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Old Nov 16, 2006, 03:58 AM // 03:58   #1
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Default Destructive was Glaive = Broken

At this time, Destructive was Glaive does not trigger when you drop the item (but you still lose all enchantments). Instead, the skill will act as though you are still holding the ashes, and will cause the AoE effect after the damage has been dealt. Also, this item spell is acting as a targettable item spell, so you can give it to an ally, basically... funny that.

Actually, the only way you can deal damage with this skill is if you do it with a skill that decreases recharge times, and then recast it before it ends. Because it will still deal no damage if it lasts the full 10 seconds :S

Last edited by Terra Xin; Nov 16, 2006 at 04:01 AM // 04:01..
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Old Nov 16, 2006, 04:29 AM // 04:29   #2
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Haha, sounds like an awesome bug : purposely disabling your own team's warriors! Awesome! Cant wait to try this out when i get home.
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Old Nov 16, 2006, 04:41 AM // 04:41   #3
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Quote:
Originally Posted by Terra Xin
At this time, Destructive was Glaive does not trigger when you drop the item (but you still lose all enchantments). Instead, the skill will act as though you are still holding the ashes, and will cause the AoE effect after the damage has been dealt. Also, this item spell is acting as a targettable item spell, so you can give it to an ally, basically... funny that.
I just saw this happen this morning. Another rit on my team was giving the ashes to a sin. Very odd indeed.

Quote:
Originally Posted by Terra Xin
Actually, the only way you can deal damage with this skill is if you do it with a skill that decreases recharge times, and then recast it before it ends. Because it will still deal no damage if it lasts the full 10 seconds :S
ugh... as if rits didn't have it tough already.
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Old Nov 16, 2006, 01:34 PM // 13:34   #4
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Someone test what happens when you give ashes to a pet. gogo
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Old Nov 18, 2006, 01:09 AM // 01:09   #5
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Considering you can give the item to those dummies in the Isle of the Nameless. I would say that pets could get them too.
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Old Nov 18, 2006, 07:43 PM // 19:43   #6
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Dealing damage fine when I drop it, but yes, I've encountered the 'give it to allies' issue. Really funny there.

The animation is definitely off though, and if an NPC is given the ashes, they won't drop it until time runs out, which generally doesn't have an effect, to the best of my knowledge, with any ashes.
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Old Nov 19, 2006, 03:56 AM // 03:56   #7
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I was testing this in RA (to annoy my own warriors, i gave them ashes as they were about to attack, and actually INTERRUPTED my OWN warrior's eviscerate! Twas fun), and yes, you CAN use it on pets, and the ashes get stuck between their feet. It's funny lookin'
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Old Nov 19, 2006, 08:26 AM // 08:26   #8
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Nah I've tried droping it, and the animation doesnt occur until 10 seconds after you had activated the spell, but it still doesnt do any damage :S
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Old Nov 22, 2006, 03:08 PM // 15:08   #9
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Isn't it not supposed to do damage if you wait out the whole 10 seconds like the other item spells that cause damage? I usually drop mine before the 10 seconds and it does do damage. The only glitch with this skill is that you can give it to other players.. It gets kinda annoying when you are targeting someone else in your party and cast the spell.
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Old Nov 22, 2006, 10:35 PM // 22:35   #10
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Anyone tested this out recently? I expected to see something in the update, but Anet did not state that they fixed any skills.
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Old Nov 23, 2006, 08:04 AM // 08:04   #11
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Quote:
Isn't it not supposed to do damage if you wait out the whole 10 seconds like the other item spells that cause damage? I usually drop mine before the 10 seconds and it does do damage. The only glitch with this skill is that you can give it to other players.. It gets kinda annoying when you are targeting someone else in your party and cast the spell.
well looks like they fixed that part... It wasn't working before. The other thing however is that it will have a double animation, if you drop it before the 10 second duration, and once again after the 10 second duration.
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Old Nov 25, 2006, 06:15 PM // 18:15   #12
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you can cast Destructive was Glaive on spirits too! o.O

cast it on Spirit of Destruction at 20 seconds (right when Destruction recharges)
and you'll do Destruction's damage and Destructive was Glaive ! (ooh)

however Destructive was Glaive on the spirit only does 66 dmg on the 60 AL dummy for some unknown reason instead of 106 dmg at 16 channeling so the total dmg would be 150 + 66 = 216



i casted it also on a spirit of fury



then i casted it on random people in the isle of nameless

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Old Dec 09, 2006, 01:54 AM // 01:54   #13
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LOL, just gave one of my Bone Minions Glaive, and guess what? The Ashes will get stucked to the tail of the Minion and will be dropped after 10 seconds.

Also gave it to Prince Rurik during Nolani... he drops it immediately and then holds his fiery dragon sword like a hammer, looks awesome xD.


Just had a crazy idea: You sure know those infamous GvG Minion Bombers, right? Take one or two Rits and cast Glaive on the Minion about to be wiped...

You can even cast it on your GuildLord or the Ghostly...

Craziest thing I've seen so far.
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Old Dec 09, 2006, 06:33 PM // 18:33   #14
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Well, item effects don't take effect if you wait out the whole time to drop them. For instance Generous was Tsungrai will not gimme that nice heal at the end if i wait out the whole time.

You can give ti to other people? wow. just... wow. thats stupid. it could have nice effects though. can you control if they drop it or not? can they control if they drop it or not? then it could have very special benfits on dervishes, for example. I always thought about dervishes when i saw this skill.
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Old Dec 09, 2006, 06:39 PM // 18:39   #15
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Lol, My guild was testing a DwG spike the other day..at first people would be targeting teammates..causing them to drop their own ashes..it was weird.
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Old Dec 10, 2006, 06:59 AM // 06:59   #16
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You can't control the drop of the item if you give it to another target. On a positive note, the item still activates if the target dies, or the item is recasted onto the target before 10 seconds pass.
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Old Dec 10, 2006, 08:25 PM // 20:25   #17
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Bah, i made a comment in bug post about this issue after launch...

http://www.guildwarsguru.com/forum/s...054394&page=21

I also reported it to Support.... but its now almost a month and still not fixed. This bothers me, because they keep fixing smaller quests, yet don't fix a major bug that can cause players grief?

The same with Death Pact Signet... if you use it in Alliance Battles and you die because of the signets effect, the timed resurrection is disabled and your death is permanent unless someone else resurrects you. I reported this back in the preview and still its messed up!

We ritualists just dont get any love
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Old Dec 11, 2006, 08:01 AM // 08:01   #18
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Quote:
Originally Posted by Illuminus
The same with Death Pact Signet... if you use it in Alliance Battles and you die because of the signets effect, the timed resurrection is disabled and your death is permanent unless someone else resurrects you. I reported this back in the preview and still its messed up!
snap. Monks get the good end when it came to that bug to their elite res skill, and the rits get the other end :P
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Old Dec 11, 2006, 08:06 AM // 08:06   #19
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Quote:
Originally Posted by [Apple]
Someone test what happens when you give ashes to a pet. gogo
my black moa became a rit when i gave it glaive to carry
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