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Old Dec 08, 2006, 11:48 PM // 23:48   #1
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Default PvE - AoE Fire Build

Alright, its almost finished, but it needs a few tweaks (or maybe not)
But I would like to see some opinions, I'm not going to go into any details about the pro's and cons of the build, but here it goes:

1. Fire Attunement
2. Fireball
3. Immolate
4. Rodgort's Invocation
5. Meteor Shower
6. Inferno
7. Arcane Echo
8. Glyph of Renewal

Modification I was thinking about:
Immolate becomes Insindiary Bond
Glyph of Renewal becomes Elemental Attunement

Meteor Shower seems to be getting more and more less effective in PvE, mobs run out of it more and more, a nice suggestion what to put instead of it would be nice.

Doesn't have to be all of them, but changing them might change the build alot.

With the current build, I can do some pretty good dmg, and having it
Fire magic: 13
Energy storage: 10
My Energy doesn't run out that often.

Thats why I'm not sure myself, about switching GoR for EA, because if I do, I'll always have enough Energy, thats for sure, but will I even get close to wasting it all?

Would like to see a few suggestion on my current build

ps; I do have factions, but no experience with it yet

Last edited by Dionisos; Dec 09, 2006 at 08:09 AM // 08:09..
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Old Dec 09, 2006, 03:58 AM // 03:58   #2
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Quote:
Originally Posted by Dionisos
Alright, its almost finished, but it needs a few tweaks (or maybe not)
But I would like to see some opinions, I'm not going to go into any details about the pro's and cons of the build, but here it goes:

1. Fire Attunement
2. Fireball
3. Immolate
4. Rodgort's Invocation
5. Meteor Shower
6. Inferno
7. Arcane Echo
8. Glyph of Renewal

Modification I was thinking about:
Immolate becomes Insindiary Bond
Glyph of Renewal becomes Elemental Attunement

Meteor Shower seems to be getting more and more less effective in PvE, mobs run out of it more and more, a nice suggestion what to put instead of it would be nice.

Doesn't have to be all of them, but changing them might change the build alot.

With the current build, I can do some pretty good dmg, and having it
Fire magic: 13
Energy storage: 10
My Energy doesn't run out that often.

Thats why I'm not sure myself, about switching GoR for EA, because if I do, I'll always have enough Energy, thats for sure, but will I even get close to wasting it all?

Would like to see a few suggestion on my current build
I'm assuming this is prophecies only by the skills...

Toss inferno for a rez. If monsters are getting up close and personal, you should be running for the hills, not putting out some piddly damage from inferno.

There's really no reason to have both arcane echo AND GoR. I'd probably toss echo for glyph of lesser energy to help out with that. Elemental attunement is probably unneccesary as you'll be casting too slowly to make it worthwhile.

If I had to take one, I'd pick immolate over iBonds. Bonds is nicer on paper, but in the 3 seconds before it takes effect, a lot of bad things can happen, like hex removal, your target moving out of the middle of the mob, or your target dying from other things.

Pick up some runes as soon as you can too. There's no reason you shouldn't have a sup fire and minor energy storage on a PvE nuker.

As for MS, the real problem is how the situation changes during that 5 second cast time. If you really want a pulsing AoE, I'd take searing heat (Screams as the angry mob slams me against the wall).
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Old Dec 09, 2006, 06:04 AM // 06:04   #3
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Quote:
Originally Posted by Dr Strangelove
I'm assuming this is prophecies only by the skills...

Toss inferno for a rez. If monsters are getting up close and personal, you should be running for the hills, not putting out some piddly damage from inferno.
I'd replace Inferno with Lava Font!
I don't get why people hate that spell so much... Its purpose is not to do damage, but to keep mobs away from you which it does better than Inferno, Phoenix, Flame Burst . . or any of the other close-range fire-spells!
And lets face it, 53 dmg a sec isn't bad either . . an enemy will usually take 2-3 secs of the damage so it's all good!

Quote:
Originally Posted by Dr Strangelove
There's really no reason to have both arcane echo AND GoR. I'd probably toss echo for glyph of lesser energy to help out with that. Elemental attunement is probably unneccesary as you'll be casting too slowly to make it worthwhile.
Agreed!

Quote:
Originally Posted by Dr Strangelove
If I had to take one, I'd pick immolate over iBonds. Bonds is nicer on paper, but in the 3 seconds before it takes effect, a lot of bad things can happen, like hex removal, your target moving out of the middle of the mob, or your target dying from other things.
True, but I use Incen myself and I'm usually able to time it well enough to ensure it does the right damage to the right mob...
Takes a lil' getting used to though, as a Pyro, you expect direct damage, so a lot of people often ignore the 3 sec clause in this hex...


Quote:
Originally Posted by Dr Strangelove
Pick up some runes as soon as you can too. There's no reason you shouldn't have a sup fire and minor energy storage on a PvE nuker.
Agreed 100%
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Old Dec 09, 2006, 06:35 AM // 06:35   #4
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Quote:
Originally Posted by jacen110091
I'd replace Inferno with Lava Font!
I don't get why people hate that spell so much... Its purpose is not to do damage, but to keep mobs away from you which it does better than Inferno, Phoenix, Flame Burst . . or any of the other close-range fire-spells!
And lets face it, 53 dmg a sec isn't bad either . . an enemy will usually take 2-3 secs of the damage so it's all good!
The problem with lava font is its tiny AoE and relatively long casting time. I'm big on using the AoE scatter to your advantage, so I know what you're trying to do with it. The AoE just isn't big enough to chase monsters away from anyone but yourself, in which case it's usually easier to run like a sissy. The 2 second cast time also means you'll have to be standing still for several seconds while some big angry warrior monster smacks you around. I usually just use searing heat for the same purpose - it's got a larger AoE, the same cast time, does a bit more damage, and doesn't have the pesky detail of being point blank.

I've also played around with using bed of coals, but at the point that you've got a 30 second recharge anyway, I'd rather not mess around with point blank spells. I find myself too often tempted to run into melee combat to use them, which turns out about as well as you'd expect.
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Old Dec 09, 2006, 08:09 AM // 08:09   #5
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Quote:
Originally Posted by Dr Strangelove
Pick up some runes as soon as you can too. There's no reason you shouldn't have a sup fire and minor energy storage on a PvE nuker.
That was just obvious, I don't think you can walk around in this game if you dont have those runes

About the other things, thanks alot, good choices and with a good reason why to switch them.

I'm still not sure about taking a res or lavafont for inferno, but I think i'll be able to figure that out myself. The thing I like about inferno is that it is some nice instant dmg, which I somtimes use to just rush in there, and do some extra dmg when the rest is on Cooldown.

About the prophecy only part, that is untrue, but I only have bought Factions a little while ago, so I'm not experienced with any of these skills.
If your opinion change due to that, I would love to hear some nice suggestions, also about some elites I should maybe cap in Factions.

Build now:
1. Fire Attunement
2. Fireball
3. Rodgort's Invocation
4. Incendiary Bonds
5. Searing Heat
6. Glyph of Lesser Energy
7. Glyph of Renewal
8. Ressurection Signet/lavafont/inferno

Something else I was thinking about:
Now that I have a pretty fast good AoE (Searing Heat)
It might maybe be worth it to take Rodgort's Mark?
It might be able to increase the damage a bit.

Edit:
Using this build makes me able to swap Mesmer for somthing else, atleast, it seams like it at my first quick look, I was thinking about a monk, to help myself when I farm etc.

Also just been testing it, I dont get under 40 energy, thats why I think I can switch Glyph of less Energy for a damage spell.
Tough, just taking of res sick, might fix the whole 'too much energy' problem.

Last edited by Dionisos; Dec 09, 2006 at 08:33 AM // 08:33..
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Old Dec 09, 2006, 09:22 AM // 09:22   #6
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Quote:
Originally Posted by Dr Strangelove
The problem with lava font is its tiny AoE and relatively long casting time...
... I usually just use searing heat for the same purpose - it's got a larger AoE, the same cast time, does a bit more damage, and doesn't have the pesky detail of being point blank.
Well the AoE of Lava Font is the same as Inferno . . And better than Inferno is the detail that it *does* cause PBDoT!
And again, I get what you mean about the 2 sec cast time, but I've been using it for some time now so I usually manage to cast it when I see anything approach, so thats almost never a problem!

The only thing I don't like about Searing Heat is the 30 sec cooldown!
I mean I'd rather use Rodgort's Invocation twice than Searing Heat for all the good it does (without causing scatter) (although thats twice the energy . .)

Quote:
Originally Posted by Dionisos
Also just been testing it, I dont get under 40 energy, thats why I think I can switch Glyph of less Energy for a damage spell.
If you want to have energy problems, you could drop GoR for Echo and go Triple Nuker with -
Echo -> MS -> Arcane Echo -> Echo (now MS) -> Arcane Echo (now also MS)

Heck if you time it just right, your original MS will be recharged and the whole gaming world will bow before your awesome Quadra-Metoer-Shower!!!



Oh and as for Mark of Rodgort, I'd say go with a combo of that and Searing Heat instead of Rodgort's Invocation!
Its a good combo and MoR itself has a very good use for non NF players..


As for Faction skills, I'm a Prophecies only character myself but on paper, the fire elite - Star Burst - sounds kinda decent...
But I really don't know how well it plays in-game...
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Old Dec 10, 2006, 07:29 PM // 19:29   #7
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Call me barking mad, but I like Breath of Fire for the flexibility i.e. either cast it on a bunched/cornered group at range or use it on melee attackers who get in your face. Done right, and in combination with SF/GG/LF, the yellow numbers fly up
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Old Dec 10, 2006, 08:02 PM // 20:02   #8
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If you can, get Nightfall and go cap Searing Flames.

But to help you with your current build, I recommend staying with Meteor Shower over Searing Heat. MS is a far superior spell in so many ways, and Glyph of Renewal and MS go together perfectly. GoR basically reduces MS's recast time from 60 seconds to 10 seconds, so you'll be firing off a fresh MS every 15 seconds or less.

Suggested build:
-Fire Attunement
-Glyph of Renewal
-Meteor Shower
-Rodgort's Invocation
-Incendiary Bonds
-Fireball
-Optional (Aura of Restoration/Glyph of Restoration/Glyph of Lesser Energy/utility/etc.)
-Rez

Last edited by Grammar; Dec 10, 2006 at 08:05 PM // 20:05..
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Old Dec 10, 2006, 10:29 PM // 22:29   #9
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Fireball
Ether Prodigy
Heal Party
Draw conditions/Immolate/Aegis
Rodgort's invocation
Meteor Shower
Rodgort's Invocation
Resurrection Chant.

Running a lot of damage on an ele bar is terribly inefficient and you'd be better off bring a warrior there instead. If you can provide support to your team though, you become a valuable character and worth the party slot.
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Old Dec 11, 2006, 05:36 AM // 05:36   #10
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Searing Flames, Glowing Gaze, and anything else.

Who needs massive protection like Ether Prodigy/Heal Party when the enemy is dead?
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Old Dec 11, 2006, 07:20 AM // 07:20   #11
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He doesn't have nightfall. Otherwise I'd type the same thing.
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Old Dec 11, 2006, 07:39 AM // 07:39   #12
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Quote:
Originally Posted by Thom Bangalter
Fireball
Ether Prodigy
Heal Party
Draw conditions/Immolate/Aegis
Rodgort's invocation
Meteor Shower
Rodgort's Invocation
Resurrection Chant.

Running a lot of damage on an ele bar is terribly inefficient and you'd be better off bring a warrior there instead. If you can provide support to your team though, you become a valuable character and worth the party slot.
I presume you meant for that second Rodgort's to be Glyph of Sacrifice?
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Old Dec 11, 2006, 09:14 AM // 09:14   #13
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No, I hax.

Actually, Yes.
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Old Dec 11, 2006, 03:09 PM // 15:09   #14
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Quote:
Running a lot of damage on an ele bar is terribly inefficient and you'd be better off bring a warrior there instead. If you can provide support to your team though, you become a valuable character and worth the party slot.
I agree with u mostly, but that would mean that, if you can't heal, ur kinda useless. And I dont agree on that, I mean, we do a lot of dmg, sure we die faster then a warrior, but our dmg is far more.
So I wouldnt say take only wars and no ele's thats just my conclusion, even if we'r not 'helping them out' just nuking
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Old Dec 11, 2006, 03:19 PM // 15:19   #15
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Quote:
Originally Posted by Dionisos
I agree with u mostly, but that would mean that, if you can't heal, ur kinda useless. And I dont agree on that, I mean, we do a lot of dmg, sure we die faster then a warrior, but our dmg is far more.
So I wouldnt say take only wars and no ele's thats just my conclusion, even if we'r not 'helping them out' just nuking
The only "dmg" that's far more is Searing Flames, and that's out of the question without NF.

Providing support to a team is what an Elementalist does best - aside from SF spamming.
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