May 19, 2006, 04:48 AM // 04:48
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#1
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Banned
Join Date: Aug 2005
Location: California
Guild: [Dark]
Profession: W/
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Mending - Why the hate?
why does everyone hate mending so much? healing breeze too? you know why everyone hates it? because you are all stupid. they weren't intended to be heals, but to be counters to degen. if your a warrior, slap on mending and bleeding wont affect you in the least. all i hear is everyone saying mending is worthless because its a heal of 9hp per second blah blah. but again, not intended to be a heal think of it that way
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May 19, 2006, 08:33 AM // 08:33
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#2
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Wilds Pathfinder
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
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The reason mending for the most part is pretty much redundant is that:
for a warrior with 2 pips of energy regen, that 1 energy is much much more useful than 9 HP per sec.
Your better off carrying a condition remover yourself and/or hex remover. Since if somebody hits your with blind weakness cripple, with mending or not your just sitting there doing next to nothing. Purge conditions, and boom your back in the fight.
ATM, it just serves to slow your spiking, or weakens your spiking because you just devoted 8 levels of heals to this.
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May 19, 2006, 08:42 AM // 08:42
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#3
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Wilds Pathfinder
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well i use breeze and mending on my war in pve and if i ever run low on energy i just switch to my zealous weapon.
but for my monk i would never bring breeze or mending whether its in pvp or pvp as it can easily be shattered etc...
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May 19, 2006, 08:49 AM // 08:49
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#4
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Wilds Pathfinder
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
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See thats the problem, you use your zealous weapon, so you are not using vamp/elemental(bypass phy res)/condition weapons. ie. your DPS drops.
I'm just saying that stances, shouts and condition removal and a monk healing you is just much more efficient.
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May 19, 2006, 08:51 AM // 08:51
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#5
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Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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Mending is very useful when you are running Pallyway in PuG GvG.
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May 19, 2006, 09:03 AM // 09:03
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#6
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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"Anti-JR"?
Whatever.
Mending is really useful in running/some farming builds. As well as in the 55HP build.
Mending is near to useless in PvP where a targeted mending warrior will die almost as fast anyway than a regular one, except that he will be a lot lower threat on field to other due to Energy that could be used to improve offense, and a lower weapon mastery attribute due to the need to boost Healing Prayers.
So saying that "mending sucks" -without considering some of its uses- is as noobish as using it on a warrior in PvP.
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May 19, 2006, 09:21 AM // 09:21
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#7
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by Senator Tom
why does everyone hate mending so much?
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Because they always play with good monks (ie not in random arena), or they do not farm.
Mending is great if you're a RA war, because you'll be facing tons of degen, most of the time with no monk. Mending is great if you farm (or run), because it'll keep your health from plummeting while you keep fighting.
Mending isn't the best idea if you're a war and you WILL have good monks around, because then you can ignore degen & concentrate on doing damage - with Gale, for instance, or on tanking, with Physical Resistance, for instance. Also mending is completely useless in Factions, as every single mob in the game strips enchants.
But what skill is always a good idea?
Anyway, wars with Mending got a bad rap because in the earliest days of Guildwars, the flavor of the month was W/Mo's with mending. They were, at the time, considered overpowered, almost invincible, and using that build was 'cheesy' and 'cheap'. Although its probably hard to believe now, all-war teams with mending were the IWAY of their day.
EDIT: Oh, and there's that other hated skill - healing breeze. It's not terribly efficient for monks, but for wars it ties with Healing Signet as the most efficient heal there is, because wars don't get Divine Favor bonus.
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May 19, 2006, 01:39 PM // 13:39
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#8
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Wilds Pathfinder
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Afaik, it's 6hp per sec, not 9.
Mending....
It takes 8 in healing prayers to max it out on a warrior.
Those points could have been spent on weaponmaster, tactics, str, etc.
The 6 hp it gives back is NOTHING compared to the damage that is PREVENTED by things like armor of earth, mesmer stances, wards etc. from other secondary professions.
Preventing 7 or more damage per second per attacker is much better than repairing 6 hp per second.
If 1 monster does 10 damage per second on me and I have mending, I get 4 damage per second.
If 10 monsters hit me for 10 damage while I have mending, I take 94 damage per second.
If 1 monster does 10 damage per second and my raised defense lowers that damage by 6, I take 4 damage per second.
If 10 monsters hit me for 10 damage while I have raised defense that lowers the damage by 6, then I'll take 40 damage per second.
With mending I'd take 94 damage per sec.
With raised defense I'd take 40 damage per sec.
This is just an example, the raised defense will probably lower the number to like 10 or 0 damage per second but I'd have to calculate and I'm too lazy for that.
Conclusion: mending is what it does, it mends the damage that has been done.
A warrior, imho, should be preventing damage. The monks can mend afterwards...
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May 19, 2006, 01:58 PM // 13:58
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#9
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Banned
Join Date: Aug 2005
Location: California
Guild: [Dark]
Profession: W/
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you guys are such nubs its not a heal, its not a counter to damage(well it is, but if you use it that way it sucks). it is a counter to degen. that is its purpose.
i agree that it sucks against good teams in pvp because it will be shattered right away and then everyone will laugh at them while they try to recast it and they get hit with cry of frustration.
and about the attributes,
12+whatever wep mastery, 8 (or 7) healing, 10+minor and/or helm str/tactics
patient people can go with 7 healing and the +1 healing 20% chance, but then can only recast a 2 regen during battle.
*edit*
i myself almost never use mending because i like to use stance weapons because they're cheaper to buy, so in turn i use the mesmer mantras, whos duration outlasts the recharge even with very few into insp.
Last edited by Senator Tom; May 19, 2006 at 02:01 PM // 14:01..
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May 19, 2006, 04:04 PM // 16:04
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#10
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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I agree, its not a heal so much as a counter measure vs health degeneration.
Mending or healing breeze (I still carry HB, but not M) because I'm usually the only healer in the group, and in a PvE, its easier to manage than healing people constantly at 5 energy a shot. But, in PvP, what enchantment isn't shattered?
I like using mending for my ranger runner, but for warriors, I think you should leave hex removals and healing spells to monks/ritualists (hex removals by monks, maybe mesmers, but don't count on them). Warriors don't have a lot of energy, and the worst energy recovery in the game. So don't waste your energy with a continuous healing spell, use it for damaging your enemies (NO SMITING!).
As a monk, bring better spells than mending, like Watchful Spirit (regen 2 health per second, and when removed, heals 30-150).
Mending was good in the early stages as was healing breeze, but I think most people don't hate that spell, they find it impracticle for later stages of the game. And definitely no practicle in PvP.
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May 19, 2006, 04:37 PM // 16:37
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#11
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Krytan Explorer
Join Date: Apr 2005
Location: Imperial Palace - Cantha
Guild: [SFK] Sacred Forge Knights (founder)
Profession: Me/Mo
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Quote:
Originally Posted by Senator Tom
why does everyone hate mending so much? healing breeze too? you know why everyone hates it? because you are all stupid. they weren't intended to be heals, but to be counters to degen. if your a warrior, slap on mending and bleeding wont affect you in the least. all i hear is everyone saying mending is worthless because its a heal of 9hp per second blah blah. but again, not intended to be a heal think of it that way
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If I were a warrior I would take R as my secondary then... apply poison, troll ungent and Melandru's Resistance... the latter two are fantastic degen counters with Melandru's growing with each condition or hex. The other bonus to ranger healing is that it can not be gotten rid of with disenchants.
Last edited by Cymboric Treewalker; May 19, 2006 at 04:56 PM // 16:56..
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May 19, 2006, 05:55 PM // 17:55
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#12
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Quote:
Originally Posted by Cymboric Treewalker
If I were a warrior I would take R as my secondary then... apply poison, troll ungent and Melandru's Resistance... the latter two are fantastic degen counters with Melandru's growing with each condition or hex. The other bonus to ranger healing is that it can not be gotten rid of with disenchants.
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Troll Ungent takes too long to use, so you can easily get interupted. Melandru's Resistance is a good skill, but a few problems.
1) if you were are W/R, wouldn't you have a better elite?
2) doesn't last as long as some conditions or hexes
3) recharge time is long (unless you use Serpent's quickness)
I used to use that combo, until I found a better elite (100 blades/Evicerate/Battle Rage)
Warriors shouldn't be healing themselves anyway. Only bring self healing for dire emergencies, like Monk is out of energy, Monk is healing others, you think you can run to next way point, Monk is day dreaming , etc.
With the new ritualist, monks now have company in healing, although Ritualists can do more than just heal or protect.
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May 19, 2006, 08:56 PM // 20:56
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#13
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Site Contributor
Join Date: Jul 2005
Guild: [out]
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People hate mending because in most situations it is a bad skill, yet noobs insist on using it everywhere. Those W/Mos with mending, healing breeze, and healing hands really aren't all that effective. If degen is an issue you are better off taking Heal signet. If attack damage is an issue watch yourself would be better. Mending is horribly inefficient and only useful for running and solo farming.
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May 20, 2006, 01:14 AM // 01:14
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#14
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Wilds Pathfinder
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I don't agree with the counter to degen.
If you get degen stacked on you then mending will still be useless.
I'm too tired to think now but if you get several degens, poison, disease, bleed, hexes etc, then mending or heal breeze will help absolutely nothing.
Example:
1. fight a degen-oriented team in PvP
2. fight an eltie mission with -15 degen
Also, if something can hex you, it probably can shatter you too so vs mesmer mobs/bosses and necros and other crap, you're still nothing with your mending.
Fighting melee monsters... now that's a different story but hey wait... raised armour is better than mending vs melee...
Mending needs a boost imo, like +10 armour for it to be any good.
I agree with the other guy. It's good for running because if you're getting hit, the natural regen can't heal you so a constant regen is useful.
And for farming where you have the same problem... you have noone there to heal you and you can't just stop to use a heal sig or whatever so the mending is a blessing.
and the 55 purposes !.!
When I play my monk and I see a W/Mo in the team then I already get nervous and irritated.
When that W/Mo uses mending and healing breeze, I just refuse to heal the guy.
Believe it or not but yesterday this guy had:
- mending
- heal breeze
- orison of healing
- heal area
Not only was he unable to ANY damage, he took masses of damage himself. What's worse is that he actually healed the enemy with his heal area X.x
A few days ago, that shing shang mission.
Mending, heal breeze, healing hands. The guy took unbelievable amounts of damage.
I am normally able to keep spamming heals for a while but this guy needed 100% of my energy.
I was at half energy when my recycling prevented me from healing him further. All mys kills were recharging and they guy dropped dead.
"MONK HEAL OMFG" was the answer...
SO for the rest of the mission, I called every single freaking healing spell Iused on that one single guy. People got pissed at me for spamming but I loved the revenge.
Now he could see that I was constantly having to heal him and that shut him up big time.
What's the problem?
If the noob brings 3 different freaking healing spells then he usually has ZERO defense.
ZERO defense = HUGE amounts of damage = HUGE amounts of healing needed from the monk = HUGE amounts of energy consuming = EVERYBODY DEAD
That's why I don't heal mendingnoobs anymore =D
this could probably be prevented with bonding and such but whatever~
EDIT: how to get rid of degen:
1. Bring a monk
2. Be a W/Mo and bring smite hex and purge conditions
3. Bring a monk
4. Bring some kind of monk
5. work with your team
EDIT2: ok now my blood pressure is rising again, if I have a heartattack, I'll come haunt you when I'm dead
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May 20, 2006, 01:21 AM // 01:21
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#15
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Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
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Quote:
Originally Posted by Numa Pompilius
They were, at the time, considered overpowered, almost invincible, and using that build was 'cheesy' and 'cheap'. Although its probably hard to believe now, all-war teams with mending were the IWAY of their day.
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lolage! how weve evloved in a year..
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May 20, 2006, 01:24 AM // 01:24
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#16
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Wilds Pathfinder
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Warriors were considered completely usesless for pvp once X.x
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May 20, 2006, 01:30 AM // 01:30
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#17
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Krytan Explorer
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Then they started swinging their weapons and realized they could deal damage.
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May 20, 2006, 01:35 AM // 01:35
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#18
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Wilds Pathfinder
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we're getting off topic here =/
Back to topic: we hate wammos, or something like that
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May 20, 2006, 03:40 AM // 03:40
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#19
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Quote:
Originally Posted by Warskull
People hate mending because in most situations it is a bad skill, yet noobs insist on using it everywhere. Those W/Mos with mending, healing breeze, and healing hands really aren't all that effective. If degen is an issue you are better off taking Heal signet. If attack damage is an issue watch yourself would be better. Mending is horribly inefficient and only useful for running and solo farming.
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That's a little too narrow minded. If you know how to set up your attributes and equipment, and know how to manage your energy, Mending can be a help and not a handicap. I can set up my Warrior with 15 Swordsmanship, 9 strength, and 10 Healing, and carry Mending and Live Vicariously and still have energy to use Sprint (which is about the only energy based skill a warrior should have anyway). Superior Vigor rune, +30 always shield and +30 weapon, and you have over 500 health even with the Supe weapon rune. If you only cast LV right before a battle, and carry a vamp sword, you have +2 regen and gain 15 health per hit. Battle Rage or Rush will give you your speed boost in battle. Frenzy isn't much necessary in PVE because of the numbnutz enemy AI. Adrenaline will take care of your spiking needs. Purge Signet takes care of all conditions and hexes at once. Between battles, drop LV and regain your energy. If you really can't manage your energy, then just bring Vigorous Spirit instead.
The above works very well in PVE. It's not universal, but no build is. There are some areas where enchants are worthless, some where you can wear them all day like a second skin. In GVG I would never be a W/Mo anyway. Shock W/E or plague touch W/N will fit the bill.
I do agree on the Healing Hands hate though. Any Warrior who uses HH as his elite outside of solo farming has no sense of purpose whatsoever.
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May 20, 2006, 06:17 PM // 18:17
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#20
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Wilds Pathfinder
Join Date: Jan 2006
Location: Dublin, Ireland
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It seems you have little experience in high level PvP, Senator Tom. Mending on a Warrior is a poor idea not because the health regen is worthless, but because it prevents the use of vital Warrior skills such as Frenzy and Sprint.
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