Dec 29, 2006, 05:01 AM // 05:01
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#1
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Desert Nomad
Join Date: Apr 2005
Guild: Centurion Guard
Profession: Mo/E
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Tahlkora Healing Build (tweaking wanted)
If someone could post how to do those skill blurbs...
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Blessed Light, Healing Whisper, Healing Touch, Gift of Health, Vigorous Spirit, Leech Signet, Power Drain, Restore Life
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Inspiration is at 8, Divine Favor and Healing Prayers are not set in stone but Healing Prayers gets +2 from the headpiece and rune and Divine Favor gets +1 from the rune.
I want STRONGER and FASTER healing. I want condition and hex removal. I want Tahlkora to have the ability to target herself for healing.
Thoughts all?
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Dec 29, 2006, 06:12 AM // 06:12
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#2
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Banned
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Want faster and stronger heals? Use Healer's Boon.
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Dec 29, 2006, 06:57 AM // 06:57
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#3
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Desert Nomad
Join Date: Apr 2005
Guild: Centurion Guard
Profession: Mo/E
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Interesting idea if I decide to go the route of maintained enchantments. What are some other ideas out there?
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Dec 29, 2006, 08:20 AM // 08:20
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#4
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Netherlands, Woerden
Guild: Glob of Ectospasm [GoE]
Profession: R/
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If you're going to use maintained enchantments, use healers boon. No doubt about it.
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Dec 30, 2006, 05:10 AM // 05:10
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#5
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Desert Nomad
Join Date: Apr 2005
Guild: Centurion Guard
Profession: Mo/E
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So what are some NON-MAINTAINED ENCHANTMENT ideas?
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Dec 30, 2006, 05:52 AM // 05:52
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#6
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Ascalonian Squire
Join Date: Dec 2006
Guild: Eternal Existence [EtEx]
Profession: Mo/
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Your build is fine to me as a pve build. However, I do not like the Gift of Health as you have 3 healing spells. It will hurt you more than it will help. I would also take out vigorious spirit and put it words of comfort.
I aint good at Healing builds, but i am pretty sure if you fix what i have mentioned. Your Tahlkora will be more efficient. Altho, when i run my healer monk, i usually run Light of Delivierance (soz for spelling)
Thx,
Sleek
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Dec 30, 2006, 07:04 AM // 07:04
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#7
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Banned
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Holy Haste is one.
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Dec 30, 2006, 10:12 AM // 10:12
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#8
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Banned
Join Date: Aug 2005
Location: NYC
Guild: Daoine Sidhe
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heroes use Leech Signet skill only to interrupt spells which is correctly use but what bugs me that they wont use it to interrupt actions that not casting a spell
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Dec 30, 2006, 06:07 PM // 18:07
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#9
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Forge Runner
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I'm happy with a Word of Healing build -- but of course that's more than a tweak, and it's not so strong at condition/hex removal.
But then, my other characters tend to have some kind of ongoing regen or defense -- Aura of Restoration, Vampiric Horrors, etc. -- and I also take protection monks, paragons, whatever. So spike healing is usually more important to me than pressure healing.
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Jan 03, 2007, 03:08 PM // 15:08
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#10
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Ascalonian Squire
Join Date: Sep 2006
Guild: Howl at the Moon [HatM]
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For the skills thingy - like this (quote to see)
[skill]Blessed Light[/skill][skill]Healing Whisper[/skill][skill]Healing Touch[/skill][skill]Gift of Health[/skill][skill]Vigorous Spirit[/skill][skill]Leech Signet[/skill][skill]Power Drain[/skill][skill]Restore Life[/skill]
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Jan 03, 2007, 06:19 PM // 18:19
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#11
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Frost Gate Guardian
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You simply do (with s instead of $) [$kill]skill's name[/$kill]
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Jan 04, 2007, 11:02 PM // 23:02
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#12
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Wilds Pathfinder
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here are a couple thoughts of mine...
[skill]mend condition[/skill]
Use this instead of Vig Spirit. My heroes don't seem to use VS how I like it anyway so it is kind of a waste (I think it is best applied to the whole team and reapplied whenever it runs out, but they only put it on people once in a while it seems)
The henchies don't appear to use Mend Condition and Mend Ailment properly if you have them both equipped (they will use MC on other people even if MA is available and the person only has one condition on them at the time...whatever) so if you want lots of condition removal I would suggest taking Mend Condition so they can spam it like crazy. I like to use it even if my prot attribute is only at 5 or so even though there is almost no heal at that level.
[skill]remove hex[/skill]
I would say that you could probably drop Leech sig for this, but maybe you need Leech to keep up with the Blight usage...
If you want lots of hex removal this is my choice for the heroes. Sure it takes 2 seconds to activate, but since they remove anything and everything the 7 second cooldown is much better than any of the others.
[skill]channeling[/skill]
BLight is cool, but does your hero over use it and then run out of energy? Also, if you are using Healing Whisper (and healing touch), your hero is likely to be surrounded by baddies more often so you might be able to get away with using channeling instead of p-drain. Channeling might even be able to take the place of p-drain and Leech if you make sure that your hero stays up close and personal to all the fighting, but it can backfire on you...
As suggested above, Gift of Health might not be a good plan since it disables your healing skills for a bit and all your skills are Healing Prayers.
So, if you want to keep Blight here is what I would suggest (or some variation of it)
[skill]blessed light[/skill][skill]healing whisper[/skill][skill]healing touch[/skill][skill]mend condition[/skill][skill]remove hex[/skill][skill]channeling[/skill][skill]restore life[/skill]
and one more...maybe
[skill]reversal of fortune[/skill] if your prot is high enough or
[skill]power drain[/skill] if you find your hero out of energy often or
[skill]pensive guardian[/skill] although I am not sure how well they use this one... or
[skill]smite hex[/skill] if there are still too many hexes on your people
hope something in there helps
Last edited by LouAl; Jan 04, 2007 at 11:07 PM // 23:07..
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