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Old Jan 04, 2007, 03:44 PM // 15:44   #21
Grindin'
 
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I mulled it over, and I can't think of a better slot than hammer bash. You get gobs of adrenaline so you just spam kds, which is pretty nice.

My issues now are two-fold: one, you have no reliable source of deep wound, and two, you have no IAS. In an enviornment like aspenwood I would drop rez for frenzy. With all that energy you could try to run tiger's fury but you probably don't have enough to spec into beastmastery; frenzy would be the best choice. In places where you just pressure out opponents the lack of reliable deep wound is fine; eventually you'll hit a drunken that gives you one, and since you spam those two skills it's not that problematic.

I wouldn't sub out drunken or desperation, they synergize too well with your elite.

Still, by far the best semi-original build this section has seen.

Last edited by Thom Bangalter; Jan 04, 2007 at 03:47 PM // 15:47..
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Old Jan 04, 2007, 05:07 PM // 17:07   #22
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^
He cant use frenzy, or any other IAS, as he is in steady stance a lot of the time, and when hes not he will be using sprint/rush.

~A Leprechaun~
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Old Jan 04, 2007, 05:11 PM // 17:11   #23
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Quote:
Originally Posted by A Leprechaun
^
He cant use frenzy, or any other IAS, as he is in steady stance a lot of the time, and when hes not he will be using sprint/rush.

~A Leprechaun~
Good point. I guess the IAS isn't needed that badly since you get tons of adrenaline from steady stance, so you're just using it to increase the DPS.
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Old Jan 05, 2007, 01:44 AM // 01:44   #24
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Yes the idea of having Hammer Bash in there is indeed to spam it, not even to try for organized disruption or anything, just use it to ruin people's day. Muahaha.
I would want a sure deep wound as well but as you say eventually one will come along. Ok, so both Desperation and Drunken Blow stays in then. Thanks!
About using Rush, i totally changed my opinion, it's a really good idea since I can activate Steady Stance after the DB swing is started but before it hits, which means I can catch up with kiters and still use a Steady + DB combo on them... and then activate Rush after the hit to still keep chasing them. It's hard to time it but with a little practice I will get it to work. It's less good for AB though since there you need to sometimes run without having any adrenaline.

I'm so happy you guys like it and congratulations on gladiator point Nexus Icon
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Old Jan 05, 2007, 03:46 AM // 03:46   #25
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Originally Posted by qvtkc
I'm so happy you guys like it
I'm so happy it's playable, and fairly solid in certain enviornments. If fear me! gets nerfed and steady stance doesn't, this could be a solid basis for a team template in the tradition of Iway.
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Old Jan 05, 2007, 06:09 AM // 06:09   #26
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Pretty solid build. I tried it in AB for a change, and was extremely pleased with how it went.
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