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Old Dec 09, 2006, 05:21 AM // 05:21   #1
Pre-Searing Cadet
 
Join Date: Dec 2006
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Default My First Post,Build Submission.

Hi all, i just registerd here and thought this was an excellent guildwars website and i had thought up of an awsome and new Build for PvP Zaishen Elite Trap Groups..

The Elementalist Trapper

Profession: [Ele/Ranger] (Yes i know primary is ele, but this build uses next to only Ranger skills so it gos here

Name: [DaemonLashers, Ele Trapper build]

Type: [GeneralPvP]

Category: [Trapper]

Attributes" [12 Base in Energy Storage, 12 Base in Wilderness Survival and 3 Base in Beast Mastery. Runes- Any rune of Energy Storage (Up to you) OPTIONALS Rune Of Superior Vit, everything else has a Rune of Vitae which stacks.] Althought this doesn't fit here, on all of your armours, you will need Energy Inscription (ill edit and update later when i have time to find the name)
Get a wand and offhand that both are in Energy Storage, Use hand wrapping that gives 10% for Half skill recharge on both for inscriptions aswell (Total of 40% chance of halving skill recharge)

Skills Set [Energizing Wind, Barbed Trap, Flame Trap, Dust Trap, Spike Trap (Elite) Serpents quickness OR Quickening Zephyr, Frozen Soil,Res Sig, If there are any slots left, anything that fits, im thinking brambles.]

Summary: It benifits you if your entire trapper party has one designated person to use the nature rituals, this way its more efficiant with mp and time. The Nature Ritualist or whoever, will cast skills in this order. Quickening Zephyr,Energizing wind, Run up to trap location (namely gates) Spam traps untill gates open. Frozen Soil, as many more traps as you can. By the time the opponent gets there, if you have a co-ordinated group, you should be able to have around 6-9 of each trap if you use 3, I haven't tested using spike trap as i need to unlock, but my friend has and says it works fine. If you are fighting Mesmers/Warriors/Rangers in Zaishen Elite, then stay right behind your traps so your opponents cannot move ahead of them and ignore the knockdown. If you are fighting the Spiking Elementalists (goodluck) You MUST run as far back as you can so they set the traps off, With elementalists, you have one shot at it, then your screwed, same with nearly every other group. With a mixed group, I really don't know what to do, im guessing you could have 3 trappers and someone to take care of the left overs after the first few mixed people die. Iv gone pretty far with this build, i created it on my own aswell.

Notes & Concerns: [With this build, If all 4 group members are trapping, you have one shot at killing the opponent group, after that, your uselly sunk. You can always replace 2 or 1 trappers with people to help clean up with Mixed and Elementalist groups. Also, i feal the build is missing something, namely that im not sure im filling up the left over spaces with useful stuff, i put brambles cause it deals damage when opponent gets knocked down.]

Credit:* [I would like to Credit, myself (Daemon Lasher, Daemon Lasha), Jennifer CW who is my faithful guild member, she helped me test this build and helped me do alot of things, i probaly would have quit guild wars again if it wasn't for her. Thank ye Jenn for Droks armour and sopourt all the way. The rest of my guild mateys aswell.]

PS: please Make suggestions and feel free to critise. No flaming please however as this is my first attempt.

Last edited by DaemonLasher; Dec 09, 2006 at 05:23 AM // 05:23..
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