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Old Dec 07, 2006, 07:36 AM // 07:36   #41
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Quote:
Originally Posted by Thom Bangalter
No one has come out yet to just blatantly state that the idea is awful?

weird.

I have tried out a R/W axe ranger, and it was almost good. The thing that's so strong about thumpers is the disruption provided through knockdown, and how well expertise synergized with irresistable and crushing blow. If the disruption isn't there, you should just run a warrior.
Well, considering that the Hammer and sword versions of this build have proven equally successful, I'd totally disagree with the statement of it being an awful idea.
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Old Dec 07, 2006, 01:54 PM // 13:54   #42
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If you want to use a Sword, play a Warrior.

If you really want to be a melee ranger, use a hammer, it's far, far, far more effective.

Correct me if I am wrong, but I get the impression you're straight out of RA.

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Old Dec 07, 2006, 02:48 PM // 14:48   #43
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Quote:
Originally Posted by Shuuda
Well, considering that the Hammer and sword versions of this build have proven equally successful...
Huh? Since when?
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Old Dec 07, 2006, 03:51 PM // 15:51   #44
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Well, it's not really a bad idea, a sword warrior can spam Pure Strike and the Faction version of it like mad. And if you look at their description you'll notice it can't be blocked or evaded if not under a stance, that's the biggest reason they're not used by Warriors...but Rampage is not a stance...

It can be a high pressure build, surely it can't spike like a pure warrior and it can't pressure like a Thumper, but it has its pros...
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Old Dec 07, 2006, 08:43 PM // 20:43   #45
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Quote:
Originally Posted by Shuuda
Well, considering that the Hammer and sword versions of this build have proven equally successful, I'd totally disagree with the statement of it being an awful idea.
O RLY?

pics please, because I haven't heard anyone playing this successfully in an enviornment that mattered.
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Old Dec 07, 2006, 09:12 PM // 21:12   #46
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the only reason to go R/W instead of W/R(x) is for a good primary attribute, expertise is just so much better than strength...
so now the question is, what do you gain from expertise as a sword warrior compared to a hammer warrior?

as a sword ranger you'll get cheaper apply poison(if you even use it) and pet attacks and that's it, and you usually cant afford to bring high tactics and thus no shield(or no req for shield so armor bonus is minimal)

while as a hammer ranger you get cheaper attack skills, irresistable and crushing as well as the other things that sword gets cheaper and you dont need to worry about tactics as you cant use a shield anyway...

the advantages of sword vs hammer are attack speed and armor(ability to use a shield). the higher attack speed isnt used to its fullest as your pet deals most of the damage not you, and you dont use a shield to gain that extra armor.

the advantages of hammer vs sword are big damage hits and knockdowns. you're high damage hits more than make up for the minor loss in attack speed and the knockdowns combined with the pet interrupts is just a killer pressure combo...

overall I'll say that thumpers should play hammer... not that I'm going with the main stream or anything but anything besides a hammer is just awful on a ranger/warrior...
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Old Dec 07, 2006, 09:15 PM // 21:15   #47
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Well, actually, me and my pet deal about the same amount on average. And I'm gonna prove that the sword build is worth.
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Old Dec 07, 2006, 10:09 PM // 22:09   #48
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Shuuda I will see your sword build and raise you an Axe thumper variation.

Then we shall test them out in the fields of AB!
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Old Dec 07, 2006, 11:05 PM // 23:05   #49
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Already have, the build can solo cap the Ranger, Mesmer and single monk shrine, and other kills - a - plenty.
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Old Dec 08, 2006, 12:01 AM // 00:01   #50
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Hammer build can do the same thing, it's the Necro shrines that shaft these builds with Faintheartedness.

I need to buy an axe before I can test my build though.
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Old Dec 08, 2006, 07:20 AM // 07:20   #51
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I believe when Thom says an environment "that matters", he means either HA or GvG, or perhaps organized TA.

Quote:
Originally Posted by Dutch Masterr
my warrior always kills thumpers and sword rangers...its exremley easy. as a warrior in pvp, i alway always always bring wild blow. if you encounter gladiators defense, escape, lightning reflexes, whirling defense, etc...you take it right off, because usually these skills are their only defense and when its gone they have nothing to rely on. from expirience, ive noticed very few r/w or w/x bring wild blow. it confuses me why you wouldnt bring it as a melle character seeing as you are going to be the one fighting other melle characters, who of course use stances.(usually)....dont get me wrong, i dont kill every one of them and they kill me sometimes but the truth is, most r/w believe they can tank which is just not right.
Gladiator's Defense, Escape, Lightning Reflexes, Whirling Defense, etc...are never used. It confuses me that you think a Thumper uses Lightning Reflexes to survive. RaO has a speedboost, so he can run away.

The only character which Wild Blow is usable on (and shines on), is a Dervish.
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Old Dec 08, 2006, 07:28 AM // 07:28   #52
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I've actually seen wild blow on a thumper, it was on a coordinated team though and the meta kind of wanted it to see play, but it's not too terrible overall on a thumper, since you gain adrenaline so quickly, and it's a guaranteed critical that can't be blocked or evaded, and it has a nice secondary effect.

I think the other thumper may have had distracting blow.
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Old Dec 08, 2006, 07:42 AM // 07:42   #53
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Quote:
Originally Posted by Thom Bangalter
I've actually seen wild blow on a thumper, it was on a coordinated team though and the meta kind of wanted it to see play, but it's not too terrible overall on a thumper, since you gain adrenaline so quickly, and it's a guaranteed critical that can't be blocked or evaded, and it has a nice secondary effect.

I think the other thumper may have had distracting blow.
I really prefer using Distracting Blow on a RaO thumper. The guaranteed critical is nice, granted. However, it still works wonders on Dervishes.

The post I quoted was discussing the usage of Wild Blow on canceling stances. That's idiotic.

Quote:
Originally Posted by Munanko Roha
It can be a high pressure build, surely it can't spike like a pure warrior and it can't pressure like a Thumper, but it has its pros...
Which means it's good at nothing?
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Old Dec 08, 2006, 08:11 AM // 08:11   #54
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I wouldn't go near HA, due to Elitest scum. AB is a perfectly respectible PvP environment.
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Old Dec 08, 2006, 09:00 AM // 09:00   #55
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..... HAahhahahahahahahAHHahahhahha

Anyway, Wildblow could work in a sin, in like, uh, PvE, AB, RA, maybe even TA~. No, not really, but it is cheap, spammable, and good bye distortion/IAS...? Dunno.
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Old Dec 08, 2006, 09:09 AM // 09:09   #56
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Quote:
Originally Posted by Silk Weaver
..... HAahhahahahahahahAHHahahhahha
Please can you reply in a respectable manner. ¬_¬


Wild blow is one of the best, no elite no attribute skills I've ever seen.
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Old Dec 08, 2006, 09:56 AM // 09:56   #57
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Alliance Battle.. respectable? You are well aware that even leechers win sometimes, right?
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Old Dec 08, 2006, 12:39 PM // 12:39   #58
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Yeah, like HA is anymore respectable right now? Seeing the same team builds, hardly anything new, and the use of Hench and Heros. I prefer the simpler forms to PvP, like the arenas for Gladiator action, or AB for warfare fighting. Dispite what some people think, you don't need a monk in your team to do well in RA, when using the sword build, I had 10s win a row, without one, we beat teams who had monks, and even a team with 2 of them. And in a seperate streak, on the ring of fire arena, a wammo left our party due to no monk(so it was 3 Vs 4) and we still white washed the enemy 7 - 0.
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Old Dec 08, 2006, 04:17 PM // 16:17   #59
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Okay kids stop the PvP arguments before this thread gets further derailed.
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Old Dec 08, 2006, 05:21 PM // 17:21   #60
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considering the near unplayability of thumpers in pve (at least from my experience) The only way to talk about a sword ranger is in a pvp context.
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