right situation. People only hate it because hating mending is the hype. The same with IWAY in HA. Because everyone hates iway in ha, no one uses the skill I will Avenge You anywhere in the game anymore, the truth is, it's an amazing skill and has saved my team many many times.
I remember back when the game first came out and I was going through Tyria for the first time, my team got slaughtered by undead, except me and I was at half health, I threw on IWAY and I tore through 12 undead by myself and ressed my party.
Seriously, unless you know the mission like the back of your hand, bring iway! It's an amazing safety net.
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Nov 06, 2006, 02:09 PM // 14:09
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#144
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ǝuoʞoɯ
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cooljelly: yes it is. it wasnt Mending that got you the Glad points really. more likely you and the other 2 (or 1 or whatever) people on that team, or maybe the mending wammos and rangers even dealt some damage (which is are) but honestly, Mending didnt help you much there.
Dahl: im waiting for your explanation where Mending is godly, besides 55 farming maybe.
also you totally got offtopic, but anyways;
IWAY sucks for pve. why? your team needs to be dead in order for it to work, and if thats the case, your team sucks (DUH!), meaning you wont get far anyways
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Nov 06, 2006, 04:26 PM // 16:26
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#145
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by Mokone
Dahl: im waiting for your explanation where Mending is godly, besides 55 farming maybe.
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I use Mending quite often on my W/Mo, and do quite well with it (especially when I am soloing without henchmen).
Here are what I see the pros and cons of Mending:
CONS:
1. Monk healing is a much better use of energy than is Mending. No doubts about that.
2. Mending can be shattered/removed.
3. Mending causes warriors to take attribute points out of either their weapon, tactics or strength attributes.
4. Healing Signet is a much quicker and efficient way to self-heal, especially when not being targeted.
PROS:
1. Mending is a passive heal. That is, you gain the benefit from it without having to pause your current action.
2. Because Mending is a passive heal, it cannot be interrupted, unlike Healing Signet.
3. Mending also works while you're being targeted, unlike Healing Signet, whose -40 armor penalty may largely offset the healing benefit.
4. If you are running an adrenaline warrior build and rely very little on energy, the energy loss from Mending has very little impact to a warrior.
So, in short, Mending isn't "godly" by any stretch of the imagination. But, as I've said many times, it definitely has a use in PvE (other than running). To summarily dismiss its use as being "garbage" is a bit naive, IMO.
Last edited by Jetdoc; Nov 06, 2006 at 06:22 PM // 18:22..
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Nov 07, 2006, 04:19 AM // 04:19
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#146
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Ascalonian Squire
Join Date: Aug 2005
Profession: Me/
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Quote:
Originally Posted by Mokone
cooljelly: yes it is. it wasnt Mending that got you the Glad points really. more likely you and the other 2 (or 1 or whatever) people on that team, or maybe the mending wammos and rangers even dealt some damage (which is are) but honestly, Mending didnt help you much there.
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I do not really see how you could be so sure. Dealing damage is not the only measurement of how efficient a build is in RA. It is all about how you could survive and at the same time defeat the opposing team with "random" classes and builds in your team.
At some situation, for example, the team you are fighting has a ranger spams poison, mending is going to save the monk a massive amount of energy. Other heals, such as healing signet is not really as efficient for different reasons mentioned previously in some posts.
Mending has its downside, and the debate can go on and on. But what I am trying say is very simple, "mending is an acceptable skill in a RA build".
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Nov 07, 2006, 04:57 AM // 04:57
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#147
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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Quote:
Originally Posted by cooljelly
But what I am trying say is very simple, "mending is an acceptable skill in a RA build".
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And what we're saying (and have been for the whole thread) is that you're wrong.
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Nov 07, 2006, 12:58 PM // 12:58
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#148
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Jungle Guide
Join Date: May 2005
Location: In front of my PC
Guild: Kai
Profession: E/Mo
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jet doc Here are a couple more pros for mending.
1) It counters degen nicely. If you have mending so it provides +3 regen It stops bleeding, poison and disease only do 1 pip of degen not 4 and burning is reduced to -4 degen from -7. All with out the monk or monks haveing to do a thing.
2) Its usefull for useing with while a enchatned weapon.
I think the reason a lot of people hate this is the same reason a lot of people hate sins. People inability to use it propley. Mending IS a handy skill if used CORRECTLY. Its not going to save you if you charge solo into a horde of high lvl mobs. Which some people seem to think it will. But it IS usefull for reasons stated above and in jet docs post.
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Nov 07, 2006, 03:16 PM // 15:16
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#149
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Academy Page
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I run warriors that are almost pure adrenaline builds, as should most warriors, so I don't see the point behind bitching about mending w/mo's. I also use Wing's Axe on my warrior, so there's a constant supply of energy. However, my warrior is a W/N, so no mending, but I fail to see, as the post is titled, the cause for all the 'hate'. I also despise Heal Signet..its slow, its clunky, and the damage taken during casting actually lowers the end benefit of the signet itself, so I never use it.
I don't interrupt warriors that are using it either...when they start casting heal sig its a good time to frenzy and unleash a flood of adrenal skills, because that -40AL makes the big numbers fly
Last edited by Dravyn; Nov 07, 2006 at 03:18 PM // 15:18..
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Nov 07, 2006, 03:29 PM // 15:29
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#150
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Pyromaniac
Join Date: Aug 2005
Profession: Mo/W
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Quote:
Originally Posted by Senator Tom
Maybe its just me, but you seem a little bit retarded. Many good pvp warriors run 2 or 3 in strength because the added damage from it is so miniscule it doesn't make much of a difference. Also, you seem to think that all W/R in pvp are iway...first of all iway is pretty much dead, and secondly have you ever heard of a Tigers Fury warrior? Sure they're not as popular as they used to be, but you see them just about as many times as you'll see an iway group these days. And W/E and W/A are the only good pvp warriors? Ever notice any W/N using Plague touch maybe? Just hop on observer and many top guilds run W/P,/D,/Rt, etc.
Now that, sir, is gg.
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2-3 in strength? It seems you, good sir, are the retard.
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Nov 07, 2006, 06:18 PM // 18:18
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#151
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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Strength is used for more than just the AP bonus on attack skills. It also affects your running skills and possibly attack skills, depending on your build.
[skill=big]Sprint[/skill]
[skill=big]Rush[/skill]
With 2-3 Strength, you would have Sprint available less than half the time. Rush is a little more feasible, but still suffers from a short duration.
I'm not going to go into the whole Mending debate, as the major points have already been made. However, I will offer that I don't use it and I do fine without. It's hard enough fitting everything your want in a build with only 8 skill slots and 200 attribute points, let alone sticking Mending and Healing Prayers in there, which also limits you from other secondary professions that would probably be more useful.
Last edited by Effigy; Nov 07, 2006 at 06:22 PM // 18:22..
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Nov 11, 2006, 03:59 PM // 15:59
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#152
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Academy Page
Join Date: Apr 2006
Profession: Mo/
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Oki i didnt read the whole tread through so it is possible that people alrdy said wot im about to say.
First of all I'm 95% monk Pve PvP/I always get good comments on my monking and i do play a lot. (read:addicted)
On topic: mending and healing breeze are skills that require a lot of energy for not much healing + they take up 2 skills in your bar + u do know u have a limited amount of attribute points??. I never NEVER use them, even as a monk! The only possible good thing that i can think about is sum-energy-eating form against degen. But common have a little faith in your monks....
Pve sided HB can be decent if u want to tank, still in my eyes their are way beter tanking skills...
PvP sided it just sucks too hard, if u play a warrior in pvp then dont be a freaking pussy and be a warrior! Deal dmg - conditions - and outlast every1! If get ganked for being spiked while your using frenzy so wot? You at least did sum dmg while the wammo would do no dmg and still get ganked after 10sec. (all this becoz u have no monk ofc - RA)
Summery: no decent pvp player would ever think about playing a mending-hb-wammo in pvp!
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Nov 11, 2006, 04:21 PM // 16:21
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#153
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ǝuoʞoɯ
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run a full adrenaline build and dont care about energy? use Succor on your casters, they'll be really thankful.
Mending on an axe war? yeah, give up that Shock, let Monks laugh at you for not having any KD so they can happily spam Guardian and watch you fail.
omigosh, you got Bleeding, Poison, Desease on you? but Mending nullyfies one of them? Plague Touch would remove all, and transfer them to your enemy.
"I'm using Mending!"
'"I'm using Shatter Enchant!"
"OH NOEZ I JUST LSOT 120 HEALTH!!! *recasts Mending*"
"I'm using Power Drain!"
"FOOK /ragequit"
from my personal experience, people (its usually just wammos) using Mending in PVP -
think they are "tanks" and don't deal any damage. no, a useless party member taking 5 seconds less to die is definately a lot worse than a Warrior that might deal damage but die a bit quicker.
Quote:
2-3 in strength? It seems you, good sir, are the retard.
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yeah, call someone with R12 retard. gg
lets see what else..
Quote:
Mending is a passive heal. That is, you gain the benefit from it without having to pause your current action.
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the heal sucks though.
Quote:
Because Mending is a passive heal, it cannot be interrupted, unlike Healing Signet.
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but it can be removed, HealSig gives a lot more Health than Mending would in a long time. also, you gain LARGE amount of health with HealSig, Mending however, is a bit every time; by the time (lets say your a War), your health will be very low (most likely resulting in your team being dead), Mending CANNOT withstand heavy pressure AT ALL. it heals always, yeah, but mostly when you dont need it. Healsig can be timed and saves your butt alot more.
Quote:
Mending also works while you're being targeted, unlike Healing Signet, whose -40 armor penalty may largely offset the healing benefit.
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Warriors usually aint the primary targets, they wont mind the AL loss that much; and if they are being targetted, your team is most likely dead already.
Quote:
I also despise Heal Signet..its slow, its clunky, and the damage taken during casting actually lowers the end benefit of the signet itself, so I never use it.
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you dont have a clue how to use it, do you? also, what self heal do you use? Heal Area? NECROMANCER BLOOD SACCING THAT GIVES YOU HEALTH REGEN?? no really now..
Quote:
Its usefull for useing with while a enchatned weapon.
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name me the reason why you should use +dmg enchanted weapons? why not Stance, or just the good old 15^50?
this is basically all about Warriors using Mending btw; i dont even mention casters, nobody is that dumb, at least i havnt seen anyone, Assasins dont do it either, they stick to their vig spirit/life vic crap (still tons better than Mending and its the same energy loss), and Rangers..suppose they can deal with it, Expertise is overpowered enough to keep them fine even with energy loss.
Quote:
Summery: no decent pvp player would ever think about playing a mending-hb-wammo in pvp!
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^read, understand, agree & be quiet
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Nov 16, 2006, 09:53 PM // 21:53
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#154
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by Mokone
the heal sucks though.
but it can be removed, HealSig gives a lot more Health than Mending would in a long time. also, you gain LARGE amount of health with HealSig, Mending however, is a bit every time; by the time (lets say your a War), your health will be very low (most likely resulting in your team being dead), Mending CANNOT withstand heavy pressure AT ALL. it heals always, yeah, but mostly when you dont need it. Healsig can be timed and saves your butt alot more.
Warriors usually aint the primary targets, they wont mind the AL loss that much; and if they are being targetted, your team is most likely dead already.
^read, understand, agree & be quiet
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You are definitely speaking from a PvP standpoint.
From a PvE standpoint (especially from a soloer's standpoint, not just a runner's)...
1. Passive heals, in many instances, are preferable to active heals because of the need to pause your current action and the plethora of interrupts that are prevalent in PvE.
2. In PvE (despite the new AI change), warriors still are targeted very often, as they are the first one plowing into the enemy lines. If you have a ton of damage to heal and aren't being targeted...the question is "How did I get damaged?" Most of times when you need that healing you ARE being targeted, and it's not because all of your casters are dead.
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Nov 16, 2006, 10:03 PM // 22:03
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#155
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Jungle Guide
Join Date: Aug 2005
Location: Bellevue, WA
Profession: W/
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Quote:
Originally Posted by YunSooJin
2-3 in strength? It seems you, good sir, are the retard.
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No, the only retard here is you. You clearly don't understand how little damage Strength actually adds to your overall damage output. It is the worst primary attribute in terms of its passive ability.
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Nov 17, 2006, 01:44 AM // 01:44
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#156
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I don't think ppl would hate it as much if it were treated like bond/barrier build as well on a Monk primary watchfull spirit.The skill it self is more like an emergancy heal it is there if you need it.I don't use it on my War. all that much except running.I won't use it where there is a lot of enchant removeal.
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Nov 17, 2006, 01:49 AM // 01:49
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#157
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Desert Nomad
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Who are the people that hate it, its just fanboys on this forum and elitists in the game
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Nov 17, 2006, 01:56 AM // 01:56
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#158
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Krytan Explorer
Join Date: Feb 2006
Location: New York
Guild: Vanquishing Memories [VM]
Profession: Mo/Me
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I agree. Mending is only good for say running or simple 5 man Green farm runs and does not belong in PvP because of the many skills that remove and cause high amounts of damage when removed.
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Nov 17, 2006, 02:08 AM // 02:08
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#159
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Forge Runner
Join Date: Nov 2005
Profession: R/
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IAS + Live Vicariously > Mending
but that's just my opinion. Personally, I don't like enchantments, especially in PvE (with dervish being the exception since they benefit from losing enchantments).
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Nov 17, 2006, 02:54 AM // 02:54
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#160
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Actually without Divine Favor Mending is quite efficient in energy spending. But Mending is so inflexible that using it is usually a liability, if not just for the lack of a skillslot to put an actual healing skill, like Healing Signet for a Warrior, in.
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