Nov 29, 2006, 02:49 AM // 02:49
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#2
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Switch Lion's for Healing Signet.
Use "Watch Yourself!" instead of "Shields Up!". Just my preference, since WY defends against other damage types other than piercing.
You can switch Exec for Cyclone if you want.
Tiger Stance isn't too good...Flurry? Frenzy? (Psst. I Frenzy in PvE.)
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Nov 29, 2006, 04:03 AM // 04:03
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#3
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Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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The following is changes i would make to your build...
1. Tiger Stance
2. Triple Chop
3. Penetrating Chop/Blow -OR- Disrupting Chop -OR- Cyclone Axe
4. Executioner's Strike
5. "For Great Justice!"
6. "Watch Yourself!"
7. Healing Signet
8. Any Res
Strength 9 (8+1)
Axe Mastery 16 (12+1+3)
Tactics 11 (10+1)
Option 3, i would use Cyclone Axe only if you have a Zealous axe. I would use Distrupting Chop in elemenalist heavy areas. Tiger Stance is just fine as long as you have a healer that can take off "blindness" or change to /necro secondary and bring Plague signet, or even /monk secondary for Mend Ailment (just stick remaining points in prot). To deal with the pesky PvE stance monsters, you just bring a hero with Wild Blow...
Thats me 2 cents!
cheers!
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Nov 29, 2006, 06:24 AM // 06:24
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#4
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Quote:
Originally Posted by Batou of Nine
you just bring a hero with Wild Blow...
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Preferably a hero named "Melonni"
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Nov 29, 2006, 09:46 AM // 09:46
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#5
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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How bout you take Flail instead of Tiger Stance. Free IAS? Yes plxx.
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Nov 29, 2006, 02:15 PM // 14:15
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#6
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Banned
Join Date: Nov 2006
Guild: [TBOA]
Profession: W/
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i use this one in PvE got it from a Gw movie i saw somewhere on this forum
1.Enraging charge
2.Flail
3.Cyclone axe
4.Triple chop
5.Executionors Axe
6.Mark of Pain
7.Healing signit
8.Optional
Dunno if its really good but i like the Damage Baloons :P
Axe mastery: 11 (or something
Curses :10
Strength:11 (or something
And i use Wings axe
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Nov 29, 2006, 09:03 PM // 21:03
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#7
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Wilds Pathfinder
Join Date: Sep 2006
Location: College
Guild: The Royal Dragon Riders [TRDR]
Profession: W/
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I have PvE'd a long time with my Axe warrior, his build has changed little with the new campaigns
1. Cyclone Axe
2. Healing Sig
3. Dismember
4. Axe Rake (or twist...depends)
5. Tiger Stance (or Flail, you'd probably prefer flail)
6. Gladiator's Defence (i feel all axe elites besides eviscerate to be a waste)
7. Enraging Charge (or power attack, depends on strategy)
8. Rez Sig (never leave home without a rez
Axe Mastery (10 + 1)
Strength (10 + 1 + 1)
Tactics (11 +1)
Victos Battle Axe FTW
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Nov 29, 2006, 09:17 PM // 21:17
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#8
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Frost Gate Guardian
Join Date: Feb 2006
Location: USA
Guild: The Primevil Spartans
Profession: A/
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Quote:
Originally Posted by vicara
i use this one in PvE got it from a Gw movie i saw somewhere on this forum
1.Enraging charge
2.Flail
3.Cyclone axe
4.Triple chop
5.Executionors Axe
6.Mark of Pain
7.Healing signit
8.Optional
Dunno if its really good but i like the Damage Baloons :P
Axe mastery: 11 (or something
Curses :10
Strength:11 (or something
And i use Wings axe
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healing signit with 0 tactics....gg warrior lol.
I typicaly use W/N
1. Triple chop {E}
2. Executioners
3. Disrupting Chop
4. Tigers Stance
5. Lions Comfort
6. Plague Touch
7. Sprint/Bonettis/ Watch Yourself
8. Res
12-13 axe
11 strengh
10 tactics
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Nov 30, 2006, 02:57 AM // 02:57
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#9
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Frost Gate Guardian
Join Date: Aug 2006
Location: Right here
Profession: N/
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kind of rushing here, but I suggest you git in cyclone axe and vig spirit somewhere, nice dmg and heals
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Nov 30, 2006, 06:12 AM // 06:12
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#10
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Vigorous Spirit is jewbsauce.
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Nov 30, 2006, 10:33 AM // 10:33
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#11
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Hong Kong
Guild: Romantically Lethal [RoLe]
Profession: R/Mo
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Flail > Frenzy PvE, especially if you have rush to counter it. Take FGJ out for it. Take somehting out for Cyclone Axe if you have a zealous mod.
Edit: To clarify, there are many areas where AoE is used, which makes frenzy a risk that you don't need to take, especailly since Flail is relatively low on adrenaline, long duration, and you mobs don't run much, often times.
Last edited by Silk Weaver; Nov 30, 2006 at 10:37 AM // 10:37..
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Nov 30, 2006, 05:54 PM // 17:54
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#12
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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I actually found frenzy to be just fine in PvE since monsters semi-ignore high AL players...
Just start swinging and carry some counter stance [I prefer adrenaline based like Bonetti's Defense since I never if ever run into pve monsters using Soothing Images, and even if they did, they don't do enough damage for me to care...]
All ya gotta watch out for is things like Sliver Armor and such, they can HURT if you don't cancel out Frenzy.
In fact, with this 'semi-smart' AI, I can almost treat it like PvP. I've been in fights where the archer / caster gets low on hp and then weaves back toward the rear of enemy frontliners...[body blocking along the way as well yow] Then I gotta chase the bastards... Nothing like Rush to cancel Frenzy and make the smartalecs pay and what's more, bringing something like Axe Rake to keep your enemy in range of your casters/long rangers is awesome...
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Dec 01, 2006, 12:32 AM // 00:32
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#13
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Forge Runner
Join Date: Mar 2005
Location: PST
Profession: W/
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I don't see any need for "For Great Justice!" in this build. It costs 10 energy, and if you'll be spamming Triple Chop, energy will be necessary. A zealous axe might cut it, but I don't know. I like Endure Pain.. in fact, it almost never leaves my skillbar in terms of PvE. Although I know many people dislike the skill, it helps when your team is in a pinch. And for those who like to "tank," it also helps a lot. Just watch your health and watch when you're health shoots down. Endure Pain is a great skill when used at the right times and situations.
I'd go with:
Flurry
Triple Chop
Dismember
Executioner's Strike
Watch Yourself!
Healing Signet
Endure Pain
Rez
Str9, Axe16, Tac11
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Dec 01, 2006, 04:12 AM // 04:12
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#14
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Krytan Explorer
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Triple Chop
Penetrating Blow
Executioner's Strike
Watch Yourself
Healing Signet
Physical Resistance
Elemental Resistance
Res
Axe Master: 12 + 3 + 1
Tactics: 11 + 1
Inspiration: 6
This build is great for PvE Purposes. Mitigates a large amount of damage.
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Dec 01, 2006, 09:00 PM // 21:00
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#15
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Endure Pain?? That's worse than Vigorous Spirit! *argh*
Try taking 6 attack skills, Flail, Enraging Charge/Rush and a res. Just once. Maybe this will open your eyes.
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Dec 02, 2006, 06:50 AM // 06:50
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#16
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Krytan Explorer
Join Date: Jul 2006
Guild: Cold Black Eyes
Profession: W/A
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The only problem I see with flail is the fact of the speed decrease. I had played with flail a bit and it was annoying me when kiting foes could get away and I couldn't catch them. Went to Tigers stance for that reason.
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Dec 02, 2006, 08:12 AM // 08:12
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#17
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Krytan Explorer
Join Date: Feb 2006
Location: CA
Guild: [UC] Uber Crue
Profession: W/
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Quote:
Originally Posted by Riotgear
Preferably a hero named "Melonni"
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Dec 02, 2006, 08:20 AM // 08:20
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#18
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Quote:
Originally Posted by erfweiss
The only problem I see with flail is the fact of the speed decrease. I had played with flail a bit and it was annoying me when kiting foes could get away and I couldn't catch them. Went to Tigers stance for that reason.
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Think of Enraging Charge not only as a cancel stance for Flail, which it is, but also as taking To The Limit!, because it is. Enraging Chart is just great. What it is *not* meant to do is replace Sprint or Rush in PvP, as the stance will end when you first make contact. In most cases that makes it a bit useless, though Enraging Charge -> Bull's Strike -> On Your Knees! has its merits.
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Dec 02, 2006, 08:31 AM // 08:31
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#19
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Krytan Explorer
Join Date: Jul 2006
Guild: Cold Black Eyes
Profession: W/A
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Quote:
Originally Posted by jesh
Think of Enraging Charge not only as a cancel stance for Flail, which it is, but also as taking To The Limit!, because it is. Enraging Chart is just great. What it is *not* meant to do is replace Sprint or Rush in PvP, as the stance will end when you first make contact. In most cases that makes it a bit useless, though Enraging Charge -> Bull's Strike -> On Your Knees! has its merits.
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I can understand the practical application on that one. The problem that might occur with that would be the 20 sec recharge for Enraging Charge.
Example: Flailing, he takes off. Enrage charge. Once you hit, you're back at normal swing rate, assuming you don't flail again. If he takes off a 2nd time, you can't break the stance.
I guess it's a matter of which application we're looking at. PvE, I don't think the AI has THAT much skill. PvP....well, it's possible.
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Dec 02, 2006, 09:07 AM // 09:07
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#20
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Academy Page
Join Date: Jun 2005
Location: Montreal, Canada
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Stick to Frenzy and get used to using it when the time is right. Pve is so easy there's really no reason to use Fluffy or that other one.
Frenzy with an axe is insane. Just don't use it till after you get a few hits in and see how the fight is goin. If yer the center of attention hold off on using it till the pressure eases, then hit it. Also hold off on using it for the first few hits when all the targets are reaching for you cuz yer the first there. When the rest of your party settles in, hit the frezy button to sink in some swift, powerful chops and finish everything off.
Frenzy and PVe go hand in hand.
Gluck
gogo
p.s. regarding Endure Pain in PVE, I love it. I also love the challenge of working in pugs. And since I never trust the monks, Endure Pain is almost an absolute necessity to buy time till an oft times afk monk thinks to heal you.
lol
Last edited by gogoblender; Dec 02, 2006 at 09:12 AM // 09:12..
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