Dec 07, 2006, 07:36 AM // 07:36
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#41
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Originally Posted by Thom Bangalter
No one has come out yet to just blatantly state that the idea is awful?
weird.
I have tried out a R/W axe ranger, and it was almost good. The thing that's so strong about thumpers is the disruption provided through knockdown, and how well expertise synergized with irresistable and crushing blow. If the disruption isn't there, you should just run a warrior.
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Well, considering that the Hammer and sword versions of this build have proven equally successful, I'd totally disagree with the statement of it being an awful idea.
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Dec 07, 2006, 01:54 PM // 13:54
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#42
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: Carebear Club [wuv]
Profession: R/
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If you want to use a Sword, play a Warrior.
If you really want to be a melee ranger, use a hammer, it's far, far, far more effective.
Correct me if I am wrong, but I get the impression you're straight out of RA.
Thanks,
Program~
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Dec 07, 2006, 02:48 PM // 14:48
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#43
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Hong Kong
Guild: Romantically Lethal [RoLe]
Profession: R/Mo
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Quote:
Originally Posted by Shuuda
Well, considering that the Hammer and sword versions of this build have proven equally successful...
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Huh? Since when?
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Dec 07, 2006, 03:51 PM // 15:51
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#44
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Frost Gate Guardian
Join Date: Jan 2006
Guild: KoH
Profession: W/E
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Well, it's not really a bad idea, a sword warrior can spam Pure Strike and the Faction version of it like mad. And if you look at their description you'll notice it can't be blocked or evaded if not under a stance, that's the biggest reason they're not used by Warriors...but Rampage is not a stance...
It can be a high pressure build, surely it can't spike like a pure warrior and it can't pressure like a Thumper, but it has its pros...
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Dec 07, 2006, 08:43 PM // 20:43
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#45
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Quote:
Originally Posted by Shuuda
Well, considering that the Hammer and sword versions of this build have proven equally successful, I'd totally disagree with the statement of it being an awful idea.
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O RLY?
pics please, because I haven't heard anyone playing this successfully in an enviornment that mattered.
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Dec 07, 2006, 09:15 PM // 21:15
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#47
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Well, actually, me and my pet deal about the same amount on average. And I'm gonna prove that the sword build is worth.
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Dec 07, 2006, 10:09 PM // 22:09
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#48
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Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
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Shuuda I will see your sword build and raise you an Axe thumper variation.
Then we shall test them out in the fields of AB!
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Dec 07, 2006, 11:05 PM // 23:05
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#49
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Already have, the build can solo cap the Ranger, Mesmer and single monk shrine, and other kills - a - plenty.
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Dec 08, 2006, 12:01 AM // 00:01
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#50
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Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
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Hammer build can do the same thing, it's the Necro shrines that shaft these builds with Faintheartedness.
I need to buy an axe before I can test my build though.
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Dec 08, 2006, 07:20 AM // 07:20
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#51
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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I believe when Thom says an environment "that matters", he means either HA or GvG, or perhaps organized TA.
Quote:
Originally Posted by Dutch Masterr
my warrior always kills thumpers and sword rangers...its exremley easy. as a warrior in pvp, i alway always always bring wild blow. if you encounter gladiators defense, escape, lightning reflexes, whirling defense, etc...you take it right off, because usually these skills are their only defense and when its gone they have nothing to rely on. from expirience, ive noticed very few r/w or w/x bring wild blow. it confuses me why you wouldnt bring it as a melle character seeing as you are going to be the one fighting other melle characters, who of course use stances.(usually)....dont get me wrong, i dont kill every one of them and they kill me sometimes but the truth is, most r/w believe they can tank which is just not right.
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Gladiator's Defense, Escape, Lightning Reflexes, Whirling Defense, etc...are never used. It confuses me that you think a Thumper uses Lightning Reflexes to survive. RaO has a speedboost, so he can run away.
The only character which Wild Blow is usable on (and shines on), is a Dervish.
__________________
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Dec 08, 2006, 07:28 AM // 07:28
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#52
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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I've actually seen wild blow on a thumper, it was on a coordinated team though and the meta kind of wanted it to see play, but it's not too terrible overall on a thumper, since you gain adrenaline so quickly, and it's a guaranteed critical that can't be blocked or evaded, and it has a nice secondary effect.
I think the other thumper may have had distracting blow.
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Dec 08, 2006, 07:42 AM // 07:42
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#53
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Thom Bangalter
I've actually seen wild blow on a thumper, it was on a coordinated team though and the meta kind of wanted it to see play, but it's not too terrible overall on a thumper, since you gain adrenaline so quickly, and it's a guaranteed critical that can't be blocked or evaded, and it has a nice secondary effect.
I think the other thumper may have had distracting blow.
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I really prefer using Distracting Blow on a RaO thumper. The guaranteed critical is nice, granted. However, it still works wonders on Dervishes.
The post I quoted was discussing the usage of Wild Blow on canceling stances. That's idiotic.
Quote:
Originally Posted by Munanko Roha
It can be a high pressure build, surely it can't spike like a pure warrior and it can't pressure like a Thumper, but it has its pros...
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Which means it's good at nothing?
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Dec 08, 2006, 08:11 AM // 08:11
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#54
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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I wouldn't go near HA, due to Elitest scum. AB is a perfectly respectible PvP environment.
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Dec 08, 2006, 09:00 AM // 09:00
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#55
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Hong Kong
Guild: Romantically Lethal [RoLe]
Profession: R/Mo
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..... HAahhahahahahahahAHHahahhahha
Anyway, Wildblow could work in a sin, in like, uh, PvE, AB, RA, maybe even TA~. No, not really, but it is cheap, spammable, and good bye distortion/IAS...? Dunno.
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Dec 08, 2006, 09:09 AM // 09:09
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#56
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Originally Posted by Silk Weaver
..... HAahhahahahahahahAHHahahhahha
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Please can you reply in a respectable manner. ¬_¬
Wild blow is one of the best, no elite no attribute skills I've ever seen.
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Dec 08, 2006, 09:56 AM // 09:56
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#57
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Hong Kong
Guild: Romantically Lethal [RoLe]
Profession: R/Mo
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Alliance Battle.. respectable? You are well aware that even leechers win sometimes, right?
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Dec 08, 2006, 12:39 PM // 12:39
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#58
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Yeah, like HA is anymore respectable right now? Seeing the same team builds, hardly anything new, and the use of Hench and Heros. I prefer the simpler forms to PvP, like the arenas for Gladiator action, or AB for warfare fighting. Dispite what some people think, you don't need a monk in your team to do well in RA, when using the sword build, I had 10s win a row, without one, we beat teams who had monks, and even a team with 2 of them. And in a seperate streak, on the ring of fire arena, a wammo left our party due to no monk(so it was 3 Vs 4) and we still white washed the enemy 7 - 0.
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Dec 08, 2006, 04:17 PM // 16:17
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#59
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Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
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Okay kids stop the PvP arguments before this thread gets further derailed.
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Dec 08, 2006, 05:21 PM // 17:21
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#60
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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considering the near unplayability of thumpers in pve (at least from my experience) The only way to talk about a sword ranger is in a pvp context.
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