Dec 03, 2006, 06:52 AM // 06:52
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#21
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Academy Page
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Wow alot of suggestions well I was playing around and found my new build like this
1. Flail
2. Triple Chop
3. Dismember
4. Executioner Strike
5. Enraging Charge
6. Plague Touch
7. Healing Signet
8. Res skill
So any changes too this?
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Dec 03, 2006, 07:01 AM // 07:01
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#22
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Desert Nomad
Join Date: Jan 2006
Guild: The Shadowed Assassins
Profession: W/Mo
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Well vending thats a pretty good build, but i'd suggest use cleave over tripple chop, but thats my opion, oh and i made a build too
14 axe mastery (11+2+1)
10 tactics (9+1)
rest into str (+1)
1. Burst of Aggression
2.Counter Blow
3.Leviathans Swipe/Griffons Sweep
4.Power Attack
5.Critical Chop
6 Warriors Endurance
7. Healing Signet
8. ressurection signet/hard rez
This build really utilizes the heavy hitting ability of an axe when combined with strength, utilizing the high damage ratio of an axe and the high damage bonuses of strength based skills that are redily(sp) available because you don't need to build up adrenaline, also remember to keep warriors endurance up ^^
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Dec 03, 2006, 06:07 PM // 18:07
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#23
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Academy Page
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Ya I was planing to use Cleave but I need to cap it to test it
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Dec 03, 2006, 07:31 PM // 19:31
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#24
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Cleave is terrible for what an Axe Supposed to be doing...
Spike damage, NOT dps... Leave that to the Dragon Slashers...
I don't need to explain why Cleave is bad but for starters:
1. It eats your adrenaline like Pacman.
2. Your other adrenal skills will hate cleave, it's hogging it all.
3. Cleave means you probably have only ONE OTHER Adrenal skill on your bar.
4. It takes away from the monster that is Disrupting Chop... WTF would you do that?
5. Whirling Axe = Cleave on Steroids, so much for adrenaline use eh?
I'm right now crossed between using Eviscerate {E} vs. Triple Chop {E} as my axe elite. In Cantha, I presume the AI is somewhat smarter because I rarely now find several warrior types bunched up next to me and if I run toward the casters, they spread out enough that TC only hits like 2 of them [I believe skills like Cyclone and Triple really are only worth it if you can nail 3+ enemies]
I have cleave, I've used it ONLY because I didn't have the chance to cap Eviscerate {E} but if you want to kill, [and I mean sadistically hack an enemy's hp into nothingness with great satisfaction], then you want your elite to Deep Wound... Eviscerate is far and wide still the best warrior elite of any weapon in my opinion, even with recent adrenal and damage nerfing... gah*
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Dec 03, 2006, 07:37 PM // 19:37
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#25
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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^
i use evicserate more than cleave but if you think about it they do about the same dmg back for doubhle the cost of cleave you can add a deep would which you could add for 5a anyway
~A leprechaun~
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Dec 04, 2006, 07:15 AM // 07:15
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#26
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Desert Nomad
Join Date: Jan 2006
Guild: The Shadowed Assassins
Profession: W/Mo
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Really guys, the only reason why i use cleave is because by the time Eviscrate is charged most things are dead, and whirling axe isn't bad either, but i stick to sword i perfer Dps over spike
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Dec 06, 2006, 01:36 AM // 01:36
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#27
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Lion's Arch Merchant
Join Date: Jan 2006
Location: Missouri
Guild: Reign Of Judgement
Profession: Rt/
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lets face it, farming LB in Torment there are alot of demons/morganites to
pound away on...
Triple Chop (for adrenaline build and multiple dmg)
Disrupt chop (never leave home without it)
Dismember
Lions comfort
Watch yourself
Bonettis (or i switch to Glads and get cyclone axe to replace triple chop)
Frenzy (again you need to wait and see who will be pounded first)
Rez sig/hard rez (depends if with real or hero/hench)
12 axe 10 str/tact not a huge fan of runes so go small (only my opinion)
Def a customized Victos Axe and Aegis (Factions End of game)
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Dec 06, 2006, 11:30 AM // 11:30
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#28
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Forge Runner
Join Date: Mar 2005
Location: PST
Profession: W/
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Quote:
Originally Posted by jesh
Endure Pain?? That's worse than Vigorous Spirit! *argh*
Try taking 6 attack skills, Flail, Enraging Charge/Rush and a res. Just once. Maybe this will open your eyes.
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Ha, say what you want--like I said, it's better than you believe it is. Where's Savio? I recall him saying that he knew some great warriors that packed Endure Pain. Maybe you should open your eyes. 6 attack skills? No thanks. Even 4 is sufficient. And no, it's not worse than Vigorous Spirit. I'm not putting any extra att points anywhere and it's not an enchantment. Can you trust PUG monks? Or even the AI? No.
Last edited by Shadowfox1125; Dec 06, 2006 at 11:35 AM // 11:35..
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Dec 06, 2006, 12:48 PM // 12:48
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#29
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Shadowfox1125
Ha, say what you want--like I said, it's better than you believe it is. Where's Savio? I recall him saying that he knew some great warriors that packed Endure Pain. Maybe you should open your eyes. 6 attack skills? No thanks. Even 4 is sufficient. And no, it's not worse than Vigorous Spirit. I'm not putting any extra att points anywhere and it's not an enchantment. Can you trust PUG monks? Or even the AI? No.
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Endure Pain is useful in situations where there might be unpredictable damage. But when you can control the damage, it isn't really needed. Unless, of course, you're farming and might need that reprieve to finish Healing Signet...
__________________
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Dec 12, 2006, 01:57 AM // 01:57
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#30
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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I've found endure pain to be a waste when I consider that none of my shields require str.
[my booboo, should have used my end game amulet to get me the str Exhalted shield vs. the tac. one. DOH*]
when you walk around with only 4str, I think healing sig [after running away to safety] is your best shot...
But when I beat Factions with my assassin, I'll use the end game amulet to get me a str. exhalted shield [yay]
none of the weapons for end game satisfy my sin like the preorder daggers do ^_^
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Dec 12, 2006, 05:09 AM // 05:09
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#31
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Krytan Explorer
Join Date: Jun 2006
Location: Your face
Guild: True Gods Of War [True]
Profession: W/Mo
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Hahaha, you guys took his build and basically made a 100% new one. Good job ruining his thread
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Dec 12, 2006, 07:51 AM // 07:51
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#32
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Flail is perfectly legitimate in pve, as things don't kite from you, and the skill has grown on me. Frenzy is pretty bad in pve near the end of the game when there are level 28 monsters throwing 200+ damage fireballs at you.
endure is really bad. The fluctuation in health can really throw off your monk.
I fail to see how Cleave eats your adrenaline. Dragon slash is a DPS machine, but Eviscerate is a fairly worthless skill due to it's high adrenaline cost, which is why Cleave is a superior skill (in terms of pve usage). I don't care about spiking out a monster, he probably has no monk, or he is the monk, and he has 5 skills, and they're probably bad skills at that.
So you have flail for IAS, and Cleave for DPS. You need deep wound if you want to not suck, so you bring dismember, because it's also spammable. You probably want a speed buff, so I'd go sprint since the build is not energy intensive at all at this point.
Since I think every monk I encounter in PVE sucks unless I recognize the guild tag, I would reccomend mending touch for blind removal. This makes you a w/mo, which as we all know, is unstoppable. You also have the ability to hard rez, if you choose to not bring a sig (hint: bring a sig, put a hard rez on something useful like the e/mo nuker in the group, and make him glyph sac it, which he should be doing on his meteor shower anyway).
The rest of your bar can just be filled with other random skills (penetrating blow for more damage to hit things with, distracting blow to interrupt something important, heal sig to help out the monks on energy, critical chop and executioner's because their quality skills). There, now you're done.
There are no other legitimate axe builds, because Eviscerate is fairly marginal in this enviornment, and all the other axe elites suck. You do get two damage elites to work with at least, which is one more than swords have.
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Dec 12, 2006, 07:56 AM // 07:56
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#33
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Banned
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Quote:
Originally Posted by Thom Bangalter
Flail is perfectly legitimate in pve, as things don't kite from you, and the skill has grown on me. Frenzy is pretty bad in pve near the end of the game when there are level 28 monsters throwing 200+ damage fireballs at you.
endure is really bad. The fluctuation in health can really throw off your monk.
I fail to see how Cleave eats your adrenaline. Dragon slash is a DPS machine, but Eviscerate is a fairly worthless skill due to it's high adrenaline cost, which is why Cleave is a superior skill (in terms of pve usage). I don't care about spiking out a monster, he probably has no monk, or he is the monk, and he has 5 skills, and they're probably bad skills at that.
So you have flail for IAS, and Cleave for DPS. You need deep wound if you want to not suck, so you bring dismember, because it's also spammable. You probably want a speed buff, so I'd go sprint since the build is not energy intensive at all at this point.
Since I think every monk I encounter in PVE sucks unless I recognize the guild tag, I would reccomend mending touch for blind removal. This makes you a w/mo, which as we all know, is unstoppable. You also have the ability to hard rez, if you choose to not bring a sig (hint: bring a sig, put a hard rez on something useful like the e/mo nuker in the group, and make him glyph sac it, which he should be doing on his meteor shower anyway).
The rest of your bar can just be filled with other random skills (penetrating blow for more damage to hit things with, distracting blow to interrupt something important, heal sig to help out the monks on energy, critical chop and executioner's because their quality skills). There, now you're done.
There are no other legitimate axe builds, because Eviscerate is fairly marginal in this enviornment, and all the other axe elites suck. You do get two damage elites to work with at least, which is one more than swords have.
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Wow... this is the most ignorant post I have read today.
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Dec 12, 2006, 08:12 AM // 08:12
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#34
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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way2flame
I don't like eviscerate in pve. It's a good skill, but I find it fairly marginal in pve because by the time you've built up the adrenaline, the target should be near-dead/dead if the team is coordinating it's damage at all.
Triple chop is terrible, decapitate is terrible, whirling axe is terrible, hundred blades is terrible, quivering blade is terrible, crippling slash is terrible, and all the other elites are in tactics or strength. Thus cleave is your best option in pve, with eviscerate in second (I don't know if I was clear enough, but this is pve. If you run cleave in pvp you better have a DAMN good reason to do so).
You can play around with your IAS, your speed buff, and your utility skills, but it's only going to be slight deviations from the build I posted.
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Dec 12, 2006, 08:25 AM // 08:25
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#35
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Krytan Explorer
Join Date: Jun 2006
Location: Your face
Guild: True Gods Of War [True]
Profession: W/Mo
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Quote:
Originally Posted by Thom Bangalter
way2flame
I don't like eviscerate in pve. It's a good skill, but I find it fairly marginal in pve because by the time you've built up the adrenaline, the target should be near-dead/dead if the team is coordinating it's damage at all.
Triple chop is terrible, decapitate is terrible, whirling axe is terrible, hundred blades is terrible, quivering blade is terrible, crippling slash is terrible, and all the other elites are in tactics or strength. Thus cleave is your best option in pve, with eviscerate in second (I don't know if I was clear enough, but this is pve. If you run cleave in pvp you better have a DAMN good reason to do so).
You can play around with your IAS, your speed buff, and your utility skills, but it's only going to be slight deviations from the build I posted.
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Do you even play this game, or do you play Theorycraft?
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Dec 12, 2006, 08:33 AM // 08:33
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#36
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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I don't understand where your disagreement stems from. Is there some skill up for debate, or is it because I only have two stances on my bar and neither of them are defensive?
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Dec 12, 2006, 08:44 AM // 08:44
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#37
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Krytan Explorer
Join Date: Jun 2006
Location: Your face
Guild: True Gods Of War [True]
Profession: W/Mo
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Mainly, it's because you don't fully understand the usefullness of Endure Pain and consider many elites as "worthless".
Also, you suggested Sprint in an Adrenaline heavy build, where Enraged Charge would be so much more effective it's not even funny.
I'm not trying to pick a fight, but I am saying that just because YOU don't think something is worthwhile, doesn't reflect the opinion of everyone that plays GW.
If other people are suggesting things to him, let him choose what he wants, rather than saying "everyone else is stupid and they suck at this game. I know what i'm doing because I trash talk elites."
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Dec 12, 2006, 08:50 AM // 08:50
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#38
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Sorry, Forgot about enraged charge.
Other than that, I stand by everything I've said.
And it's not everyone, just most people.
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Dec 12, 2006, 11:36 AM // 11:36
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#39
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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I don't understand the disagreements. What he posted was perfectly feasible, and if you don't have a valid argument, please don't say he's "ignorant", or such.
About the theorycraft comment, also...well, he's in [Pink], so he must have some kind of idea what he's talking about?
__________________
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Dec 12, 2006, 11:46 AM // 11:46
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#40
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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My guild tag should discredit me if anything, tbh.
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