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Old Jun 18, 2006, 07:50 AM // 07:50   #121
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Quote:
Originally Posted by Cymboric Treewalker
If I were a warrior I would take R as my secondary then... apply poison, troll ungent and Melandru's Resistance... the latter two are fantastic degen counters with Melandru's growing with each condition or hex. The other bonus to ranger healing is that it can not be gotten rid of with disenchants.
I like the ranger non stripping feature of their heals but with heal sig and Heal breaze i can slow degen and heal sig over it or use heal breeze after i get spell interupt on my heal sig. Plus the Healing burst(elite) with 8 in heals will heal me for 5 nrg cost and 94 hp, mmm cheesy=P

Each has their uses I guess.
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Old Jun 21, 2006, 05:48 AM // 05:48   #122
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K, I tried to read it all, but something might have sliped, so if i miss something or restate something, sorry. Ok, now on to why mending is generaly a bad skill.

First, the whole enchant thing. As stated, it is easily stripped, shattered, rended, defiled, ect. and helps the enemy while harming you. Also, the 2 second cast time means you cant recast in battle easily, not at all if there are enemies with interupts. Some might argue "Not everything rends enchants though." While this is true, it is also true that it is becoming more popular with the enemies. Heck, even a melee class(assassin) has started getting in on the enchantment removal buisness. Enchantments everywhere are risky, but some are worth it.

Next, energy to health ratio. Now I may not be this smart GW professor who can name all the elite skills in alphabetical order, BUT i realize that 1 pip of energy regen SUCKS. And to only get back 6 health per second with this, just doesnt seem like a lot to me. And for "countering degen", normal heals are much better. Use healing sig. 100 health for 8 tactics, and you can use your helm and runes to get to it. I saw an arguement saying that using healing sig w/o a stance will get you killed. No, it wont. Taking off your armor and dancing will get you killed. Unless youre standing in a fire storm/meteor shower combo while being attacked by 15 different enemies, that -40 armor probably wont get you killed. Trust me, I know, I do it often. If you STILL dont want to use healing sig, then use I Will Survive. Strength skill, so you can use runes and a helm to get a higher attribute. Now THIS is a degen counter. It will give you regen for each condition you are suffering. But what if its hexes? Trust or ask your monk to bring hex removal, bring it yourself, or wait it out. Or, as above, heal.

Finally, damage reduction and prevention. Lets say you got 50 assassins are attacking you, but for some odd reason, arent using their skills. So every assassin is probably hitting you for about 1-3 damage, and pretty fast too. Mending cant cure all that. Watch yourself, an adrenal shout, can probably reduce that to 0, but lets say you dont have adrenaline and youre blind or somethin like that. Dolyak sig. Yes, you move 75% slower, but you dont take damage. If that doesnt please you, then armor of earth. That too is an enchantment, but at 10 earth magic, it gives you +48 armor or something like that. But it is an enchant and can be shattered. Well how bout some wards? Ward against harm gives armor to all allies in the area. But its an elite. So use ward against elements for armor vs elemental attacks or ward against harm to evade 50% of attacks, and both have an area of effect. If using elly skills aint yo style, then try the Shields Up shout. 50% chance to block and +50 armor vs piercing attacks. Pretty nice imo. And stances, oh boy stances. Most stances give you 75% chance to block, which is alot. For + armor, 2 war stances come to mind: defensive and disiplined stance, both giving +24 armor. Shield Stance is one of the better stances, lasting longer than most stances but unable to be removed by use of certian skills. If the long recharge is boggin you down, then bring Glads defense. It may not last the longest, but it has the shortest recharge at 30 seconds. However, it is an elite.

There. I think that proves that mending is a mediocre skill. I understand the uses of it for running, but if youre not running, i strongly recomend bringing something other than mending. Feel free to tear the post apart.
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Old Oct 20, 2006, 02:52 AM // 02:52   #123
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It amuses me to think that when a warrior gets bleeding on them, the mending can cover the degen...so when you think about it, in that case mending is a magic spell that generates a ton of blood for the warrior, which immediately falls out of him.

EDIT whoops, sorry to bump an ancient thread...I didnt realize how old it was :S
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Old Oct 25, 2006, 03:13 AM // 03:13   #124
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Harold, no clue what you're saying, but thank you for rezzing my thread.
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Old Oct 25, 2006, 12:41 PM // 12:41   #125
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Quote:
Originally Posted by Senator Tom
Harold, no clue what you're saying, but thank you for rezzing my thread.
All he was saying was Mending = 3 pips, Bleeding = 3 pips.
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Old Oct 25, 2006, 02:57 PM // 14:57   #126
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Quote:
Originally Posted by Harold
It amuses me to think that when a warrior gets bleeding on them, the mending can cover the degen...so when you think about it, in that case mending is a magic spell that generates a ton of blood for the warrior, which immediately falls out of him.
He's just doing a visual of it...you're still bleeding, but not losing any life, which means that Mending is basically like having an IV attached to your arm replacing the blood that just went out of your body.
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Old Oct 25, 2006, 04:04 PM // 16:04   #127
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Mending @ 8HP = 6HPS
Healing Signet @ 8T = 100 Health

16.6 seconds for mending to heal 100 health. 2 seconds for healing signet to heal 100 health. geegee mending?
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Old Oct 25, 2006, 05:32 PM // 17:32   #128
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Quote:
Originally Posted by Arkantos
2 seconds for healing signet to heal 100 health. geegee mending?
You have to factor in:

2 seconds to take double damage if you're under attack, which could exceed 100 health.

2 seconds to get interrupted.

2 seconds to pause your current actions, so you have to factor in the less damage you do.
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Old Oct 25, 2006, 05:35 PM // 17:35   #129
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Quote:
Originally Posted by Jetdoc
You have to factor in:

2 seconds to take double damage if you're under attack, which could exceed 100 health.

2 seconds to get interrupted.

2 seconds to pause your current actions, so you have to factor in the less damage you do.
Don't use it while under attack

I'd rather get interupted during HS then shattered with mending on

If you have monks this shouldnt happen.
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Old Oct 25, 2006, 05:40 PM // 17:40   #130
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Quote:
Originally Posted by Jetdoc
You have to factor in:

2 seconds to take double damage if you're under attack, which could exceed 100 health.

2 seconds to get interrupted.

2 seconds to pause your current actions, so you have to factor in the less damage you do.
Healing signet doesn't strictly make you take "double damage", you're thinking of Frenzy. Healing Signet is -40ar, which is somewhat different. You'll take double damage from most elemental spells, but not mesmer or most necro spells, or warrior or ranger attack skills (only the base weapon damage is doubled by the -40ar, not the skill bonus damage).
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Old Oct 25, 2006, 05:40 PM // 17:40   #131
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If you are arguing that mending allows u to do more damage because u don't have to pause to heal as much, then you should remember that u took points out of weapon attributes to put into healing attributes. That alone will significantly decrease your DPS.

If you are arguing that it cancels out degen, that is true but is it worth it to lose 1 pip of energy regen and waste 10 energy to cast it?
The energy lost to mending makes orsen of healing a better skill for a warrior.
Oh wait, mending is a enchantment. Shatter enchant will own you.
All and all, mending is a skill that looks good, but in reality it's really really really really really really bad.
If you are desperate and have to use a regen enchantment. Think about watchful spirit, it allows for 2 pips of regen without any attribute point investment. Also when it gets stripped, you get some health back.

gg
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Old Oct 25, 2006, 05:43 PM // 17:43   #132
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Quote:
Originally Posted by masteroflife
If you are arguing that mending allows u to do more damage because u don't have to pause to heal as much, then you should remember that u took points out of weapon attributes to put into healing attributes. That alone will significantly decrease your DPS.
And what if they took it out of tac/str?
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Old Oct 25, 2006, 06:06 PM // 18:06   #133
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The argument against mending is monks. The argument against healing breeze warriors is monks. The argument against all of your ridiculous and pathetic self-heals is monks. Get the picture? Bring a monk.

I LOL whenever I see someone mention Melandru's Resiliance. Mending at least isn't elite.
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Old Oct 25, 2006, 08:22 PM // 20:22   #134
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Melandrus is useful in its own way for certain farming builds where you're sure you'll be the centre of mass curses + conditions. Other than that? Maybe just for some running builds in dangerous enemy territory.
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Old Oct 27, 2006, 06:09 AM // 06:09   #135
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Face it W/Mo are utterly useless in pvp. Only W/E and W/R see any use these days.
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Old Oct 27, 2006, 06:20 AM // 06:20   #136
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Quote:
Originally Posted by Arkantos
And what if they took it out of tac/str?
Str allows u to do more damage.

Tactics???? Y would u ever do that? in pvp, u'll probably need To the Limit
in pve u'll probably need some kind of stance and/or healing sig.


on another note.
the only W/R in pvp is Iway.
Everytime i see it i want to snap their neck because of the stupidness of the build.

Good pvp warriors:
W/E
W/A
maybe some others but these are the most effective ones.
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Old Nov 05, 2006, 10:38 PM // 22:38   #137
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I love how all of you yell at the warrior for using mending against shatter, yet seem to encourahge vigorous/vicarious
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Old Nov 05, 2006, 10:48 PM // 22:48   #138
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Quote:
Originally Posted by masteroflife
Str allows u to do more damage.

Tactics???? Y would u ever do that? in pvp, u'll probably need To the Limit
in pve u'll probably need some kind of stance and/or healing sig.


on another note.
the only W/R in pvp is Iway.
Everytime i see it i want to snap their neck because of the stupidness of the build.

Good pvp warriors:
W/E
W/A
maybe some others but these are the most effective ones.
Maybe its just me, but you seem a little bit retarded. Many good pvp warriors run 2 or 3 in strength because the added damage from it is so miniscule it doesn't make much of a difference. Also, you seem to think that all W/R in pvp are iway...first of all iway is pretty much dead, and secondly have you ever heard of a Tigers Fury warrior? Sure they're not as popular as they used to be, but you see them just about as many times as you'll see an iway group these days. And W/E and W/A are the only good pvp warriors? Ever notice any W/N using Plague touch maybe? Just hop on observer and many top guilds run W/P,/D,/Rt, etc.

Now that, sir, is gg.
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Old Nov 05, 2006, 11:28 PM // 23:28   #139
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Quote:
Originally Posted by DL Lorre
I love how all of you yell at the warrior for using mending against shatter, yet seem to encourahge vigorous/vicarious
Obviously the skills are all enchants, but the arguement is general is that at least those last two enchants are WORTH it. Mending is garbage except for running. Try reading the thread you post in first, next time.
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Old Nov 05, 2006, 11:36 PM // 23:36   #140
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New players (as well as dumb people) think throwing up mending makes them invincible. Which leads to them doing stupidly rash things. That's why I don't like seeing warriors and melee players casting mending at the start of a mission.

If I see a monk use it...I just think of what a waste of a skill slot it is.

In 15 months of playing I have never once seen mending save anyone's life.

Last edited by Vahn Roi; Nov 05, 2006 at 11:39 PM // 23:39..
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